Difference between revisions of "Animal conditions"

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(incorporated existing prefixes into one list)
m (aphabetized the conditions)
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List of known conditions:
 
List of known conditions:
 +
* Alert - faster moving, larger aggro range, slightly increased attack power
 +
* Angry - colour changed, attack speed greatly increased, stamina decreased, focuses and frenzies easier
 
* Champion - animal model size greatly increased, attack speed increased, attack power increased, defense increased
 
* Champion - animal model size greatly increased, attack speed increased, attack power increased, defense increased
 +
* Diseased - attack speed greatly reduced, attack power greatly reduced, stamina greatly reduced
 +
* Fierce - animal model slightly larger, colour changed, attack speed increased, stamina increased, focuses easier
 
* Greenish - animal model greatly increased, and colour changed, attack speed greatly increased, attack power greatly increased
 
* Greenish - animal model greatly increased, and colour changed, attack speed greatly increased, attack power greatly increased
* Fierce - animal model slightly larger, colour changed, attack speed increased, stamina increased, focuses easier
+
* Hardened - greatly increased stamina, greatly increased armor
* Sly - animal model size slightly smaller, colour changed, attack speed decreased, attack power increased, stamina decreased, less speed
 
* Slow - animal model size slightly larger, colour changed, attack speed greatly decreased, attack power greatly decreased, stamina increased
 
* Scared - animal model size slightly larger, colour changed, attack speed decreased, attack power decreased, stamina decreased, smaller aggro range
 
* Angry - colour changed, attack speed greatly increased, stamina decreased, focuses and frenzies easier
 
 
* Lurking - animal stealths (can only be seen within 5 tiles of it), slightly faster attack speed
 
* Lurking - animal stealths (can only be seen within 5 tiles of it), slightly faster attack speed
* Diseased - attack speed greatly reduced, attack power greatly reduced, stamina greatly reduced
 
* Hardened - greatly increased stamina, greatly increased armor
 
* Alert - faster moving, larger aggro range, slightly increased attack power
 
 
* Raging - attack speed greatly increased, stamina decreased, higher focus and frenzy amplitude
 
* Raging - attack speed greatly increased, stamina decreased, higher focus and frenzy amplitude
 +
* Scared - animal model size slightly larger, colour changed, attack speed decreased, attack power decreased, stamina decreased, smaller aggro range
 +
* Slow - animal model size slightly larger, colour changed, attack speed greatly decreased, attack power greatly decreased, stamina increased
 +
* Sly - animal model size slightly smaller, colour changed, attack speed decreased, attack power increased, stamina decreased, less speed
 +
 +
  
 
All prefixed animals give additional [[Fighting]] skill, and provide optimal gain at aged or above.
 
All prefixed animals give additional [[Fighting]] skill, and provide optimal gain at aged or above.
  
 
[[Category:Misc]][[Category:Babel/A]]
 
[[Category:Misc]][[Category:Babel/A]]

Revision as of 00:09, 16 May 2009

Main / Animals / Animal conditions

A list comprised of 'Unique' - conditions or statuses for many animals or creatures that players may encounter.

List of known conditions:

  • Alert - faster moving, larger aggro range, slightly increased attack power
  • Angry - colour changed, attack speed greatly increased, stamina decreased, focuses and frenzies easier
  • Champion - animal model size greatly increased, attack speed increased, attack power increased, defense increased
  • Diseased - attack speed greatly reduced, attack power greatly reduced, stamina greatly reduced
  • Fierce - animal model slightly larger, colour changed, attack speed increased, stamina increased, focuses easier
  • Greenish - animal model greatly increased, and colour changed, attack speed greatly increased, attack power greatly increased
  • Hardened - greatly increased stamina, greatly increased armor
  • Lurking - animal stealths (can only be seen within 5 tiles of it), slightly faster attack speed
  • Raging - attack speed greatly increased, stamina decreased, higher focus and frenzy amplitude
  • Scared - animal model size slightly larger, colour changed, attack speed decreased, attack power decreased, stamina decreased, smaller aggro range
  • Slow - animal model size slightly larger, colour changed, attack speed greatly decreased, attack power greatly decreased, stamina increased
  • Sly - animal model size slightly smaller, colour changed, attack speed decreased, attack power increased, stamina decreased, less speed


All prefixed animals give additional Fighting skill, and provide optimal gain at aged or above.