Difference between revisions of "Trap"

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(Let's use a dl)
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There are 8 types of traps in 4 categories.
 
There are 8 types of traps in 4 categories.
* [[Carpentry]]
+
; [[Carpentry]]
** [[Stick trap]]
+
: [[Stick trap]]
** [[Pole trap]]
+
: [[Pole trap]]
** [[Axe trap]]
+
: [[Axe trap]]
** [[Knife trap]]
+
: [[Knife trap]]
** [[Bow trap]]
+
: [[Bow trap]]
* [[Pottery]]
+
; [[Pottery]]
** [[Corrosive trap]]
+
: [[Corrosive trap]]
* [[Masonry]]
+
; [[Masonry]]
** [[Scythe trap]]
+
: [[Scythe trap]]
* [[Ropemaking]]
+
; [[Ropemaking]]
** [[Cloth Net Trap]]
+
: [[Cloth Net Trap]]
 +
 
 
[[Category:Babel/T]]
 
[[Category:Babel/T]]

Revision as of 15:47, 24 January 2009

Traps work on player enemies only. Players from a different kingdom or a hostile village may fall victim of your traps. There are ways to detect traps. The chance of creation depends on the quality of the nail used, and is lost upon failed creation. These traps do work with KoS set on Home Server. You can try to trigger traps in an area using a shovel or rake on a ground tile and selecting the Disarm option. The damaging factor seems to be heavily reliant on quality.

Examples
  • A 5ql bow trap produced a 2.15 damage wound. (unarmored foe).
  • A 15ql stick trap produced a 5.5 damage wound. (unarmored foe).

There are 8 types of traps in 4 categories.

Carpentry
Stick trap
Pole trap
Axe trap
Knife trap
Bow trap
Pottery
Corrosive trap
Masonry
Scythe trap
Ropemaking
Cloth Net Trap