Difference between revisions of "Ship"
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(boat owner quirks) |
(Corrected the mindlogic required for Corbita) |
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Line 7: | Line 7: | ||
* [[Rowing boat]] | * [[Rowing boat]] | ||
* [[Small sailing boat]] - 20.10 mind logic required to command | * [[Small sailing boat]] - 20.10 mind logic required to command | ||
− | * [[Corbita]] - 21 mind logic required to command | + | * [[Corbita]] - 21.05 mind logic required to command |
* [[Cog]] - 22 mind logic required to command | * [[Cog]] - 22 mind logic required to command | ||
* [[Knarr]] - 23 mind logic required to command | * [[Knarr]] - 23 mind logic required to command |
Revision as of 14:17, 17 June 2009
A ship is used to sail the seven seas.
Ships are made using ship building, usually started by combining two keel sections.
Known ships
- Rowing boat
- Small sailing boat - 20.10 mind logic required to command
- Corbita - 21.05 mind logic required to command
- Cog - 22 mind logic required to command
- Knarr - 23 mind logic required to command
- Caravel
The small raft floats, but cannot be boarded, so does not even count as a boat.
Notes
- You can moor a ship with a Mooring anchor to keep it from drifting away and taking damage.
- If you are building a ship larger than a small sailing boat inside a cart, it will become too heavy to drag. Make sure to move the cart next to water before it gets too heavy. See small cart to find out how much you can drag.
- The last person to pick up and drop an unfinished ship becomes the owner when it is finished. Dragging a cart with an unfinished ship in it also grants permission when it is finished even if the cart is too heavy to drag.