Difference between revisions of "Healing cover"
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* You cannot mix two items of the same type, you can however mix 2 different types of mushrooms. | * You cannot mix two items of the same type, you can however mix 2 different types of mushrooms. | ||
* Butchered items can last for more than one creation. | * Butchered items can last for more than one creation. | ||
− | * [http://imperialsoft.sytes.net/files/healingcovers.php Healing Cover Calculator] - '''website down - anyone know who owns it?''' | + | <!-- * [http://imperialsoft.sytes.net/files/healingcovers.php Healing Cover Calculator] - '''website down - anyone know who owns it?''' the link was added by Solen (hidden due to offline domain) --> |
* When training your [[natural substances]] skill by making covers, higher potency ones will give you more skill. | * When training your [[natural substances]] skill by making covers, higher potency ones will give you more skill. | ||
[[Category:Natural substances items]] | [[Category:Natural substances items]] | ||
[[Category:Babel/H]] | [[Category:Babel/H]] |
Revision as of 09:04, 1 June 2009
Main / Skills / Alchemy / Natural substances / Healing cover
Contents
Description
Alchemical item made from natural substances. It consist of a cream to be applied on wounds. The cream will stabilize and accelerate the healing of a covered wound.
Creation method
Activate the first item and right click on the second item. To preview it's effectiveness, choose Alchemy>>Lore (Required: 10 of the natural substances skill). To make the Healing cover choose Alchemy>>Mix.
Result
- Healing cover - 0.02~0.8 kg
Skill used
Usage
Activate a healing cover, right click on a wound and choose Treat. The success rate is relative to your skill in First Aid and the quality of the cover. Failure to apply has a chance to make the wound worse. It appears that success chance is also related to the severity of the wound.
Cover strength
The strength of the cover is the value of the first ingredient multiplied by the value of the second.
- substance1.potency * substance2.potency = cover.power
For example, a cover made from Onion (2) and Nettles (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.
Potency List
Strength identification
The quality of a healing cover is of no consequence to the strength of the cover. To identify if it is weak or strong, one can examine it. One of these answers will be returned:
- A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-5)
- A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (6-8)
- A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (9-11)
- A bunch of interwoven grass mixed with various healing ingredients. It will be pretty good against wounds. (12-15)
- A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (16-20)
- A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. (20+)
Effectiveness
The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes. It is determined by the substances used to make the covers.
It can be seen, once applied, while examining a wound. It will show as a number between parenthesis at the end of the wound description. Example:
- You see a small bruise at the lower back.
- It is covered with some healing plants (2).
Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.
Additional notes
- You cannot mix two items of the same type, you can however mix 2 different types of mushrooms.
- Butchered items can last for more than one creation.
- When training your natural substances skill by making covers, higher potency ones will give you more skill.