Difference between revisions of "Animal conditions"
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* Diseased - attack speed greatly reduced, attack power greatly reduced, stamina greatly reduced | * Diseased - attack speed greatly reduced, attack power greatly reduced, stamina greatly reduced | ||
* Fierce - animal model slightly larger, colour changed, attack speed increased, stamina increased, focuses easier | * Fierce - animal model slightly larger, colour changed, attack speed increased, stamina increased, focuses easier | ||
− | * Greenish - animal model greatly increased, and colour changed, attack speed greatly increased, attack power greatly increased | + | * Greenish - animal model size greatly increased, and colour changed, attack speed greatly increased, attack power greatly increased |
* Hardened - greatly increased stamina, greatly increased armor | * Hardened - greatly increased stamina, greatly increased armor | ||
* Lurking - animal stealths (can only be seen within 5 tiles of it), slightly faster attack speed | * Lurking - animal stealths (can only be seen within 5 tiles of it), slightly faster attack speed |
Revision as of 03:53, 24 July 2009
Main / Animals / Animal conditions
A list comprised of 'Unique' - conditions or statuses for many animals or creatures that players may encounter.
List of known conditions:
- Alert - faster moving, larger aggro range, slightly increased attack power
- Angry - colour changed, attack speed greatly increased, stamina decreased, focuses and frenzies easier
- Champion - animal model size greatly increased, attack speed increased, attack power increased, defense increased
- Diseased - attack speed greatly reduced, attack power greatly reduced, stamina greatly reduced
- Fierce - animal model slightly larger, colour changed, attack speed increased, stamina increased, focuses easier
- Greenish - animal model size greatly increased, and colour changed, attack speed greatly increased, attack power greatly increased
- Hardened - greatly increased stamina, greatly increased armor
- Lurking - animal stealths (can only be seen within 5 tiles of it), slightly faster attack speed
- Raging - attack speed greatly increased, colour changed, stamina decreased, higher focus and frenzy amplitude
- Scared - animal model size slightly larger, colour changed, attack speed decreased, attack power decreased, stamina decreased, smaller aggro range
- Slow - animal model size slightly larger, colour changed, attack speed greatly decreased, attack power greatly decreased, stamina increased
- Sly - animal model size slightly smaller, colour changed, attack speed decreased, attack power increased, stamina decreased, less speed
All prefixed animals give additional Fighting skill, and provide optimal gain at aged or above.