Difference between revisions of "Trap"
Jump to navigation
Jump to search
m (changed home to freedom) |
(cleanup) |
||
Line 1: | Line 1: | ||
{{infobox|For the traps skill, see [[traps]].}} | {{infobox|For the traps skill, see [[traps]].}} | ||
− | + | A trap works on [[player]] enemies only. Players from a different [[kingdom]] or a hostile [[village]] may fall victim to a trap. There are ways to detect traps. The chance of creation depends on the [[quality]] of the nail used, and is lost upon failed creation. A trap does work with [[KoS]] set on [[freedom]] server, and the a trap does not have to be inside the village to be triggered. A trap can be triggered in an area by using certain items (see [[Skills:Traps]]) on a [[ground tile]] and selecting "[[Disarm]]". The damaging factor seems to be heavily reliant on [[quality]]. | |
− | |||
− | |||
− | |||
+ | ==Traps== | ||
There are 9 types of traps in 4 categories. | There are 9 types of traps in 4 categories. | ||
; [[Carpentry]] | ; [[Carpentry]] | ||
− | |||
− | |||
: [[Axe trap]] | : [[Axe trap]] | ||
+ | : [[Bow trap]] | ||
: [[Knife trap]] | : [[Knife trap]] | ||
− | : [[ | + | : [[Pole trap]] |
+ | : [[Stick trap]] | ||
; [[Pottery]] | ; [[Pottery]] | ||
: [[Corrosive trap]] | : [[Corrosive trap]] | ||
Line 21: | Line 19: | ||
: [[Rope trap]] | : [[Rope trap]] | ||
+ | ==Examples== | ||
+ | *A 5[[ql]] bow trap produced a 2.15 damage wound. (unarmored foe) | ||
+ | *A 15ql stick trap produced a 5.5 damage wound. (unarmored foe) | ||
[[Category:Babel/T]] | [[Category:Babel/T]] | ||
+ | [[Category:Trap]] |
Revision as of 16:22, 5 December 2009
For the traps skill, see traps.
A trap works on player enemies only. Players from a different kingdom or a hostile village may fall victim to a trap. There are ways to detect traps. The chance of creation depends on the quality of the nail used, and is lost upon failed creation. A trap does work with KoS set on freedom server, and the a trap does not have to be inside the village to be triggered. A trap can be triggered in an area by using certain items (see Skills:Traps) on a ground tile and selecting "Disarm". The damaging factor seems to be heavily reliant on quality.
Traps
There are 9 types of traps in 4 categories.
- Carpentry
- Axe trap
- Bow trap
- Knife trap
- Pole trap
- Stick trap
- Pottery
- Corrosive trap
- Masonry
- Scythe trap
- Ropemaking
- Cloth Net Trap
- Rope trap
Examples
- A 5ql bow trap produced a 2.15 damage wound. (unarmored foe)
- A 15ql stick trap produced a 5.5 damage wound. (unarmored foe)