Difference between revisions of "Animals"

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(Rabid Hyenas are already shown in the "friendly" section, no need to keep it in enemy creatures.)
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*[[Cows]]  
 
*[[Cows]]  
 
*[[Pig]]s - Feed them [[Pig food]] to fatten them.
 
*[[Pig]]s - Feed them [[Pig food]] to fatten them.
*Chickens - (Rumoured to exist)
+
*[[Chicken]]s - (Rumoured to exist)
 
*[[Sheep]] - (Unknown, possibly not yet implemented)
 
*[[Sheep]] - (Unknown, possibly not yet implemented)
 
+
*[[Unicorn]]s
 
== Rare and semi Rare Creatures ==  
 
== Rare and semi Rare Creatures ==  
 
*[[Dragons]]
 
*[[Dragons]]

Revision as of 08:51, 14 February 2006

Friendly Animals (Unless Attacked)

Leadable Animals

Use Rope (created using Wemp Fiber and Rope Tool to lead friendly/docile animals around, which can then be kept on your farm.

Rare and semi Rare Creatures

Enemy Creatures

See Also Beastiary

When Butchering Animals/Mobs items you could acquire if successful

Fur, meat, and a paw.

Semi-unique. You get meat, other products unknown.

Meat, Fur and a Tooth.

Cochineal, meat, other products unknown.

Cow skin, tail, eye, meat, hoof, bladder,

Eye and Dragon scale skin.

Rare, resulting butchering products unknown.

An eye.

Meat unless the rat is starving then no meat and a pelt.

Fur and meat.

Very rare, resulting butchering products unknown.

Fairly rare. You get meat, other products unknown.

  • Players

Guaranteed meat, 0 skill gain.

  • Tower Guards.

If you are a black lighter you get meat.

A Tooth.

Very rare, Twisted Unicorn horn & meat.

Meat and a pelt.

Notes

  • You can examine creatures to determine their wounds, if any (look at their equipment to see the body with wounds).
  • Some rare creatures will drop unique items when killed, some of which are highly valuable.
  • Some (rare) creatures currently (1/2006) use either cow or human 3D models, so look out for Hyena's/etc in cow's clothing. Most have been modeled, however.