Difference between revisions of "Animal husbandry"
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m (age IS a factor with calves and foals according to Zebukin on PA Help; links, cleanup) |
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== Description == | == Description == | ||
− | Animal husbandry allows for the production of new creatures, sometimes with increased [[quality]], without the need to wait for new [[spawn]]s. | + | ''Animal husbandry'' allows for the production (breeding) of new creatures, sometimes with increased [[quality]], without the need to wait for new [[spawn]]s. |
== Method == | == Method == | ||
− | *One of the two [[animals]] you wish to breed must be able to be | + | *One of the two [[animals]] you wish to breed must be able to be led with a [[rope]]; therefore, some [[animal taming|taming]] may be required. Once you have one of the two animals lead, ensure they are both well fed and move them close to one another. Right-click on the animal you are '''not''' leading and select the "Breed" option. |
*Grooming now also gives animal husbandry skill gains. (Activate a [[grooming brush]] and select ''groom'' while clicking on livestock.) | *Grooming now also gives animal husbandry skill gains. (Activate a [[grooming brush]] and select ''groom'' while clicking on livestock.) | ||
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* Animals do not have to be "fat" to breed. | * Animals do not have to be "fat" to breed. | ||
* When an animal is "no longer interested in food" they will be ready to begin breeding. | * When an animal is "no longer interested in food" they will be ready to begin breeding. | ||
− | * [[Age]] is not a factor in breeding. | + | * [[Age]] is not a factor in breeding (except calves and foals). |
* Breeding increases a player's [[soul depth]]. | * Breeding increases a player's [[soul depth]]. | ||
* Pregnancy times can differ, from 5-11 wurm [[Time|weeks]], regardless of species. | * Pregnancy times can differ, from 5-11 wurm [[Time|weeks]], regardless of species. |
Revision as of 12:42, 11 November 2009
Main / Skills / Nature / Animal husbandry
Contents
Description
Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new spawns.
Method
- One of the two animals you wish to breed must be able to be led with a rope; therefore, some taming may be required. Once you have one of the two animals lead, ensure they are both well fed and move them close to one another. Right-click on the animal you are not leading and select the "Breed" option.
- Grooming now also gives animal husbandry skill gains. (Activate a grooming brush and select groom while clicking on livestock.)
Notes
- Animals must be of the same species.
- When breeding fails you will receive a message that the intercourse was interrupted.
- Breeding may be attempted every 45 minutes after failure.
- Animals do not have to be "fat" to breed.
- When an animal is "no longer interested in food" they will be ready to begin breeding.
- Age is not a factor in breeding (except calves and foals).
- Breeding increases a player's soul depth.
- Pregnancy times can differ, from 5-11 wurm weeks, regardless of species.
- Animals can have a miscarriage.
Traits
Bred animals have a chance of having traits.(Enhancement/Deformity)
Animals can have multiple traits.
Examining an animal will show traits, if one has the required skill level:
- 20 skill: "It will fight fiercely." (High fighting skill?)
- 21 skill: "It has fleeter movement than normal." (Minor speed boost)
- 22 skill: "It is a tough bugger." (Takes more damage)
- 23 skill: "It has a strong body." (Improved body strength?)
- 24 skill: "It has lightning movement." (Major speed soost)
- 25 skill: "It can carry more than average." (Speed boost when carrying a lot)
- 26 skill: "It has very strong leg muscles." (Better at climbing slopes)
- 27 skill: "It has keen senses." (Increased agro range)
- 28 skill: "It has malformed hindlegs." (Minor speed penalty)
- 29 skill: "The legs are of different length." (Major speed penalty)
- 30 skill: "It seems overly aggressive." (Goes into frenzy when attacked)
- 31 skill: "It looks very unmotivated." (Seldom uses speed boosts?)
- 32 skill: "It is unusually strong willed." (Randomly stops following)
- 33 skill: "It has some illness." (Usually unridable)
- 34 skill: "It looks constantly hungry." (Slows after traveling long distances. Will eat twice as much as a normal horse?)
- 39 skill: "It looks feeble and unhealthy." (Prone to disease)
- 40 skill: "It looks unusually strong and healthy." (Has a higher resistance to disease)
(All "?" are unconfirmed.)