Difference between revisions of "Player status effect"

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(thought this might look better as a table.)
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=== Player Status Effects ===
 
=== Player Status Effects ===
  
''Player status effects'' are the individual conditions a [[player]] is assigned based on his/her interactions with the physical world. These range from conditions to do with [[hunger]], to buffs from potions or trinkets, to debuffs from wounds sustained by fighting or recent activities. The known status are as follows:
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''Player status effects'' are the individual conditions a [[player]] is assigned based on his/her interactions with the physical world. These range from conditions to do with [[hunger]], to buffs from potions or trinkets, to debuffs from wounds sustained by fighting or recent activities. These statuses show on the bottom of the event window. The known status are as follows:
  
* Defensive/Aggressive - Bonuses obtained by using the individual fighting stances (See [[Fighting]]). Defensive is known to increase parry rate at the expense of strength and hit chance, while Aggressive is known to increase strength and hit chance at the expense of parry. [[Normal fighting]] is known to benefit or detriment neither.
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{| class="wikitable sortable" border="0" cellpadding="6"
* [[Diseased]] - can occur after contact with diseased animals or players. Effect not known yet.
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|-
* Dry - Below 7.5% water. Thirst greatly reduces stamina regeneration rate.
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!  Status
* Energetic - Seems to occur randomly, exact reasons are unknown. No known effects.
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!  Description
* Exhausted - 0% stamina. Movement slows to a crawl below 2% stamina. Suspected to halve hit/parry chance if fighting with this condition.
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|-
* Faithful/Lawful - Indicator of your current 'doctrine' in Wurm.
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Defensive || Shown when you are in defensive fighting mode. Increases parry and dodge rate but lowers your hit damage.
* Famished - 0% food. Slowed stamina regeneration rate, incapable of doing laborious actions.
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|-
* Full - Above 85% food. Suspected skillgain increase.
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Aggressive || Shown when you are in aggressive fighting mode. Increases damage but lowers your dodge and parry rate.
* Hungry - Below 30% food. Slowed stamina regeneration rate.
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|-
* Hurting - Triggered when taking damage through fighting or from fall damage. Lowers walking speed slightly and is suspected to give a slight attack speed debuff.
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[[Diseased]] || Can occur after contact with diseased animals or players. Its effect is not known, but will go away with time.
* Parched - 0% water. Thirst greatly reduces stamina regeneration rate.
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|-
* Sharp - Triggered from drinking a [[Potion | potion]]. Increases [[Combat rating|combat rating]] for 30 seconds.
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Dry || Below 7.5% water. Thirst greatly reduces stamina regeneration rate.
* Thirsty - Below 30% water. Thirst greatly reduces stamina regeneration rate.
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|-
* Tired - Below 30% stamina.
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Energetic || Appears when you have more than 90% stamina.
* Unstoppable - Triggered from using a [[Farwalker amulet]]. Gives a huge speed increase and renders the player immune to fall damage for a short period of time. Also removes walking speed debuff from hurting.
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|-
* Weak - Below 15% stamina.
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Exhausted || 0% stamina. Movement slows to a crawl below 2% stamina. Greatly reduced hit/parry/evasion chance if fighting with this condition.
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|-
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Faithful || While you are 'faithful' you will not be able to perform actions your god does not like. Can be toggled with the faithful button on the event window
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|-
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| Lawful || While lawful you will not be able to perform any 'illegal' acts such as theft. Can be toggled with the lawful button on the event window
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|-
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Famished || 0% food. Slowed stamina regeneration rate, incapable of doing laborious actions.
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|-
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Full || Above 85% food. Having this status will slowly increase your fat level.
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|-
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Hungry || Below 30% food. Slowed stamina regeneration rate.
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|-
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Hurting || Triggered when you take damage through fighting, falling or some other injury. Lowers walking speed and is suspected to give a slight attack speed debuff.
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|-
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Parched || 0% water. Thirst greatly reduces stamina regeneration rate.
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|-
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Sharp || Triggered from drinking a [[Potion | potion]]. Increases [[Combat rating|combat rating]] for 30 seconds.
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|-
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| Thirsty || Below 30% water. Thirst greatly reduces stamina regeneration rate.
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|-
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| Tired || Below 30% stamina.
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|-
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| Unstoppable || Triggered from using a [[Farwalker amulet]]. Gives a huge speed increase and renders the player immune to fall damage for a short period of time. Also removes walking speed debuff from hurting.
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|-
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| Weak || Below 15% stamina.
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|}
  
''There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. It is not known whether spells such as [[Morning Fog]] are shown in the status effect indicator.''
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''There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. Temporary status effects from gained from spells cast upon you will appear in the Spell Effects section of the skill window.
  
 
[[Category:Babel/P]]
 
[[Category:Babel/P]]

Revision as of 16:05, 6 December 2009

Player Status Effects

Player status effects are the individual conditions a player is assigned based on his/her interactions with the physical world. These range from conditions to do with hunger, to buffs from potions or trinkets, to debuffs from wounds sustained by fighting or recent activities. These statuses show on the bottom of the event window. The known status are as follows:

Status Description
Defensive Shown when you are in defensive fighting mode. Increases parry and dodge rate but lowers your hit damage.
Aggressive Shown when you are in aggressive fighting mode. Increases damage but lowers your dodge and parry rate.
Diseased Can occur after contact with diseased animals or players. Its effect is not known, but will go away with time.
Dry Below 7.5% water. Thirst greatly reduces stamina regeneration rate.
Energetic Appears when you have more than 90% stamina.
Exhausted 0% stamina. Movement slows to a crawl below 2% stamina. Greatly reduced hit/parry/evasion chance if fighting with this condition.
Faithful While you are 'faithful' you will not be able to perform actions your god does not like. Can be toggled with the faithful button on the event window
Lawful While lawful you will not be able to perform any 'illegal' acts such as theft. Can be toggled with the lawful button on the event window
Famished 0% food. Slowed stamina regeneration rate, incapable of doing laborious actions.
Full Above 85% food. Having this status will slowly increase your fat level.
Hungry Below 30% food. Slowed stamina regeneration rate.
Hurting Triggered when you take damage through fighting, falling or some other injury. Lowers walking speed and is suspected to give a slight attack speed debuff.
Parched 0% water. Thirst greatly reduces stamina regeneration rate.
Sharp Triggered from drinking a potion. Increases combat rating for 30 seconds.
Thirsty Below 30% water. Thirst greatly reduces stamina regeneration rate.
Tired Below 30% stamina.
Unstoppable Triggered from using a Farwalker amulet. Gives a huge speed increase and renders the player immune to fall damage for a short period of time. Also removes walking speed debuff from hurting.
Weak Below 15% stamina.


There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. Temporary status effects from gained from spells cast upon you will appear in the Spell Effects section of the skill window.