Difference between revisions of "Player status effect"
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(thought this might look better as a table.) |
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=== Player Status Effects === | === Player Status Effects === | ||
− | ''Player status effects'' are the individual conditions a [[player]] is assigned based on his/her interactions with the physical world. These range from conditions to do with [[hunger]], to buffs from potions or trinkets, to debuffs from wounds sustained by fighting or recent activities. The known status are as follows: | + | ''Player status effects'' are the individual conditions a [[player]] is assigned based on his/her interactions with the physical world. These range from conditions to do with [[hunger]], to buffs from potions or trinkets, to debuffs from wounds sustained by fighting or recent activities. These statuses show on the bottom of the event window. The known status are as follows: |
− | + | {| class="wikitable sortable" border="0" cellpadding="6" | |
− | + | |- | |
− | + | ! Status | |
− | + | ! Description | |
− | + | |- | |
− | + | | Defensive || Shown when you are in defensive fighting mode. Increases parry and dodge rate but lowers your hit damage. | |
− | + | |- | |
− | + | | Aggressive || Shown when you are in aggressive fighting mode. Increases damage but lowers your dodge and parry rate. | |
− | + | |- | |
− | + | | [[Diseased]] || Can occur after contact with diseased animals or players. Its effect is not known, but will go away with time. | |
− | + | |- | |
− | + | | Dry || Below 7.5% water. Thirst greatly reduces stamina regeneration rate. | |
− | + | |- | |
− | + | | Energetic || Appears when you have more than 90% stamina. | |
− | + | |- | |
− | + | | Exhausted || 0% stamina. Movement slows to a crawl below 2% stamina. Greatly reduced hit/parry/evasion chance if fighting with this condition. | |
+ | |- | ||
+ | | Faithful || While you are 'faithful' you will not be able to perform actions your god does not like. Can be toggled with the faithful button on the event window | ||
+ | |- | ||
+ | | Lawful || While lawful you will not be able to perform any 'illegal' acts such as theft. Can be toggled with the lawful button on the event window | ||
+ | |- | ||
+ | | Famished || 0% food. Slowed stamina regeneration rate, incapable of doing laborious actions. | ||
+ | |- | ||
+ | | Full || Above 85% food. Having this status will slowly increase your fat level. | ||
+ | |- | ||
+ | | Hungry || Below 30% food. Slowed stamina regeneration rate. | ||
+ | |- | ||
+ | | Hurting || Triggered when you take damage through fighting, falling or some other injury. Lowers walking speed and is suspected to give a slight attack speed debuff. | ||
+ | |- | ||
+ | | Parched || 0% water. Thirst greatly reduces stamina regeneration rate. | ||
+ | |- | ||
+ | | Sharp || Triggered from drinking a [[Potion | potion]]. Increases [[Combat rating|combat rating]] for 30 seconds. | ||
+ | |- | ||
+ | | Thirsty || Below 30% water. Thirst greatly reduces stamina regeneration rate. | ||
+ | |- | ||
+ | | Tired || Below 30% stamina. | ||
+ | |- | ||
+ | | Unstoppable || Triggered from using a [[Farwalker amulet]]. Gives a huge speed increase and renders the player immune to fall damage for a short period of time. Also removes walking speed debuff from hurting. | ||
+ | |- | ||
+ | | Weak || Below 15% stamina. | ||
+ | |} | ||
− | ''There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. | + | |
+ | ''There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. Temporary status effects from gained from spells cast upon you will appear in the Spell Effects section of the skill window. | ||
[[Category:Babel/P]] | [[Category:Babel/P]] |
Revision as of 16:05, 6 December 2009
Player Status Effects
Player status effects are the individual conditions a player is assigned based on his/her interactions with the physical world. These range from conditions to do with hunger, to buffs from potions or trinkets, to debuffs from wounds sustained by fighting or recent activities. These statuses show on the bottom of the event window. The known status are as follows:
Status | Description |
---|---|
Defensive | Shown when you are in defensive fighting mode. Increases parry and dodge rate but lowers your hit damage. |
Aggressive | Shown when you are in aggressive fighting mode. Increases damage but lowers your dodge and parry rate. |
Diseased | Can occur after contact with diseased animals or players. Its effect is not known, but will go away with time. |
Dry | Below 7.5% water. Thirst greatly reduces stamina regeneration rate. |
Energetic | Appears when you have more than 90% stamina. |
Exhausted | 0% stamina. Movement slows to a crawl below 2% stamina. Greatly reduced hit/parry/evasion chance if fighting with this condition. |
Faithful | While you are 'faithful' you will not be able to perform actions your god does not like. Can be toggled with the faithful button on the event window |
Lawful | While lawful you will not be able to perform any 'illegal' acts such as theft. Can be toggled with the lawful button on the event window |
Famished | 0% food. Slowed stamina regeneration rate, incapable of doing laborious actions. |
Full | Above 85% food. Having this status will slowly increase your fat level. |
Hungry | Below 30% food. Slowed stamina regeneration rate. |
Hurting | Triggered when you take damage through fighting, falling or some other injury. Lowers walking speed and is suspected to give a slight attack speed debuff. |
Parched | 0% water. Thirst greatly reduces stamina regeneration rate. |
Sharp | Triggered from drinking a potion. Increases combat rating for 30 seconds. |
Thirsty | Below 30% water. Thirst greatly reduces stamina regeneration rate. |
Tired | Below 30% stamina. |
Unstoppable | Triggered from using a Farwalker amulet. Gives a huge speed increase and renders the player immune to fall damage for a short period of time. Also removes walking speed debuff from hurting. |
Weak | Below 15% stamina. |
There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. Temporary status effects from gained from spells cast upon you will appear in the Spell Effects section of the skill window.