Difference between revisions of "Cave wall tile"
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Caves are lined with '''cave walls''' which can be reinforced with a [[support beam]] to create a [[Terrain:Reinforced_cave_wall|reinforced cave wall]] to prevent collapse. Cave walls can be [[Mining|mined]] to extend the cave and find various [[ore vein]]s. [[Prospecting]] will tell that rock can be mined here and, on very rare occasions, [[flint]]. | Caves are lined with '''cave walls''' which can be reinforced with a [[support beam]] to create a [[Terrain:Reinforced_cave_wall|reinforced cave wall]] to prevent collapse. Cave walls can be [[Mining|mined]] to extend the cave and find various [[ore vein]]s. [[Prospecting]] will tell that rock can be mined here and, on very rare occasions, [[flint]]. | ||
− | ''Note: setting cave detail to "normal" instead of "high" will allow the player camera to clip inside some of the more pushed out polygons, thus allowing the player to see under the [[terrain]]. This is useful for trying to connect cave tunnels or whatever.'' | + | ''Note: setting [[Client Configuration#Graphics tab|cave detail]] to "normal" instead of "high" will allow the player camera to clip inside some of the more pushed out polygons, thus allowing the player to see under the [[terrain]]. This is useful for trying to connect cave tunnels or whatever.'' |
== See also == | == See also == |
Revision as of 12:11, 18 November 2009
Main / Terrain / Cave tiles / Cave wall tile
Description
Caves are lined with cave walls which can be reinforced with a support beam to create a reinforced cave wall to prevent collapse. Cave walls can be mined to extend the cave and find various ore veins. Prospecting will tell that rock can be mined here and, on very rare occasions, flint.
Note: setting cave detail to "normal" instead of "high" will allow the player camera to clip inside some of the more pushed out polygons, thus allowing the player to see under the terrain. This is useful for trying to connect cave tunnels or whatever.