Difference between revisions of "Animal conditions"

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m (restored yellow (change your background to offwhite, grey, or whatever), reworded, added other colors (unsure of scared and sly))
(yellow is unreadable on standard settings. dont force users to switch their colour for this)
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A list comprised of unique conditions or statuses for many [[animal]]s or creatures that [[player]]s may encounter:
 
A list comprised of unique conditions or statuses for many [[animal]]s or creatures that [[player]]s may encounter:
  
* <font color=yellow>Alert</font>: Yellow, faster moving, larger aggro range, slightly increased attack power
+
* Alert: Yellow, faster moving, larger aggro range, slightly increased attack power
 
* <font color=red>Angry</font>: Red, attack speed greatly increased, stamina decreased, focuses and frenzies easier
 
* <font color=red>Angry</font>: Red, attack speed greatly increased, stamina decreased, focuses and frenzies easier
 
* '''Champion''': Animal model size greatly increased, attack speed increased, attack power increased, defense increased
 
* '''Champion''': Animal model size greatly increased, attack speed increased, attack power increased, defense increased

Revision as of 18:11, 30 November 2009

Main / Animals / Animal conditions

A list comprised of unique conditions or statuses for many animals or creatures that players may encounter:

  • Alert: Yellow, faster moving, larger aggro range, slightly increased attack power
  • Angry: Red, attack speed greatly increased, stamina decreased, focuses and frenzies easier
  • Champion: Animal model size greatly increased, attack speed increased, attack power increased, defense increased
  • Diseased: Green, attack speed greatly reduced, attack power greatly reduced, stamina greatly reduced
  • Fierce: Red, animal model slightly larger, attack speed increased, stamina increased, focuses easier
  • Greenish: Green, animal model size greatly increased, attack speed greatly increased, attack power greatly increased
  • Hardened: Greatly increased stamina, greatly increased armor
  • Lurking: Animal stealths (can only be seen within 5 tiles of it), slightly faster attack speed
  • Raging: Red, attack speed greatly increased, stamina decreased, higher focus and frenzy amplitude
  • Scared: Blue?, animal model size slightly larger, attack speed decreased, attack power decreased, stamina decreased, smaller aggro range
  • Slow: Blue, animal model size slightly larger, attack speed greatly decreased, attack power greatly decreased, stamina increased
  • Sly: Blue?, animal model size slightly smaller, attack speed decreased, attack power increased, stamina decreased, less speed

All prefixed animals give additional fighting skill, and provide optimal gain at aged or above.