Difference between revisions of "Trap"
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{{infobox|For the traps skill, see [[traps]].}} | {{infobox|For the traps skill, see [[traps]].}} | ||
− | + | '''Traps''' are devices which can be hidden on various types of ground tile, after which they can cause damage or other effects to players who step on them. Only players from an enemy [[kingdom]] or a hostile [[village]] may fall victim to a trap; neutral or ally players do not trigger them. Traps do work on the Freedom server, but only against players who are on the village KOS list of the player who placed it. | |
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+ | Traps can be disarmed by activating a variety of tools and items, then right clicking on a tile and choosing 'disarm'. Note that if successful the item used will be destroyed, so it is best to use something expendable like a log. | ||
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+ | You can detect traps by having the spell [[Sixth Sense]] cast upon you. [[Blacklighter]]s have a natural ability to detect traps without such a spell. When a nearby trap is sensed in this manner you are given a warning in the event window. | ||
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+ | The chance to successfully place a trap is determined by your [[traps]] skill. | ||
==Traps== | ==Traps== |
Revision as of 00:12, 16 December 2009
Traps are devices which can be hidden on various types of ground tile, after which they can cause damage or other effects to players who step on them. Only players from an enemy kingdom or a hostile village may fall victim to a trap; neutral or ally players do not trigger them. Traps do work on the Freedom server, but only against players who are on the village KOS list of the player who placed it.
Traps can be disarmed by activating a variety of tools and items, then right clicking on a tile and choosing 'disarm'. Note that if successful the item used will be destroyed, so it is best to use something expendable like a log.
You can detect traps by having the spell Sixth Sense cast upon you. Blacklighters have a natural ability to detect traps without such a spell. When a nearby trap is sensed in this manner you are given a warning in the event window.
The chance to successfully place a trap is determined by your traps skill.
Traps
There are 9 types of traps in 4 categories.
- Carpentry
- Axe trap
- Bow trap
- Knife trap
- Pole trap
- Stick trap
- Pottery
- Corrosive trap
- Masonry
- Scythe trap
- Ropemaking
- Cloth Net Trap
- Rope trap
Examples
- A 5ql bow trap produced a 2.15 damage wound. (unarmored foe)
- A 15ql stick trap produced a 5.5 damage wound. (unarmored foe)