Difference between revisions of "Deed guards"

From Wurmpedia
Jump to navigation Jump to search
(new details. the guard limit seems confusing to me, but that's what the latest edit of Rolf's city hall thread says.)
Line 1: Line 1:
 
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''
  
[[Settlement]]s are automatically protected by '''deed guards'''. A newly-founded settlement gets one guard 'free',  while further guards must be hired at a cost of 1 silver each. The maximum number of guards a deed can have is one guard per 7x7 tiles area. For a 31x31 size deed that means a maximum of 19 guards.
+
[[Settlement]]s start with no '''deed guards''', If you want to hire one you have to pay a one-time fee off 2 silver and cost 1 silver per month per gaurd.
 +
Note that the payment happens continuously in small increments, not one big payment once a month.
  
Guards cost 1 silver as a one-time summoning fee, and 30 copper per month to upkeep. This price is fixed and does not scale with deed size or guard number. Note that the payment happens continuously in small increments, not one big payment once a month.
+
By default guards will attack aggressive [[animals|monsters]] that enter the settlement area but you can turn that off, they will how ever still attack any character with -30 or lower reputation. They also attack any player from any enemy kingdom. Negative [[reputation]] is automatically earned when stealing, or otherwise breaking the settlement rules. Citizens with the manage roles permission can also set reputations manually.  
 
 
Guards will attack aggressive [[animals|monsters]] that enter the settlement area, as well as any character with -30 or lower reputation. They also attack any player from any enemy kingdom. Negative [[reputation]] is automatically earned when stealing, or otherwise breaking the settlement rules. Citizens with the manage roles permission can also set reputations manually.  
 
  
 
See also: [[settlement]] and [[tower guard]]
 
See also: [[settlement]] and [[tower guard]]

Revision as of 14:13, 14 June 2010

Main / Bestiary / Deed guards

Settlements start with no deed guards, If you want to hire one you have to pay a one-time fee off 2 silver and cost 1 silver per month per gaurd. Note that the payment happens continuously in small increments, not one big payment once a month.

By default guards will attack aggressive monsters that enter the settlement area but you can turn that off, they will how ever still attack any character with -30 or lower reputation. They also attack any player from any enemy kingdom. Negative reputation is automatically earned when stealing, or otherwise breaking the settlement rules. Citizens with the manage roles permission can also set reputations manually.

See also: settlement and tower guard