Difference between revisions of "Settlement:Darkenstone"

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Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansion.  
 
Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansion.  
  
We are a conglomeration of deeds, each playing their part to maintain a balanced, happy environment for our villagers. Darkenstone is our public face, a port city with a canal built to facilitate travel for everyone on the server. Located 20 minutes southeast of Samling, the port is a bustling merchant town with plenty of visitors. The Darkenstone Canal was designed and constructed by Aureate.
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We are a conglomeration of deeds, each playing their part to maintain a balanced, happy environment for our villagers. Darkenstone is our public face, a port city with a canal built to facilitate travel for everyone on the server. Located 20 minutes southeast of Samling, the port is a bustling merchant town with plenty of visitors.  
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The Darkenstone Canal was designed and constructed by Aureate.
  
 
Wynnger, our village center, is to the southwest of Darkenstone, nestled deep in the woods next to Mount Darkenstone. More private and rarely gotten to by accident or mistake, Wynnger is our living and working quarters. It is a place of peace and tranquility where we can create our wares to be sold at the port without worrying about others "borrowing" anything we may have left out for a bit. Our village center is built around a large square where villagers gather to work, chat, and otherwise enjoy the mountain and sea air. A mailbox and altars to Fo, Vy, and Mag complete this tranquil setting.
 
Wynnger, our village center, is to the southwest of Darkenstone, nestled deep in the woods next to Mount Darkenstone. More private and rarely gotten to by accident or mistake, Wynnger is our living and working quarters. It is a place of peace and tranquility where we can create our wares to be sold at the port without worrying about others "borrowing" anything we may have left out for a bit. Our village center is built around a large square where villagers gather to work, chat, and otherwise enjoy the mountain and sea air. A mailbox and altars to Fo, Vy, and Mag complete this tranquil setting.

Revision as of 06:25, 16 February 2010

Smallfreedom.png

Freedom settlement

This is a settlement on the Freedom Isles.

Darkenstone
Welcome to Darkenstone.

Size 10 Village

Mayor
Rogan
Population
14
Allies
Enemies



Village Description

Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansion.

We are a conglomeration of deeds, each playing their part to maintain a balanced, happy environment for our villagers. Darkenstone is our public face, a port city with a canal built to facilitate travel for everyone on the server. Located 20 minutes southeast of Samling, the port is a bustling merchant town with plenty of visitors. The Darkenstone Canal was designed and constructed by Aureate.

Wynnger, our village center, is to the southwest of Darkenstone, nestled deep in the woods next to Mount Darkenstone. More private and rarely gotten to by accident or mistake, Wynnger is our living and working quarters. It is a place of peace and tranquility where we can create our wares to be sold at the port without worrying about others "borrowing" anything we may have left out for a bit. Our village center is built around a large square where villagers gather to work, chat, and otherwise enjoy the mountain and sea air. A mailbox and altars to Fo, Vy, and Mag complete this tranquil setting.

Independent homesteads dot our peninsula, as well as some compounds on the Wynnger deed. Each of these homesteads are owned, operated, and cared for by one of our villagers (usually held by an alt so that the main can stay in village chat).

Village Buildings

At Darkestone Port, we have a Port Authority building with trader that is open only to our villagers for the moment, though we foresee opening it to the public soon. In addition, there are multiple market stalls for merchants selling everything from sails to spindles. To make moving items across the canal easier, there are two storage buildings at the north end of the canal kept full of carts and rafts. In addition, the southern end of the canal is on Darkenstone's deed, so those who need to park their boats for a bit can do so without having to worry about thieves. We expect to have a craft house open to the public soon.

At Wynnger, our town center comes complete with smithy, apothecary, clinic, bakery, inn, tailor shop, and carpenter shop. In addition, there are numerous storage buildings throughout the area for our farms, carts, or whatever else might need a home for a short time. Villagers have their own compounds scattered all over the hill from Darkenstone Port to the mountain itself.

Village Resources

Plenty of natural resources available and often daily surprises. Natural, easy-going hunting is available. Nearby resources include easy access to water, wood, rock, iron, silver, zinc, gold, and clay. Additional resources being found daily.

Village Politics

We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account.

Village Religion

Vynora, Mag, and Fo have a noted presence with altars placed within appropriate parks. We do not, as a village, have a dedicated religion and welcome all to our doors.

Village Members

Mayor of Darkenstone

  • Rogan [Digger x2] [Miner] [Handyman] [Mason]

Founders of Darkenstone

  • Batolemaeus [Trollslayer]
  • Gaffeek [Carpenterx2] [Fine Carpenter] [Digger] [Mason] [Handywoman] [Shipbuilder]

Citizens

Tradeskills

Carpentry - 80 ql Gaffeek; Tritus

Fine carpentry - 60 ql Gaffeek; Tritus

Shipbuilding - 55 ql Gaffeek

Hot food cooking - 45 ql Rogan

Digging - 80+ ql Rogan; Batolemaeus;

Masonry - 50+ ql Rogan; Gaffeek; Batolemaeus;

Stone cutting - 30+ ql Rogan

Mining - 50+ ql Rogan; Batolemaeus;

Farming - 45+ ql Rogan; Batolemaeus

Pottery - 30+ ql Rogan; Gaffeek

Blacksmithing - 55+ ql Rogan

Leatherworking - 50+ ql Gaffeek

Woodcutting - 50+ ql Rogan; Batolemaeus; Tritus

Cloth Tailoring - 40-50 ql Gaffeek; Tritus

Village Merchants

  • Merchant_Xillakini - Primarily 50ql fine carpentry, boat building, and farming needs
  • Merchant_The Compass Shop - Low-quality compasses for our newest world travelers
  • Merchant_Tisiphone - Higher quality jewelcrafting for the disseminating cleric, plus the occasional gifts for your fishwives and fishhusbands.
  • Merchant_Livia - A conglomeration of explorer needs, with the occasional Animal Demise thrown in for good measure.
  • Trader_Undilsa - Temporarily closed to the public

Village External Links

darkenstone.proboards.com

Recruiting

Our village is capped at 20 people to make sure that there is room enough for everyone within our Area of Control without encroaching too heavily on one another.