Difference between revisions of "Animal conditions"
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A list comprised of unique conditions or statuses for many [[animal]]s or creatures that [[player]]s may encounter: | A list comprised of unique conditions or statuses for many [[animal]]s or creatures that [[player]]s may encounter: | ||
− | * | + | * Alert: Yellow, faster moving, larger aggro range, slightly increased attack power |
− | * | + | * Angry: Red, attack speed greatly increased, stamina decreased, focuses and frenzies easier |
− | * | + | * Champion: Animal model size greatly increased, attack speed increased, attack power increased, defense increased |
− | * | + | * Diseased: Green, attack speed greatly reduced, attack power greatly reduced, stamina greatly reduced |
− | * | + | * Fierce: Red, animal model slightly larger, attack speed increased, stamina increased, focuses easier |
− | * | + | * Greenish: Green, animal model size greatly increased, attack speed greatly increased, attack power greatly increased |
− | * | + | * Hardened: Greatly increased stamina, greatly increased armor |
− | * | + | * Lurking: Black, animal stealths (can only be seen within 5 tiles of it), slightly faster attack speed |
− | * | + | * Raging: Red, attack speed greatly increased, stamina decreased, higher focus and frenzy amplitude |
− | * | + | * Scared: Yellow, animal model size slightly larger, attack speed decreased, attack power decreased, stamina decreased, smaller aggro range |
− | * | + | * Slow: Blue, animal model size slightly larger, attack speed greatly decreased, attack power greatly decreased, stamina increased |
− | * | + | * Sly: Blue?, animal model size slightly smaller, attack speed decreased, attack power increased, stamina decreased, less speed |
All prefixed animals give additional [[fighting]] skill, and provide optimal gain at [[aged]] or above. | All prefixed animals give additional [[fighting]] skill, and provide optimal gain at [[aged]] or above. |
Revision as of 08:32, 5 May 2010
Main / Animals / Animal conditions
A list comprised of unique conditions or statuses for many animals or creatures that players may encounter:
- Alert: Yellow, faster moving, larger aggro range, slightly increased attack power
- Angry: Red, attack speed greatly increased, stamina decreased, focuses and frenzies easier
- Champion: Animal model size greatly increased, attack speed increased, attack power increased, defense increased
- Diseased: Green, attack speed greatly reduced, attack power greatly reduced, stamina greatly reduced
- Fierce: Red, animal model slightly larger, attack speed increased, stamina increased, focuses easier
- Greenish: Green, animal model size greatly increased, attack speed greatly increased, attack power greatly increased
- Hardened: Greatly increased stamina, greatly increased armor
- Lurking: Black, animal stealths (can only be seen within 5 tiles of it), slightly faster attack speed
- Raging: Red, attack speed greatly increased, stamina decreased, higher focus and frenzy amplitude
- Scared: Yellow, animal model size slightly larger, attack speed decreased, attack power decreased, stamina decreased, smaller aggro range
- Slow: Blue, animal model size slightly larger, attack speed greatly decreased, attack power greatly decreased, stamina increased
- Sly: Blue?, animal model size slightly smaller, attack speed decreased, attack power increased, stamina decreased, less speed
All prefixed animals give additional fighting skill, and provide optimal gain at aged or above.