Difference between revisions of "Animal husbandry"

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== Method ==
 
== Method ==
*One of the two [[animals]] you wish to breed must be able to be led with a [[rope]]; therefore, some [[animal taming|taming]] may be required. Once you have one of the two animals lead, ensure they are both well fed and move them close to one another. Right-click on the animal you are '''not''' leading and select the "Breed" option.
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*One of the two [[animals]] you wish to breed must be able to be led with a [[rope]]; therefore, some [[animal taming|taming]] may be required (in the case of animals that must be tamed to be led). Once you have one of the two animals lead, ensure both of them are not hungry and move them close to one another. Right-click on the animal you are '''not''' leading and select the "Breed" option.
*Grooming now also gives animal husbandry skill gains. (Activate a [[grooming brush]] and select ''groom'' while clicking on livestock.)
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*Grooming now also gives animal husbandry skill gains. (Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature.)
  
 
== Notes ==
 
== Notes ==

Revision as of 15:38, 28 April 2010

Main / Skills / Nature / Animal husbandry

Description

Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new spawns.

Method

  • One of the two animals you wish to breed must be able to be led with a rope; therefore, some taming may be required (in the case of animals that must be tamed to be led). Once you have one of the two animals lead, ensure both of them are not hungry and move them close to one another. Right-click on the animal you are not leading and select the "Breed" option.
  • Grooming now also gives animal husbandry skill gains. (Activate a grooming brush and select groom while right-clicking on a groomable creature.)

Notes

  • Animals must be of the same species.
  • When breeding fails you will receive a message that the intercourse was interrupted.
  • Breeding may be attempted every 45 minutes after failure.
  • Animals do not have to be "fat" to breed.
  • When an animal is "no longer interested in food" they will be ready to begin breeding.
  • Age is not a factor in breeding (although, you cannot breed calves or foals).
  • Breeding increases a player's soul depth.
  • Pregnancy times can differ, from 5-11 wurm weeks, regardless of species.
  • Animals can have a miscarriage.
  • Breeding animals with characteristics such as Champion will provide a chance that the offspring will also be a Champion. Same for other characteristics (Fierce, Angry, etc...) This chance is dramatically increased when breeding two characteristics of the same type together. (Two Champions for example.)
    • The same applies to Traits as well.
  • Longer blood lines will support more traits. (For example: A 4th generation dog can have up to 6 or so traits where a 1st generation dog (the first offspring from wild dogs) usually only have 1-3 traits.)

Traits

Bred animals have a chance of having traits.(Enhancement/Deformity). Animals can have multiple traits. Examining an animal will show traits, if one has the required skill level:

  • 20 skill: "It will fight fiercely." (High fighting skill?)
  • 21 skill: "It has fleeter movement than normal." (Minor speed boost)
  • 22 skill: "It is a tough bugger." (Withstands more damage)
  • 23 skill: "It has a strong body." (Improved body strength?)
  • 24 skill: "It has lightning movement." (Randomly increases speed for a short duration)
  • 25 skill: "It can carry more than average." (Speed boost when carrying a lot)
  • 26 skill: "It has very strong leg muscles." (Better at climbing slopes)
  • 27 skill: "It has keen senses." (Increased agro range or possibly harder to tame?)
  • 28 skill: "It has malformed hindlegs." (Minor speed penalty)
  • 29 skill: "The legs are of different length." (Major speed penalty)
  • 30 skill: "It seems overly aggressive." (Goes into frenzy when attacked)
  • 31 skill: "It looks very unmotivated." (Seldom uses speed boosts?)
  • 32 skill: "It is unusually strong willed." (Randomly stops following)
  • 33 skill: "It has some illness." (Usually unridable)
  • 34 skill: "It looks constantly hungry." (Slows after traveling long distances. Will eat twice as much as a normal horse?)
  • 39 skill: "It looks feeble and unhealthy." (Prone to disease)
  • 40 skill: "It looks unusually strong and healthy." (Has a higher resistance to disease)

(All "?" are unconfirmed.)