Difference between revisions of "Sermon"
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There needs to be at least one follower of the preacher's faith near to the altar in order for it to work. Holding a sermon has a cooldown period of three hours. | There needs to be at least one follower of the preacher's faith near to the altar in order for it to work. Holding a sermon has a cooldown period of three hours. | ||
− | Doing a sermon with at least 10 followers listening raises the [[faith]] of the priest by 1. | + | Doing a sermon with at least 10 followers listening raises the [[faith]] of the priest by 1. Chain sermons with multiple priests must be done at least 30? minutes appart. |
'''Note:''' A second priest who held a sermon to the same group a few seconds later did not receive the faith bonus. (Tested on 2010-05-05 in Insanity Hills) | '''Note:''' A second priest who held a sermon to the same group a few seconds later did not receive the faith bonus. (Tested on 2010-05-05 in Insanity Hills) | ||
[[Category:Religion]] | [[Category:Religion]] | ||
[[Category:Babel/S]] | [[Category:Babel/S]] |
Revision as of 02:02, 7 May 2010
Priests and champions have the ability to hold a sermon by activating their god's channeling item, right-clicking an altar and choosing 'preach'. A successful sermon increases the alignment of the preacher and anyone of the same faith who listens.
There needs to be at least one follower of the preacher's faith near to the altar in order for it to work. Holding a sermon has a cooldown period of three hours.
Doing a sermon with at least 10 followers listening raises the faith of the priest by 1. Chain sermons with multiple priests must be done at least 30? minutes appart. Note: A second priest who held a sermon to the same group a few seconds later did not receive the faith bonus. (Tested on 2010-05-05 in Insanity Hills)