Difference between revisions of "Category:Traps"

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A trap is set up by [[activating]] the trap, right-clicking a ground tile, and choosing "Set trap". Failure to set the trap properly results in the message: "Sadly you fail to set the trap correctly. The trap triggers and is destroyed."
 
A trap is set up by [[activating]] the trap, right-clicking a ground tile, and choosing "Set trap". Failure to set the trap properly results in the message: "Sadly you fail to set the trap correctly. The trap triggers and is destroyed."
  
A trap can be disarmed by [[activating]] a variety of tools and items (like a [[log]], [[shovel]], or [[rake]]), right-clicking on a [[tile]], and choosing "[[Disarm]]". Note that if successful the item used will be destroyed, so it is best to use something expendable like a [[log]].
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Traps can be disarmed by [[activating]] a variety of tools and items ([[log]], [[plank]], [[shaft]], [[shovel]], or [[rake]]), right-clicking on a [[tile]], and choosing "[[Disarm]]". Note that if successful the item used will be destroyed, so it is best to use something expendable like a [[log]].
  
A trap can be detected by with the [[Sixth Sense|Sixth Sense spell]] cast on a [[player]]. [[Blacklighter]]s have a natural ability to detect a trap without such a spell. When a nearby trap is sensed in this manner, an [[event window]] warning message is given.<!--Which is?-->
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A trap can be detected with the [[Sixth Sense|Sixth Sense spell]] cast on a [[player]]. [[Blacklighter]]s have a natural ability to detect a trap without such a spell. When a nearby trap is sensed in this manner, an [[event window]] warning message is given.<!--Which is?-->
  
 
The chance to successfully set up a trap is determined by the [[traps]] skill.  
 
The chance to successfully set up a trap is determined by the [[traps]] skill.  

Revision as of 16:34, 12 May 2010

Traps are devices that can be hidden on specific tiles and causes damage or other effects to players hostile to the trap owner when stepping on it. Only players from an enemy kingdom or a hostile village may fall victim to a trap; neutral or ally players do not trigger them.

Traps are a relatively new addition to Wurm which seek to change the face of PvP combat forever. They are extremely powerful area denial/control abilities, but require skilled crafters to be of any use. Traps have various effects individually which are described on their individual pages.

A trap is set up by activating the trap, right-clicking a ground tile, and choosing "Set trap". Failure to set the trap properly results in the message: "Sadly you fail to set the trap correctly. The trap triggers and is destroyed."

Traps can be disarmed by activating a variety of tools and items (log, plank, shaft, shovel, or rake), right-clicking on a tile, and choosing "Disarm". Note that if successful the item used will be destroyed, so it is best to use something expendable like a log.

A trap can be detected with the Sixth Sense spell cast on a player. Blacklighters have a natural ability to detect a trap without such a spell. When a nearby trap is sensed in this manner, an event window warning message is given.

The chance to successfully set up a trap is determined by the traps skill.

Traps work on the Freedom server, but only against players who are on the village KoS list of the trap placer.

Examples

  • A 5QL bow trap produced a 2.15 damage wound (unarmored)
  • A 15QL stick trap produced a 5.5 damage wound (unarmored)

Pages in category "Traps"

The following 11 pages are in this category, out of 11 total.