Difference between revisions of "Botanizing"

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[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''
  
'''Botanizing''' is the [[skill]] used in searching a [[grass tile|grass]] or [[steppe tile]] for herbs, nuts, and vegetables for [[cooking]], seeds for [[farming]], and some other items for other uses (see below).
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'''Botanizing''' is the [[skill]] used when searching a [[grass tile|grass]] or [[steppe tile]] for certain [[herb]]s and [[vegetables]] for [[cooking]], [[seeds]] for [[farming]], and some other items for other uses.
  
 
== Method==
 
== Method==
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* [[Woad]]
 
* [[Woad]]
 
|}
 
|}
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== Messages ==
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; "This area looks picked clean." : There is nothing to be found on the tile.
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; "You find nothing edible." : You failed to find anything on the tile (because of low skill?).
  
 
==Tips==
 
==Tips==
* A grass tile can be [[Foraging|foraged]] and botanized every 24 real [[Time of Wurm|hour]]s. It is not a verified fact, but it is believed that the 24-hour timer on a tile is triggered upon the ''attempt'', and '''not''' when/if an item is actually found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one. If there is nothing to be found on a tile, you get the message "This area looks picked clean".
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* A grass tile can be botanized every 24 real [[Time of Wurm|hour]]s. It is believed that the timer is triggered by an ''attempt'', and '''not''' by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one.
* Tiles that are not foraged or botanized for long periods of time (a week or longer) have a higher chance of getting something than tiles that are checked 24 to 36 hours apart.
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* Tiles that are not botanized for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.
* It is possible to both forage and botanize on the same tile as these actions are on seperate timers.
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* It also seems that there is a higher chance of getting something if the tile has [[flower]]s on it.
* It also seems that there is a higher chance of getting something if a grass tile with [[flower]]s on it is foraged or botanized.
 
 
* Higher skill reduces the action timer and increases the average QL of the items found.
 
* Higher skill reduces the action timer and increases the average QL of the items found.
 
* Tree tiles cannot be botanized on.  
 
* Tree tiles cannot be botanized on.  
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* It is possible to both forage and botanize on the same tile as these actions are on seperate timers.
  
 
==[[Titles]]==
 
==[[Titles]]==

Revision as of 21:25, 15 May 2010

Main / Skills / Botanizing

Botanizing is the skill used when searching a grass or steppe tile for certain herbs and vegetables for cooking, seeds for farming, and some other items for other uses.

Method

  • Right-click a grass-tile.
  • Select "Nature > Botanize".

Items

Herbs

Nuts

Seeds

Vegetables

Other

Messages

"This area looks picked clean." 
There is nothing to be found on the tile.
"You find nothing edible." 
You failed to find anything on the tile (because of low skill?).

Tips

  • A grass tile can be botanized every 24 real hours. It is believed that the timer is triggered by an attempt, and not by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one.
  • Tiles that are not botanized for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.
  • It also seems that there is a higher chance of getting something if the tile has flowers on it.
  • Higher skill reduces the action timer and increases the average QL of the items found.
  • Tree tiles cannot be botanized on.
  • It is possible to both forage and botanize on the same tile as these actions are on seperate timers.

Titles

  • Herbalist at 50 skill

See also