Difference between revisions of "Historical:Outlaw"
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m (updates in line with impending changes, and grammar corrections for easier reading.) |
Temporaryacc (talk | contribs) m (Added a warning because there is no more outlaw system) |
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+ | {{warning}} The contents of this article are obsolete as of July 2020. | ||
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A [[player]] becomes an '''outlaw''' when their [[reputation]] goes below 0. An outlaw can be attacked by anyone, even of the same [[kingdom]], and the attacker will not lose reputation or [[skill]]. Reputation will slowly rise by 1 point every [[hour]] online. When reputation reaches 0, the outlaw status is lost. | A [[player]] becomes an '''outlaw''' when their [[reputation]] goes below 0. An outlaw can be attacked by anyone, even of the same [[kingdom]], and the attacker will not lose reputation or [[skill]]. Reputation will slowly rise by 1 point every [[hour]] online. When reputation reaches 0, the outlaw status is lost. | ||
[[Category:Player]] | [[Category:Player]] | ||
[[Category:Babel/O]] | [[Category:Babel/O]] |
Revision as of 23:08, 2 August 2020
Warning: {{{warning}}} |
The contents of this article are obsolete as of July 2020.
A player becomes an outlaw when their reputation goes below 0. An outlaw can be attacked by anyone, even of the same kingdom, and the attacker will not lose reputation or skill. Reputation will slowly rise by 1 point every hour online. When reputation reaches 0, the outlaw status is lost.