Difference between revisions of "Cloth Net Trap"
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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]] / '''{{PAGENAME}}''' | [[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]] / '''{{PAGENAME}}''' | ||
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{{Item | {{Item | ||
|active=[[Rope]] | |active=[[Rope]] | ||
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|improve=Cloth tailoring | |improve=Cloth tailoring | ||
}} | }} | ||
+ | '''Creation, Result, Skill and Improvement''' | ||
− | + | A net trap is started by using a [[rope]] on another rope, the active rope's quality influences success. A failed attempt will damage both ropes. Afterwords, one [[shaft]] and five [[cordage rope]] are added to finish the unfinished net trap, failure here will damage the item being added. | |
− | + | [[Ropemaking]] skill influences both the trap's creation and its improvement. Tools used for improvement are [[scissors]], [[needle]], [[water]], and [[string of cloth]].<br /> | |
− | + | '''General Description'''<br /> | |
− | + | A giant net that should be laid out, entwining the trapper's enemies who trigger it.<br /> | |
+ | '''Uses'''<br /> | ||
+ | The trap is used to impair its victims movement speed. This trap is placed on ??? tiles, with [[traps]] skill influencing placement success.<br /> | ||
+ | '''Notes'''<br /> | ||
+ | *These are difficult to make. It would not be unusual for a low skilled ropemaker to destroy a cordage rope from consecutive failed attachment attempts. | ||
+ | * The trap's volume is huge; as an example, a single trap is too big to fit in a small cart. | ||
+ | *Improving these is a very good way to train up Ropemaking. | ||
+ | *When improving, using a combined string of cloth bundle will use a lot more string compared to a uncombined .1-kg string. Although, single stings require a lot more clicking since the whole .1-kg string will be used in one improvement. | ||
+ | *As non-champ priests take [[faith]] reductions from improving it's not an option for them. If you plan to [[sacrifice]] ropemaking items, improvement train it before becoming a [[priest]]. | ||
− | [[Category:Traps]] | + | [[Category:Traps]] |
− | [[Category:Babel/ | + | [[Category:Babel/R]] |
Revision as of 22:14, 20 September 2010
Main / Skills / Ropemaking / Cloth Net Trap
Creation |
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Additional materials |
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Result |
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Skill and improvement |
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Creation, Result, Skill and Improvement
A net trap is started by using a rope on another rope, the active rope's quality influences success. A failed attempt will damage both ropes. Afterwords, one shaft and five cordage rope are added to finish the unfinished net trap, failure here will damage the item being added.
Ropemaking skill influences both the trap's creation and its improvement. Tools used for improvement are scissors, needle, water, and string of cloth.
General Description
A giant net that should be laid out, entwining the trapper's enemies who trigger it.
Uses
The trap is used to impair its victims movement speed. This trap is placed on ??? tiles, with traps skill influencing placement success.
Notes
- These are difficult to make. It would not be unusual for a low skilled ropemaker to destroy a cordage rope from consecutive failed attachment attempts.
- The trap's volume is huge; as an example, a single trap is too big to fit in a small cart.
- Improving these is a very good way to train up Ropemaking.
- When improving, using a combined string of cloth bundle will use a lot more string compared to a uncombined .1-kg string. Although, single stings require a lot more clicking since the whole .1-kg string will be used in one improvement.
- As non-champ priests take faith reductions from improving it's not an option for them. If you plan to sacrifice ropemaking items, improvement train it before becoming a priest.