Difference between revisions of "Cloth Net Trap"

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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]] / '''{{PAGENAME}}'''
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#REDIRECT [[Net trap]]
{{Item
 
|active=[[Rope]]
 
|passive=[[Rope]]
 
|group=Trap
 
|materials=* 5 x [[Cordage rope]]
 
* 1 x [[Shaft]]
 
|result=* '''{{PAGENAME}}''' (10.0 kg)
 
|skill=Ropemaking
 
|improve=Special
 
}}
 
== Description ==
 
A giant net that should be laid out, entwining the trapper's enemies who trigger it.<br />
 
== Usage ==
 
This [[trap]] is used to temporarily reduce its victims movement speed. It is placed on tree and bush tiles, with [[traps]] skill influencing placement success.<br />
 
== Notes ==
 
* '''Creation success''' is influenced by the active rope.
 
* '''Improvement''' uses [[Ropemaking]] skill and the tools: [[scissors]], [[needle]], [[water]], and [[string of cloth]].
 
* '''Creation or adding failure''' will damage both ropes for create or the item being added for continuing.
 
* These are difficult to make. It would not be unusual for a low skilled ropemaker to destroy a cordage rope while trying to add it.
 
* The trap's volume is huge; as an example, a single trap is too big to fit in a small cart.
 
* Improving these is a very good way to train up Ropemaking.
 
* Combined string of cloth bundles, used for improvement, will consume a lot more string compared to a uncombined .1-kg string. Although, single stings require more clicking since the whole .1-kg string will be used in one improvement.
 
* As non-champ priests take [[faith]] reductions from improving, improving these for Ropemaking skill is not option for them. If you plan to [[sacrifice]] ropemaking items, do the improvement training before becoming a [[priest]].
 
 
 
[[Category:Traps]]
 
[[Category:Babel/N]]
 
[[Category:Ropemaking items]]
 

Latest revision as of 17:44, 20 October 2010

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