Difference between revisions of "Guides:Exploring For Newbies"
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A quick 'Exploring For Newbies' page, outlining some of the items which may help you survive your first off-path wilderness exploring. | A quick 'Exploring For Newbies' page, outlining some of the items which may help you survive your first off-path wilderness exploring. | ||
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+ | The goals of this is to: | ||
+ | * Suggest some necessary items to carry | ||
+ | * Try to fit everything in under ~20kg to maximize [[movement speed]], and minimize [[stamina]] loss. | ||
==Things You Need== | ==Things You Need== | ||
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* Some type of [[Food]] Items. Possibly carrying a [[Bowl]] to cook in while exploring. | * Some type of [[Food]] Items. Possibly carrying a [[Bowl]] to cook in while exploring. | ||
* A [[container]] for water. Good Choices might be [[Water skin]], [[Flask]] or a [[Jar]]. The latter two can be created by anyone with access to clay and fire. | * A [[container]] for water. Good Choices might be [[Water skin]], [[Flask]] or a [[Jar]]. The latter two can be created by anyone with access to clay and fire. | ||
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== Things to Heal Yourself == | == Things to Heal Yourself == | ||
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* [[Cotton]] is probably the best. Derivatives also work, such as [[string]], [[rags]], and [[cloth tailoring]] items such as [[Cloth Gloves]], [[sheet of cloth]], even ''[[Cloth_tailoring#Sails | Sails]]''. The important factor is the [[QL | Quality Level]], or QL of the item. | * [[Cotton]] is probably the best. Derivatives also work, such as [[string]], [[rags]], and [[cloth tailoring]] items such as [[Cloth Gloves]], [[sheet of cloth]], even ''[[Cloth_tailoring#Sails | Sails]]''. The important factor is the [[QL | Quality Level]], or QL of the item. | ||
* [[Healing Cover]]s - Components for HC's can also be [[forage]]d, which every character can do without tools. | * [[Healing Cover]]s - Components for HC's can also be [[forage]]d, which every character can do without tools. | ||
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== Useful Tools == | == Useful Tools == | ||
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* [[Steel and Flint]] for making fires to cook food, and seeing in the dark. Also useful for lighting [[torch]]es if you happen to find some [[tar]]. | * [[Steel and Flint]] for making fires to cook food, and seeing in the dark. Also useful for lighting [[torch]]es if you happen to find some [[tar]]. | ||
* [[Rope]] probably one of ''the'' most useful tools for newbies. With a rope, you can lead + eventually ride a [[horse]] (Assuming you have or can get the 21 [[Body Control]] | * [[Rope]] probably one of ''the'' most useful tools for newbies. With a rope, you can lead + eventually ride a [[horse]] (Assuming you have or can get the 21 [[Body Control]] | ||
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== Extraneous Useful Tools == | == Extraneous Useful Tools == | ||
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* Read up on the [[moons]] of wurm. Valrei and Jackal are handy if you can discern which way they're currently moving. | * Read up on the [[moons]] of wurm. Valrei and Jackal are handy if you can discern which way they're currently moving. | ||
− | * The only animals to cross water are [[alligator]]s and [[brown bear]]s. All other aggressive animals will stop at sufficiently deep water. | + | * The only animals to cross water are [[alligator]]s and [[brown bear]]s. All other aggressive animals will stop at sufficiently deep water. Use this to your advantage. |
* Always try to maintain 1/2 stamina. Try for 3/4 until you learn how to 'lose' aggressive critters. When running you'll be surprised how quickly you can run out of stamina, and for a new player that often leads to death. | * Always try to maintain 1/2 stamina. Try for 3/4 until you learn how to 'lose' aggressive critters. When running you'll be surprised how quickly you can run out of stamina, and for a new player that often leads to death. | ||
* Water damage from [[drowning]] will fix itself once you rest for abit on land. Also, STOP MOVING when you take drowning damage - the damage applies randomly as you're moving. So you want to be moving as fast as possible in this state. | * Water damage from [[drowning]] will fix itself once you rest for abit on land. Also, STOP MOVING when you take drowning damage - the damage applies randomly as you're moving. So you want to be moving as fast as possible in this state. |
Revision as of 19:48, 7 December 2010
A quick 'Exploring For Newbies' page, outlining some of the items which may help you survive your first off-path wilderness exploring.
The goals of this is to:
- Suggest some necessary items to carry
- Try to fit everything in under ~20kg to maximize movement speed, and minimize stamina loss.
Contents
Things You Need
Obviously all actions in wurm revolve around stamina. If you've just started out, you'll actually have less than older, experienced players even though the bar will look exactly the same.
You will need the following:
- Some type of Food Items. Possibly carrying a Bowl to cook in while exploring.
- A container for water. Good Choices might be Water skin, Flask or a Jar. The latter two can be created by anyone with access to clay and fire.
Things to Heal Yourself
Eventually, you WILL get attacked by something. And even if you get away, you'll probably get banged up. Some type of medical supplies would be good to carry around. Some suggestions:
- Cotton is probably the best. Derivatives also work, such as string, rags, and cloth tailoring items such as Cloth Gloves, sheet of cloth, even Sails. The important factor is the Quality Level, or QL of the item.
- Healing Covers - Components for HC's can also be foraged, which every character can do without tools.
Useful Tools
I (Elshar), personally carry a boatload of tools with me wherever I go. But I also have armor and weapons to defend myself. Most experienced Freedom people do this (Disclaimer: DO NOT WANDER THE WILD SERVER WITH YOUR TOOLS). But for a new player, you won't have the strength to both carry lots of tools and escape spiders, etc. Here's a list of very useful tools:
- Hatchet for cutting down trees, making kindling. Small axes also work AND double as a weapon.
- Steel and Flint for making fires to cook food, and seeing in the dark. Also useful for lighting torches if you happen to find some tar.
- Rope probably one of the most useful tools for newbies. With a rope, you can lead + eventually ride a horse (Assuming you have or can get the 21 Body Control
Extraneous Useful Tools
If you find you can still move around with all the stuff above at about 15-17km/h on a flat run, AND want to carry some other useful things, here's some ideas:
- Fence parts - For making ladders, or impromptu enclosures to escape alligators and the like. (Remember to make a gate)
- If you're going through heavily mountainous terrain, you may consider carrying a pickaxe to mine rocks for stone wall ladders to climb the mountain (Link to pictures?).
- Butchering Knife - For gathering Healing Cover parts off of deer, pigs and such.
- Shovel - For flattening & digging very steep places that are mostly dirt. The idea is just to flatten it so you won't slip, not to flatten to flat. Also if you are close to the water table, but nowhere near water, you can dig down to water. Very useful.
- Carving Knife - Might be one of the better ones. With it you can fashion all the Wooden Fence parts (Excluding nails), and other tools such as mallets, carts, etc.
Survival Tips from a Seasoned Spelunker
Always know which way is north. This is important in your quest to a) Not run around in circles. And b) Not get utterly lost.
- Read up on the moons of wurm. Valrei and Jackal are handy if you can discern which way they're currently moving.
- The only animals to cross water are alligators and brown bears. All other aggressive animals will stop at sufficiently deep water. Use this to your advantage.
- Always try to maintain 1/2 stamina. Try for 3/4 until you learn how to 'lose' aggressive critters. When running you'll be surprised how quickly you can run out of stamina, and for a new player that often leads to death.
- Water damage from drowning will fix itself once you rest for abit on land. Also, STOP MOVING when you take drowning damage - the damage applies randomly as you're moving. So you want to be moving as fast as possible in this state.
- Learn the different ranges for that aggressive monsters will notice you at. Other modifiers such as 'alert', or 'slow' change this somewhat.
And the final tip:
- Be prepared to lose EVERYTHING you are carrying if you do this. Often finding the exact place you died is difficult, even for seasoned adventurers and can take hours. Don't carry anything you can't stand to lose.