Difference between revisions of "Fireworks"
m (I tried this with an unsubbed account and it said oyu must be premium, though that car was only played as prem before, it didn't work) |
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[[CDB|Main]] / [[:Category:Items|Items]] & [[:Category:Gifts|Gifts]]/ '''{{PAGENAME}}''' | [[CDB|Main]] / [[:Category:Items|Items]] & [[:Category:Gifts|Gifts]]/ '''{{PAGENAME}}''' | ||
− | Fireworks is an item given to all premium players during the week of Christmas 2010. It can be collected from a [[christmas tree]] or by visiting [[Creature:Santa Claus|Santa Claus]] at one of the starter towns. | + | Fireworks is an item given to all premium players during the week of Christmas 2010. It can be collected from a [[christmas tree]] or by visiting [[Creature:Santa Claus|Santa Claus]] at one of the starter towns. It was also given on 13 December 2013 as part of Loyalty Program. |
− | Drop the fireworks on the ground, then activate a [[steel and flint]] and right-click the fireworks, selecting "use". Be sure to stand back looking straight up to see the effects. | + | Drop the fireworks on the ground, then activate a [[steel and flint]] and right-click the fireworks, selecting "use". Be sure to stand back looking straight up to see the effects. The number of shots depend on the QL, each QL is one shot. Weight is 4 kg. |
Note that the unstable client is needed in order to experience the effects. | Note that the unstable client is needed in order to experience the effects. |
Revision as of 03:39, 13 December 2013
Main / Items & Gifts/ Fireworks
Fireworks is an item given to all premium players during the week of Christmas 2010. It can be collected from a christmas tree or by visiting Santa Claus at one of the starter towns. It was also given on 13 December 2013 as part of Loyalty Program.
Drop the fireworks on the ground, then activate a steel and flint and right-click the fireworks, selecting "use". Be sure to stand back looking straight up to see the effects. The number of shots depend on the QL, each QL is one shot. Weight is 4 kg.
Note that the unstable client is needed in order to experience the effects.
The effects can be seen from quite a distance, at least outside local; however, the current implementation makes use as a signal flare limited.