Difference between revisions of "Seeds"
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Xsamuraizx (talk | contribs) m (Added note) |
Xsamuraizx (talk | contribs) m (Removed a note I made. QL affects action timer is "general knowledge". QL page explains it.) |
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:<sup>1</sup> Needs to be harvested using a [[scythe]]. | :<sup>1</sup> Needs to be harvested using a [[scythe]]. | ||
:<sup>2</sup> Technically a [[vegetable]]. | :<sup>2</sup> Technically a [[vegetable]]. | ||
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==See also== | ==See also== |
Revision as of 08:55, 16 January 2011
Seeds are found from botanizing grass tiles and can be sown in a dirt tile (see farming). Seeds can be used to tame deer, pheasants, hens, chickens, roosters, and unicorns. Some seeds can also be eaten.
Types
Seed | Use | Edible |
---|---|---|
Barley1 | bread, healing cover (potency 2) | yes |
Corn2 | cooking, healing cover (potency 1) | yes |
Cotton | string of cloth | no |
Oat1 | bread | yes |
Potato2 | cooking | yes |
Pumpkin seed | pumpkin | no |
Rye1 | bread | yes |
Wemp seed | wemp (rope and bow string) | ? |
Wheat1 | bread, healing cover (potency 1) | yes |