Difference between revisions of "Jewelry smithing"
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== Description == | == Description == | ||
− | The skill in smithing jewelry. Jewelry is primarily used for selling to [[trader]]s and sacrificing at altars for favor. | + | The skill in smithing jewelry. Jewelry is primarily used for selling to [[trader]]s and [[sacrificing]] at altars for favor. |
− | Increasing your skill will allow you to get more jewel smithing options such as | + | Increasing your skill will allow you to get more jewel smithing options such as [[altar]]s. |
+ | Jewelry smithing primarily uses [[Gold lump|gold]] and [[Silver lump|silver]] lumps, with the exception of [[ball]]s and [[bowl]]s. | ||
== Items == | == Items == |
Revision as of 00:59, 23 February 2011
Main / Skills / Smithing / Jewelry smithing
Contents
Description
The skill in smithing jewelry. Jewelry is primarily used for selling to traders and sacrificing at altars for favor. Increasing your skill will allow you to get more jewel smithing options such as altars. Jewelry smithing primarily uses gold and silver lumps, with the exception of balls and bowls.
Items
See also Category:Jewelry smithing items
Jewelry
- Altar
- Bracelet
- Bowl
- Ball
- Candelabra
- Chain (jewelry) - Note: Jewelry chains cannot be sold to a trader
- Necklace
- Pendulum
- Ring
- Statuette
Tips
To initially gain skill it might be best to start with making iron bowls. Granted they're not worth much to traders and are useless except in altars, but since each bowl is 0.3 kg, they don't use that much lump and they're made from a readily-available substance (iron). The exception to this is if you have access to a vein of gold or silver, in which case rings are the better choice, both in terms of value and lump consumed.
Gavin's notes and tips
Skilling Up
First start with Iron Bowls as they use iron, and are rather easy to imp. These can be used in altars.
When you get a decent percentage chance to make, start doing "Armrings". They use .30 to create, and .03 per imp action. These are worth a bit to traders also.
Once you get high percentage chance to create, imp Rings. These use .10 to create (you get .05 ring, .05 scrap). 100 of these fit in a BoK, so they are perfect for sacrificing and carrying around, and also only use very little lump to imp.
Favor&Price (2011 Feb 22)
Gold and Silver are not the same, neither in terms of favor nor money, so they're put in separate groups.
Some decimals have been omitted as the test wasn't perfect (some extra QL decimals for the items etc), but this should be a good approximation of the actual values.
Gold QL40
Item | Get Price (s) | Trader Offer (s) | Approx Favor |
---|---|---|---|
Statuette of deity | 1.67 | 13.23 | 33 |
Statuette | 0.81 | 6.42 | 16 |
Candelbra | 0.8 | 6.37 | 16 |
Necklace | 0.56 | 4.43 | 11 |
Ring | 0.4 | 3.17 | 8 |
Silver QL40
Item | Get Price (s) | Trader Offer (s) | Approx Favor |
---|---|---|---|
Statuette of deity | 1.32 | 10.51 | 26 |
Statuette | 0.65 | 5.21 | 13 |
Candelbra | 0.64 | 5.12 | 13 |
Necklace | 0.45 | 3.57 | 9 |
Ring | 0.32 | 2.55 | 6 |
The get price of Jewelry items, expressed in copper coins, is:
Get Price = 2.5 * (QL/10)^2 - 0.02.
Roughly, you get 1/5 get price as favour and 7/4 get price as the offered price.
Titles
- Goldsmith at 50 skill
- Renowned Goldsmith at 70 skill
- Midas Touch at 90 skill