Difference between revisions of "Player talk:Nomadikhan"
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== History == | == History == | ||
+ | May 26, 2011 | ||
+ | *Why is it when players enter the area I am in, and I say, "Hello!", they immediately leave? If I wanted to kill them I'd not say a word and sneak up behind them and use a longsword to talk. I suppose the greater majority of Wurm players are antisocial... in a social game. | ||
+ | *Spending the day to finish up furniture for my house, couple chests, large barrel, 2 chairs for the table. Life is good. | ||
+ | *Hmmm, start work on the dockyard, or the Inn.... Dockyard, Inn, Dockyard, Inn... so many things to do yet so little time. | ||
May 25, 2011 | May 25, 2011 | ||
*I've come a long way this past week. Smithed 2 longswords, digging out and terraforming someone's old small dock into a large two lane shipyard. It should be capable of holding 2 Caravels. For now though it'll have to hold a Sailboat until my shipbuilding grows. The Landing Inn will be completely decayed sometime in the next 2 days, so I'll soon be working on rebuilding it. | *I've come a long way this past week. Smithed 2 longswords, digging out and terraforming someone's old small dock into a large two lane shipyard. It should be capable of holding 2 Caravels. For now though it'll have to hold a Sailboat until my shipbuilding grows. The Landing Inn will be completely decayed sometime in the next 2 days, so I'll soon be working on rebuilding it. |
Revision as of 18:53, 26 May 2011
History
May 26, 2011
- Why is it when players enter the area I am in, and I say, "Hello!", they immediately leave? If I wanted to kill them I'd not say a word and sneak up behind them and use a longsword to talk. I suppose the greater majority of Wurm players are antisocial... in a social game.
- Spending the day to finish up furniture for my house, couple chests, large barrel, 2 chairs for the table. Life is good.
- Hmmm, start work on the dockyard, or the Inn.... Dockyard, Inn, Dockyard, Inn... so many things to do yet so little time.
May 25, 2011
- I've come a long way this past week. Smithed 2 longswords, digging out and terraforming someone's old small dock into a large two lane shipyard. It should be capable of holding 2 Caravels. For now though it'll have to hold a Sailboat until my shipbuilding grows. The Landing Inn will be completely decayed sometime in the next 2 days, so I'll soon be working on rebuilding it.
- Learned the Steal skill, figured suuuure why not try it out... yea bad mistake, a few Spirit Templars and their friends the local Tower Guards are after me... hiding out by the docks for a while.
May 17, 2011
- While adventuring and scouting the areas for potential abandoned settlement raids I ran across a young dog, orphaned from it's pack. She and I are now the best of friends and her name is May. May for the month we met!
- Also found a bull, not the best animal to be friends with, but thanks to a rope lieing near by in a barrel, he now lives on my farm.
May 15, 2011
- Farmhouse completed, beautiful new gome over looking the landing and with wheat fields around... love farming.
- Live stats Tracker now fully working, running it launches the game, it idles while listening for a skills dump, parses it, generates the image, uploads it to where ever I specify, and idles again. It also listens for prcoess ID's, so as soon as I quit Wurm, it self terminates. Is there any practical use for this... probably not, is it neat... I tend to think so.
May 14, 2011
- Implemented a very primitive stat tracker for my page. It updates an image with stats each time I 'dump skills', stats shown able to be customized via config file.
May 12, 2011
- Reached Farming 10, absolutely loving farming.
May 10, 2011
- Reached Masonry 30.
- Began construction of new stone home.