Difference between revisions of "Player talk:Nomadikhan"

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== History ==
 
== History ==
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'''June 01, 2011'''
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*The road is completely finished, too bad someone came and griefed it which added another day of work, so now I'm able to concentrate on either the Landing Inn or the Landing Dockyard.  Atm the docks seem more fun...
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*Got my first pvp kill today!  Enver decided he was going to attack me just because I was with another person in the same area.  Although he was already half dead from a horse he was attacking, I still mamed him decently well.  Haven't seen him since.  Hmph!  Think I'll keep his corpse around as a trophy.. and a warning...
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'''May 31, 2011'''
 
'''May 31, 2011'''
 
*The Road work is mostly done and my part in it is finished.  Now I can focus on my shipbuilding... I should rebuild the Inn already but 3 days of digging gets to you... I want to have some fun first.
 
*The Road work is mostly done and my part in it is finished.  Now I can focus on my shipbuilding... I should rebuild the Inn already but 3 days of digging gets to you... I want to have some fun first.

Revision as of 04:51, 2 June 2011

Messages

History

June 01, 2011

  • The road is completely finished, too bad someone came and griefed it which added another day of work, so now I'm able to concentrate on either the Landing Inn or the Landing Dockyard. Atm the docks seem more fun...
  • Got my first pvp kill today! Enver decided he was going to attack me just because I was with another person in the same area. Although he was already half dead from a horse he was attacking, I still mamed him decently well. Haven't seen him since. Hmph! Think I'll keep his corpse around as a trophy.. and a warning...

May 31, 2011

  • The Road work is mostly done and my part in it is finished. Now I can focus on my shipbuilding... I should rebuild the Inn already but 3 days of digging gets to you... I want to have some fun first.

May 29, 2011

  • Met a fellow named Sarstan. He is linking the landing to another town further south by paving road. Seems like a really nice player, even helped me kill a bear that got stuck in a house of mine. This road will be running right in front of my house so yay I may see more people lol. I should grab my shovel and work on the road at my end.

May 26, 2011

  • Why is it when players enter the area I am in, and I say, "Hello!", they immediately leave? If I wanted to kill them I'd not say a word and sneak up behind them and use a longsword to talk. I suppose the greater majority of Wurm players are antisocial... in a social game.
  • Spending the day to finish up furniture for my house, couple chests, large barrel, 2 chairs for the table. Life is good.
  • Hmmm, start work on the dockyard, or the Inn.... Dockyard, Inn, Dockyard, Inn... so many things to do yet so little time.

May 25, 2011

  • I've come a long way this past week. Smithed 2 longswords, digging out and terraforming someone's old small dock into a large two lane shipyard. It should be capable of holding 2 Caravels. For now though it'll have to hold a Sailboat until my shipbuilding grows. The Landing Inn will be completely decayed sometime in the next 2 days, so I'll soon be working on rebuilding it.
  • Learned the Steal skill, figured suuuure why not try it out... yea bad mistake, a few Spirit Templars and their friends the local Tower Guards are after me... hiding out by the docks for a while.

May 17, 2011

  • While adventuring and scouting the areas for potential abandoned settlement raids I ran across a young dog, orphaned from it's pack. She and I are now the best of friends and her name is May. May for the month we met!
  • Also found a bull, not the best animal to be friends with, but thanks to a rope lieing near by in a barrel, he now lives on my farm.

May 15, 2011

  • Farmhouse completed, beautiful new gome over looking the landing and with wheat fields around... love farming.
  • Live stats Tracker now fully working, running it launches the game, it idles while listening for a skills dump, parses it, generates the image, uploads it to where ever I specify, and idles again. It also listens for prcoess ID's, so as soon as I quit Wurm, it self terminates. Is there any practical use for this... probably not, is it neat... I tend to think so.

May 14, 2011

  • Implemented a very primitive stat tracker for my page. It updates an image with stats each time I 'dump skills', stats shown able to be customized via config file.

May 12, 2011

  • Reached Farming 10, absolutely loving farming.

May 10, 2011

  • Reached Masonry 30.
  • Began construction of new stone home.