Difference between revisions of "Magranon"
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:*+5 to all [[Characteristics]] skills. | :*+5 to all [[Characteristics]] skills. | ||
:*[[Faith]] set to 99.99 (you can continue to pray & gain faith, but only at about 0.000010) | :*[[Faith]] set to 99.99 (you can continue to pray & gain faith, but only at about 0.000010) | ||
− | :*[[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80. | + | :*[[Praying]], [[channeling]], [[exorcism]] all get 50+ your original skill, up to a maximum of 80. |
− | :* | + | :*Shorter time for normal healing. |
− | :* | + | :*Increased level of skill gain (factor isn't known). |
− | :*[[Break | + | :*[[Break Altar]] spell. |
− | :*[[Smite]] spell | + | :*[[Smite]] spell. |
:*You will get a new [[titles|title]]: Champion of Magranon (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Magranon' for example). | :*You will get a new [[titles|title]]: Champion of Magranon (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Magranon' for example). | ||
− | :* | + | :*You can never lose your Deity. |
===The Trade off=== | ===The Trade off=== | ||
− | :*Permadeath. You get 3 lives | + | :*Permadeath. You get 3 lives; if you die after the second respawn , you do ''NOT'' respawn. Your name will be remembered and inscribed in the Hall of Champions. |
− | :*You | + | :*You cannot change your mind later. Champion status is permanent. |
:*You can never change your Deity (or change kingdom). | :*You can never change your Deity (or change kingdom). | ||
[[Category:Religion]] | [[Category:Religion]] |
Revision as of 18:41, 13 May 2006
Contents
Description
Magranon is the deity of fighting for justice. His channeling item is the Long Sword
Magranon's Inscription (Altar Of Three)
Listen to the words of Magranon: What are you? Could you not be more?
I am the Fire and the Mountain. A sword is my symbol. I will help you rule the world.
You will conquer all evil, and live a rich and glorious life. One day you will stand at the top of the world and sing! What is knowledge for if you do not use it? What use is compassion if you are hungry?
Paths leading endlessly into the mist! What matters is power! First, power over self. Then, power over others. Say yes to yourself! Say 'I will!' Your world will change, and you will change the world!
Let me help. Together, nothing can stop us!
Faith Abilities
A bonus for Magranon followers is that at high faith (70+) and with enough favour (?) left, they have about 75% chance to keep items and skills at death.
Spells
Note that the faith levels have been estimated.
10 Faith | 15 Faith | 20 Faith | 25 Faith | 30 Faith | 35 Faith | 40 Faith | 45 Faith | 50 Faith | 55 Faith | 60 Faith |
---|---|---|---|---|---|---|---|---|---|---|
Bless | * | * | * | Magranon's Shield | * | Vessel | * | Animal's Demise | * | Sunder |
* | * | * | * | * | * | Dominate | * | Dragon's Demise | * | * |
* | * | * | * | * | * | Vynora's Demise | * | * | * | * |
* | * | * | * | * | * | Fo's Demise | * | * | * | * |
* | * | * | * | * | * | Libila's Demise | * | * | * | * |
* | * | * | * | * | * | Selfhealers's Demise | * | * | * | * |
Champion of Magranon
Once you achieve 60 Faith and 25 Soul Depth as a follower of Magranon, you may go to the Altar of Three and choose to become a Champion of Magranon.
The Bonuses
- +5 to all Characteristics skills.
- Faith set to 99.99 (you can continue to pray & gain faith, but only at about 0.000010)
- Praying, channeling, exorcism all get 50+ your original skill, up to a maximum of 80.
- Shorter time for normal healing.
- Increased level of skill gain (factor isn't known).
- Break Altar spell.
- Smite spell.
- You will get a new title: Champion of Magranon (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Magranon' for example).
- You can never lose your Deity.
The Trade off
- Permadeath. You get 3 lives; if you die after the second respawn , you do NOT respawn. Your name will be remembered and inscribed in the Hall of Champions.
- You cannot change your mind later. Champion status is permanent.
- You can never change your Deity (or change kingdom).