Difference between revisions of "Village deeds"
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'''Attack non citizens''' means whether the role may attack non citizens (the role everybody). <i> Possible bugged atm.</i> <br> | '''Attack non citizens''' means whether the role may attack non citizens (the role everybody). <i> Possible bugged atm.</i> <br> | ||
'''Diplomat''' may form and break alliances with other settlements, as well as declare war and make peace. <br> | '''Diplomat''' may form and break alliances with other settlements, as well as declare war and make peace. <br> | ||
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Revision as of 05:24, 28 April 2006
Main Page / Useful_N00b_Links / Village deeds
Contents
General
Village deeds are used to create villages. These cannot be created, they must be purchased from a trader, and are at a set price.
A village deed gives you a settlement token, which has a bank, Spirit guards, and information and rules about the settlement you can set.
Village deeds come in various sizes and prices. The bigger the size, the higher the cost.
Villages can only be founded in your kingdom. To create kingdom territory, build a Guard Tower. Villages must be at least 100 tiles away from each other.
A size 10 give you a Trader.
Size and area of control
Higher sizes claim more land. The area claimed is the deed's size in a radius around the token.
The formula is Size*2+1xSize*2+1.
For example a size 5 deed will have a control area of 11x11 tiles and a size 10 21x21. ( Deed size x2 +1, so a size 100 deed will extend 201x201 tiles)
Upkeep
Village deeds require upkeep which is taken from an upkeep fund that everybody can donate to from the deed. You donate money to the upkeep from your bank account.
The village empties the upkeep fund continously though the cost can be measured per month.
The upkeep cost depends on your guard level and is a percentage of the deed's original purchase cost.
Light guards | (Spirit Guard / Spirit Sentry) | cost 10% of the price per month |
Medium guards | (Spirit Avenger / Spirit Brute) | cost 31% of the price per month |
Heavy guards | (Spirit Templar / Spirit Shadow) | cost 56% of the price per month |
This means that a size 5 village deed, which costs 25 silver, on light guards has an upkeep cost of 2.5 silver per month.
The guard level can be lowered at anytime but increased only once a week.
You can pay for deed only from your bank money, and this makes the pay time longer
Upkeep timetable per coin for size 10 village deed
Light | Medium | Heavy | |
1 iron | 0d/0h/0m | 0d/0h/0m | 0d/0h/0m |
1 copper | 0d/0h/42m | 0d/0h/8m | 0d/0h/7m |
1 silver | 2d/21h/43m | 0d/22h/30m | 0d/14h/31m |
Cost and citizens
There is a limit to the number of citizens a Village deed can support. It is the deed size^2 * 0.4.
Note that the cost of a deed is (size/10)^2.
Size | Cost | Citizens | ||
---|---|---|---|---|
Size 5 | 0.25 gold | 10 citizens | ||
Size 10 | 1 gold | 40 citizens | ||
Size 15 | 2.25 gold | 90 citizens | ||
Size 20 | 4 gold | 160 citizens | ||
Size 30 | 9 gold | 360 citizens | ||
Size 40 | 16 gold | 640 citizens | ||
Size 50 | 25 gold | 1000 citizens | ||
Size 70 | 49 gold | 1960 citizens | ||
Size 100 | 100 Gold | 4000 citizens | ||
Size 200 | 400 Gold | 16000 citizens |
Advantages
Respawn after death
This is probably the single biggest advantage to deeds, and is what allows players to spread out from the starting area. Citizens of a deed get the option to respawn at their deed after death, rather than just at Newtown. Further, if the deed has an alliance with another deed, citizens also get the option to respawn at those towns too.
Guards
All Deeds come with at least some guards which help protect you from thieves, raiders & wild animals.
Slowed Decay Rates
Fences and buildings decay at slower rates on deeded areas.
Village Chat
People belonging to a deed get their own group chat called Village Chat. It works much the same as local chat where you can see the people who you can talk to, except that you can talk to your fellow villagers from anywhere in the world, they do not have to be in your local area.
Control over the area
Almost everything within the deed area can be controlled by the deed owner and those he gives permission to (commonly called Elders). For example, taking things, cutting trees & digging can be made illegal within the village grounds. If it is illegal, a non town member can not do those things. With the exception of stealing, where they have to kill all the guards first.
Reputations
The deed owner (and elders) also has control over reputations on the deed. If the deed owner has reason to distrust a certain person, he can set their reputation to a negative number. A person with -30 to -100 gets attacked by the guards automatically, wether they are of the same kingdom or not.
Also, a person who has earned a bad reputation by stealing will automatically get attacked by the guards. to see your reputation, type /reputation into your chat window and press enter.
Banks
A bank offers several advantages. Most importantly, it offers absolute security to items and money. Only the player who deposits in his or her bank can retrieve from the bank. a bank has 2 sections.
Item storage:
Up to 5 items of any size (as long as they can be carried in inventory) can be stored in a bank. Decay rates are minimal and the items are only accessable by the account owner. Items can only be retireved from the current location of the bank, unless you transfir the bank to a new token which take 24 real life hours. You do not have to be a village member to have a bank at a token.
Money storage:
You can deposit all your money in a bank. (there is no interest or tax on bank acounts). Your money can be withdrawn from any token. but you can not deposit money anywhere other than the banks location. So if you go to buy something from a friend at another village, there is no need to risk losing the money along the way.
Leaving the World
If you log out when you are on your deed, normally you will leave the world in 0 seconds. Unless you have been fighting or performed an illegal action, like stealing. To check yout logout time, type /lotime into the chat window.
Deed rights
These are the rights a mayor can give to it's citizens.
Build means plan, color and continue on buildings and fences. Also allows lockpicking. (Lockpicking is not implented yet)
Forestry means cutting down trees, picking sprouts and planting new trees.
Destroying building means destroying building and fence plans as well as finished buildings and plans. Also allows lockpicking. (Lockpicking is not implented yet.)
Farm means sowing, farming and harvesting farms. Also milking and leading creatures.
Hire guards means hiring guards to protect the village and uphold these rules. Also gives citizens the right to place traders and merchants.
Make people citizens means being able to invite non-citizens to join the village.
Manage these roles means adding to and modifying the roles via the manage settings screen, as well as setting reputations and disbanding the settlement.
Mine rock and ore means mining in general.
Terraform means dig, pack, pave and flatten.
Expand means that the role may use an expansion deed to expand the size of the village.
Pass all fences means passing through all fences, locked or not.
Lock fences means whether the role may lock fences inside the village.
Attack citizens means whether the role may attack citizens and allies of the village. Possible bugged atm.
Attack non citizens means whether the role may attack non citizens (the role everybody). Possible bugged atm.
Diplomat may form and break alliances with other settlements, as well as declare war and make peace.