Difference between revisions of "Mind logic"
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NB: List continuously under construction and not complete yet. | NB: List continuously under construction and not complete yet. | ||
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[[Category:Characteristics]] | [[Category:Characteristics]] | ||
[[Category:Babel/M]] | [[Category:Babel/M]] |
Revision as of 05:58, 21 January 2012
Main Page / Useful links for beginners / Characteristics / Mind logic
Mind logic is a characteristic that can be raised by skills like carpentry, digging and repairing; see list below.
For every 10 mind logic, you can queue one additional action. For example: ML 30 lets you queue 3 actions, that is, 3 after your current one, so 4 in a row. Trying to queue more will give you the message: "You're too busy."
Most ships also require some mind logic to command:
Vehicle | Mind Logic |
---|---|
Large cart | 20.10 |
Small sailing boat | 20.10 |
Corbita | 21.05 |
Cog | 22 |
Knarr | 23 |
Caravel | 24 |
Note: A head wound can lower your effective mind logic until the wound has healed.
List of Skills that Raise Mind Logic
- Alchemy
- Carpentry
- Coal-making
- Cooking
- Digging
- Firemaking
- Healing
- Masonry
- Mining
- Miscellaneous items
- Nature
- Pottery
- Smithing
- Tailoring
- Tracking
- War machines
NB: List continuously under construction and not complete yet.
Notes
- Building wooden house walls is a very fast, if wasteful, way to raise mind logic