Difference between revisions of "Decay"
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(→Item decay modifiers: Changed reference from "wild" to "Epic") |
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== Item decay modifiers == | == Item decay modifiers == | ||
+ | === Kingdom === | ||
+ | * [[Kingdom]]s reduce wall decay by 2x. | ||
+ | * Non-kingdom zones have no reduced decay. | ||
+ | |||
+ | === Deeds === | ||
* [[Deed]]s decrease decay on [[wall]]s of any kind by 10x, if the [[upkeep]] is higher than 7 [[day]]s. | * [[Deed]]s decrease decay on [[wall]]s of any kind by 10x, if the [[upkeep]] is higher than 7 [[day]]s. | ||
* Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days. | * Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days. | ||
− | * | + | * Deeds also stop decay on Lamps, Flags, and Banners |
− | + | ||
+ | === Houses === | ||
* Houses reduce item decay by 2x? Possibly 3x?. | * Houses reduce item decay by 2x? Possibly 3x?. | ||
+ | |||
+ | === Containers === | ||
* [[Container]]s will reduce decay by 2x. | * [[Container]]s will reduce decay by 2x. | ||
+ | |||
+ | === Other === | ||
* Items made out of [[cedar]] wood decay slower. | * Items made out of [[cedar]] wood decay slower. | ||
* Raw materials ([[clay]], [[dirt]], [[log]]s, [[rock shards|rock]]s,[[meat]] etc) decay faster than finished materials ([[weapon]]s, [[tool]]s, etc.) | * Raw materials ([[clay]], [[dirt]], [[log]]s, [[rock shards|rock]]s,[[meat]] etc) decay faster than finished materials ([[weapon]]s, [[tool]]s, etc.) | ||
* There is a 2-day period of no decay after a wall is finished. | * There is a 2-day period of no decay after a wall is finished. | ||
− | * Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on [[Server types#Epic servers|Epic]]), with the exception of food items. | + | * Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on [[Server types#Epic servers|Epic]]), with the exception of food items, and lanterns. |
* Houses that are abandoned get greatly increased decay. A house is considered abandoned when the writ owner does not log in to the same server for more than 1.5 months (real life). The decay rate for abandoned houses is currently unknown. | * Houses that are abandoned get greatly increased decay. A house is considered abandoned when the writ owner does not log in to the same server for more than 1.5 months (real life). The decay rate for abandoned houses is currently unknown. | ||
* For non-abandoned houses that are off deed the decay rate is (perish-ability/QL) total damage per decay tick. | * For non-abandoned houses that are off deed the decay rate is (perish-ability/QL) total damage per decay tick. |
Revision as of 14:44, 17 July 2012
Main / Decay
Contents
Description
Decay is the erosion over time of items and man-made structures, as well as player skills. There are various ways to reduce decay.
Item decay modifiers
Kingdom
- Kingdoms reduce wall decay by 2x.
- Non-kingdom zones have no reduced decay.
Deeds
- Deeds decrease decay on walls of any kind by 10x, if the upkeep is higher than 7 days.
- Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.
- Deeds also stop decay on Lamps, Flags, and Banners
Houses
- Houses reduce item decay by 2x? Possibly 3x?.
Containers
- Containers will reduce decay by 2x.
Other
- Items made out of cedar wood decay slower.
- Raw materials (clay, dirt, logs, rocks,meat etc) decay faster than finished materials (weapons, tools, etc.)
- There is a 2-day period of no decay after a wall is finished.
- Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on Epic), with the exception of food items, and lanterns.
- Houses that are abandoned get greatly increased decay. A house is considered abandoned when the writ owner does not log in to the same server for more than 1.5 months (real life). The decay rate for abandoned houses is currently unknown.
- For non-abandoned houses that are off deed the decay rate is (perish-ability/QL) total damage per decay tick.
- A stone houses(walls/windows/doors) perish-ability is 3, making its average decay per tick (3/wall QL).
- A wooden houses(walls/windows/doors) perish-ability is 10, making its average decay per tick (10/wall QL).
Myths
- Containers made out of cedar do not reduce the decay of its contents any more than a non-cedar container would.
- Stacking a container inside another container does NOT improve the bonus
- Containers in the inventory do not modify the decay rate of their contents at all.
- Bless has no affect on decay. Its only use is to activate metal altars.
Notes
- An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.