Difference between revisions of "Healing cover"
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* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''help some''' against wounds.'' (1-5) | * ''A bunch of interwoven grass mixed with various healing ingredients. It will '''help some''' against wounds.'' (1-5) | ||
− | * ''A bunch of interwoven grass mixed with various healing ingredients. It will '''pretty efficient''' against wounds.'' (6- | + | * ''A bunch of interwoven grass mixed with various healing ingredients. It will '''pretty efficient''' against wounds.'' (6-9) |
− | * ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be good''' against wounds.'' ( | + | * ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be good''' against wounds.'' (10-12) |
− | |||
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be very good''' against wounds.'' (15-16) | * ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be very good''' against wounds.'' (15-16) | ||
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be supreme''' against wounds.'' (20+) | * ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be supreme''' against wounds.'' (20+) | ||
− | ('''pretty efficient''' and '''good''' ranges | + | ('''pretty efficient''' and '''good''' ranges changed. pretty good no longer exists. Power (12) has been moved to '''good''' and power (9) has moved to '''pretty efficient''') |
== Effectiveness == | == Effectiveness == |
Revision as of 21:45, 6 February 2013
Main / Skills / Alchemy / Natural substances / Healing cover
A healing cover is an alchemy item made from natural substances that consists of a cream to be applied on a wound. It can be applied in addition to a bandage or used on its own.
Contents
Method
- Activate the first item
- Right-click the second item
- To preview its effectiveness, choose "Alchemy > Lore" (requires at least 10 natural substances skill)
- To make the healing cover, choose "Alchemy > Mix".
Result
- Healing cover (0.02-0.51 kg)
Skill used
Usage
- Activate a healing cover
- Right-click a wound
- Choose "Treat"
Chance of success is affected by First Aid skill, the quality of the cover and the severity of the wound. Failure to apply has a small chance to make the wound worse.
Cover strength
The strength of the cover is the value of the first ingredient multiplied by the value of the second:
- substance1.potency * substance2.potency = cover.power
For example, a cover made from garlic (2) and nettles (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.
Potency
Strength identification
The quality of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, examine it:
- A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-5)
- A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (6-9)
- A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (10-12)
- A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (15-16)
- A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. (20+)
(pretty efficient and good ranges changed. pretty good no longer exists. Power (12) has been moved to good and power (9) has moved to pretty efficient)
Effectiveness
The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes. Effectiveness is determined by the substances used to make the covers. Effectiveness can be seen, once applied, while examining a wound, shown as a number between parenthesis at the end of the wound description:
- You see a small bruise at the lower back.
- It is covered with some healing plants (2).
Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.
Notes
- Quality of the Healing cover increases the chance to successfully apply it.
- 2 items of the same type can't be mixed except mushrooms.
- Butchered items can last for more than one creation.
- Healing Cover Calculator
- When training natural substances skill by making covers, higher potency covers will give more skill.