Difference between revisions of "Faith bonus"
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There is no known maximum for the Value, but the Bonus% are capped at 10%. | There is no known maximum for the Value, but the Bonus% are capped at 10%. | ||
+ | Also, the Rarity window is capped at 10 seconds. | ||
'''However, the Values decrease over time (15% / real life day), and must be actively maintained if you wish to keep them at full strength.''' | '''However, the Values decrease over time (15% / real life day), and must be actively maintained if you wish to keep them at full strength.''' |
Revision as of 15:35, 24 March 2013
Description
An altar can generate an area of influence for it's god. While in the past it was possible for the influence from the altars of different gods to overlap, this is no longer the case. Only one can be dominant and when you enter its area you are told you feel the influence of the appropriate god.
You feel the presence of Vynora. You no longer feel the presence of Vynora.
Details
This influence can be visible when you look at your Spell effects, and you will see a faith bonus which is generated from the influence in your area. The amounts vary on distance from the altar and its quality, but normally you can expect the bonus to reach a maximum power of 55. You will only get this high a bonus when your god's influence is dominant in the location you are in.
Example : When entering an area, I saw a Power of 28.5. Going right up to the alter gave me a power of 40.5. The bonus also seems to depend on your status : My follower has 30.5, while my priests have 40.5
Once your faith passes 90 the additional faith counts towards your faith bonus. This means a 92.20 faith priest could see a bonus as high as 57.20 (55.0 + (92.20 - 90))
Faith bonus affects the success of your spells so it is a case of the higher the better.
Deed Faith Bonuses
The Settlement Info screen lists 4 faith bonuses.
Examples :
With 3 Citizens The village is granted the following faith bonuses: War (0) damage: 0% CR: 0%, Healing (0.846877): 0.846877%, Enchanting (5.507088): 5.507088%, Rarity window: 5 bonus seconds
With 7 Citizens The village is granted the following faith bonuses: War (0.03592) damage: 0.015394% CR: 0.015394%, Healing (0.750496): 0.321641%, Enchanting (1.356854): 0.581509%, Rarity window: 1 bonus seconds
With 14 Citizens The village is granted the following faith bonuses: War (0) damage: 0% CR: 0%, Healing (0.730496): 0.156535%, Enchanting (1.336854): 0.286469%, Rarity window: 1 bonus seconds
The Values (in parentheses) and % bonus seem to be related as follows.
Bonus% = (Value)*3 / Citizens : Maximum is 10% The Citizens factor above has a minimum of 3, so for deeds with 1 to 3 members, (Value) = Bonus% Traders that are citizens are included in the above Rarity window = Integer(Enchanting)
The Values can be increased by Sacrificing at an altar when your Favor is full. (Followers are good for this, as they never spend their favor.)
There is no known maximum for the Value, but the Bonus% are capped at 10%. Also, the Rarity window is capped at 10 seconds.
However, the Values decrease over time (15% / real life day), and must be actively maintained if you wish to keep them at full strength.
This is a partial list of which items contribute to which category. (Please update if you have additional information.)
Bonus type | Recommended | Other items |
---|---|---|
War Damage | unknown | Weapons |
Healing | Filets | Food ingredients Meals |
Enchanting | Cordage rope | Other ropes |
Rarity window | See below |
Rarity window : This seems to be the Integer of the Enchantment value.
Enchanting (2.791713): 1.861142%, Rarity window: 2 bonus seconds Enchanting (3.606604): 2.404403%, Rarity window: 3 bonus seconds Enchanting (4.556634): 3.037756%, Rarity window: 4 bonus seconds Enchanting (5.059084): 3.372723%, Rarity window: 5 bonus seconds
As with sacrificing for Favor, the Get Price value influences how much bonus is rewarded. So Cordage Rope is a good item to sacrifice if you want to increase your Enchanting bonus for example.