Difference between revisions of "Test server"
m (disclaimer needs to stay in, removed Version number as it changes often) |
Pottedfrog (talk | contribs) (added link to public test forum) |
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== Current test sessions == | == Current test sessions == | ||
− | + | All current test sessions are now shown on the forums found here : http://forum.wurmonline.com/index.php?/forum/127-public-test-board/ | |
− | |||
== Previous test sessions == | == Previous test sessions == | ||
+ | |||
+ | These sessions were done a long time ago and the list itself was never updated. Please see the link for current sessions above for more recent tests. | ||
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+ | ===Religion System Update=== | ||
+ | *[http://wurmonline.com/forum/index.php?topic=27021.0 See thread] | ||
=== Boats & Archery === | === Boats & Archery === |
Revision as of 10:57, 6 November 2013
The test server exists to test large game updates before they are added to the main servers.
On the test server, there is no need to register an account, just fill in a name and password. Things you do on this server will not effect your character on the normal server. The test server may be reset or restarted at any time, without any warning.
The test server is also used to test new wurm client releases.
The test client connects to the test server. This client may have bugs, crashes and bad performance
Test Client: http://www.wurmonline.com/client/wurmclient_test.jnlp
Contents
Current test sessions
All current test sessions are now shown on the forums found here : http://forum.wurmonline.com/index.php?/forum/127-public-test-board/
Previous test sessions
These sessions were done a long time ago and the list itself was never updated. Please see the link for current sessions above for more recent tests.
Religion System Update
Boats & Archery
- Able to make and test boats
- Testing archery
Fighting fix (07-10-23 to 07-11-22)
Features in testing:
The new fighting system was quite extensive:
- Combat window
- Autofight and manual fighting options
- Stealth
- Sparring and duelling
- Targetting
- Stances
- Explicit distance and footing
- Special moves
- Kill-based skillgain for the main fighting skill
- PVP death penalty affects fighting skill only
- Normalized wounds (100 damage = 100% health loss)
- Health display