Difference between revisions of "Jewelry smithing"

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== Tips ==
 
 
To initially gain skill it might be best to start with making iron bowls.  Granted they're not worth much to traders and are useless except in altars, but since each bowl is 0.3 kg, they don't use that much lump and they're made from a readily-available substance (iron).  The exception to this is if you have access to a vein of gold or silver, in which case rings are the better choice, both in terms of value and lump consumed. 
 
  
 
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== Favor&Price (2011 Feb 22) ==
 
== Favor&Price (2011 Feb 22) ==
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Revision as of 21:54, 10 July 2013

Main / Skills / Smithing / Jewelry smithing

Description

The skill in smithing jewelry. Jewelry is primarily used for selling to traders and sacrificing at altars for favor. Some of the jewelry made can be worn. Jewelry smithing primarily uses gold and silver lumps, with the exception of balls and bowls.

Items

See also Category:Jewelry smithing items

Jewelry


Favor&Price (2011 Feb 22)

Gold and Silver are not the same, neither in terms of favor nor money, so they're put in separate groups.
Some decimals have been omitted as the test wasn't perfect (some extra QL decimals for the items etc), but this should be a good approximation of the actual values.


Gold QL40

Item Get Price (s) Trader Offer (s) Approx Favor
Statuette of deity 1.67 13.23 41
Statuette 0.81 6.42 16
Candelbra 0.8 6.37 16
Necklace 0.56 4.43 11
Ring 0.4 3.17 8


Silver QL40

Item Get Price (s) Trader Offer (s) Approx Favor
Statuette of deity 1.32 10.51 26
Statuette 0.65 5.21 13
Candelbra 0.64 5.12 13
Necklace 0.45 3.57 9
Ring 0.32 2.55 6


The Base Price page has formulas and a more elaborate explanation of the relationship between favor and get price. Two useful approximation are:

  1. 1/5 of get price (coppers) equals one favor;
  2. 7/4 of get price equals offered price.

Titles

  • Goldsmith at 50 skill
  • Renowned Goldsmith at 70 skill
  • Midas Touch at 90 skill

Guides