Difference between revisions of "Branding iron"
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* Only the deed that created the brand can remove it. | * Only the deed that created the brand can remove it. | ||
* A settlement cannot remove or overwrite a brand from a different settlement. | * A settlement cannot remove or overwrite a brand from a different settlement. | ||
+ | |||
+ | == Reference == | ||
+ | [[wikipedia:branding iron|Branding iron]] | ||
[[Category:Iron products]] | [[Category:Iron products]] | ||
[[Category:Tools]] | [[Category:Tools]] | ||
[[Category:Babel/B]] | [[Category:Babel/B]] |
Revision as of 06:00, 11 July 2014
Main / Skills / Smithing / Blacksmithing / Branding iron
Creation |
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Result |
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Skill and improvement |
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Description
A metal brand on a sturdy metal shaft.
Usage
- Used to brand animals to belong to a certain settlement.
- Also used to remove a brand.
Method
- Heat the branding iron to searing or glowing hot.
- Make sure you and the animal are within the deed you are a member of.
- Activate the branding iron, right-click the animal, and select Brand.
- After use, the branding iron loses 0.10QL instead of taking actual damage.
Messages given when branding
- You prepare to brand [animal, e.g. Young fat horse].
- Determined, you raise your branding iron.
- The [animal] makes a [horrible / pleasant] sound as you press your branding iron against it.
Notes
- Removal of the brand uses the same procedure as listed above.
- When examining the animal after branding, it will say: "It has been been branded by and belongs to the settlement of [Settlement]."'
- Once branded, members of that village can lead the animal, no matter where it is.
- Can only be used on animals that are leadable.
- Only the deed that created the brand can remove it.
- A settlement cannot remove or overwrite a brand from a different settlement.