Difference between revisions of "Armour"

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Revision as of 16:44, 24 April 2014

Armour is equipment worn to protect against damage, at the cost of attack speed and mobility. Different types of armor are effective against different attack types.

Comparison

Armour type Base protection Speed on cobble (km/h) Percent of unarmored speed Weight (kg)
Unarmoured None 17.30 100% 0.00
Cloth with jacket Very low 16.74 96.75% 1.80
Leather Low 15.40 89.02% 3.20
Studded leather Moderate 14.77 85.38% 4.90
Chain Moderate 13.90 80.35% 8.20
Plate with great helm High 10.90 63.01% 20.5
Drake hide (no cap) High 15.60 90.17% 3.20
Dragon scale (no helm) Very High 16.32 94.33% 5.8

Protection

Armour protects by increasing glance rates and reducing damage taken from hits. The damage taken can be calculated by multiplying the damage that would be taken with no armour with a multiplier. The multiplier is given by the following equation; multiplier = (modifier * ql * ql) / 200000 - (modifier * ql) / 1000 + 0.95, where ql is the armour quality (if the quality is below 2, it is counted as 2) and the modifier is given for the armour types below:

Cloth 7
Leather 8
Studded Leather 9
Chain 10
Drake Hide / Steel Plate 13
Dragon Scale / Adamantine Plate 14
Glimmersteel Plate / Seryll Plate 15


See also Category:Armour