Difference between revisions of "Torch"
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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Firemaking]] / '''{{PAGENAME}}''' | [[CDB|Main]] / [[:Category:Skills|Skills]] / [[Firemaking]] / '''{{PAGENAME}}''' | ||
− | {{ | + | {{itemBox |
|image=Torch.jpg | |image=Torch.jpg | ||
− | |active=[[shaft]] | + | |active=[[shaft]] |
− | |passive=[[tar]] | + | |passive=[[tar]] |
|group=Miscellaneous | |group=Miscellaneous | ||
− | |materials=*[[Moss]] (0.3 kg) | + | |materials=* 1x [[shaft]] |
+ | * 1x [[tar]] (1.0 kg) | ||
+ | * 1x [[Moss]] (0.3 kg) | ||
|result=*'''{{PAGENAME}}''' (1.0 kg) | |result=*'''{{PAGENAME}}''' (1.0 kg) | ||
|skill=Firemaking | |skill=Firemaking |
Revision as of 16:28, 5 March 2015
Main / Skills / Firemaking / Torch
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Description
A piece of wood with tar and moss. It is made from [wood type].
A simple torch, used for lighting up an area when it is dark. Useful for exploring mines, or journeys at night.
Usage
- Use a steel and flint on it to light it and it will provide light for at least 2*QL minutes.
Notes
Template:ItemSize Template:ItemPrice
- The torche's wood type will be the same as the shaft used to make it.
- Creation chance for the torch is determined by Firemaking skill and tar quality.
- The finished torche's quality is influenced by Firemaking skill, shaft quality, and moss quality.
- Average quality loss from materials to the finished torch is medium compared to other non-improve items and regarding this loss it's comparable to door lock or mooring rope.
- Priests can't finish the torch as adding the moss is a continue action. Although, they can create the unfinished torch.
- Vynora gets double favor from sacrificing a torch which effectively makes it as good as sacrificing cordage rope on a quality for quality basis. Further, since cordage can single handedly be produced (farming wemp, and creating) by Vynora priests it has a big advantage over Torches. Vynora can't make/gather the tar or moss and they don't usually have high carpentry skill for making higher quality shafts.