Difference between revisions of "Large cart"

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[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''
 
 
 
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* 1x [[yoke]]
 
* 1x [[yoke]]
 
|result=* '''{{PAGENAME}}'''
 
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|skill=fine carpentry}}
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[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''
  
== Description ==
 
 
''A fairly large two wheel cart designed to be dragged by an animal.''
 
''A fairly large two wheel cart designed to be dragged by an animal.''
  
<span style="color:red;">'''Large carts now requires 20.10 [[mind logic]] to be commanded, but they can still be dragged at any skill level.'''</span>
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A '''large cart''' is a mobile [[container]] used to transport cargo and [[player]]s. It has a larger capacity than its smaller counterpart, the [[small cart]] and it can be [[drag]]ged by a player or led by up to two [[animals]].  A large cart can have a commander and up to three passengers.
 +
== Usage ==
 +
The cart may be dragged by a player or by animals and can store up to 100 items directly on the bed, by using a combination of other containers this limit may be increased.
 +
=== Hitching ===
 +
Carts may be driven by one [[animal]], however hitching two will provide a faster pull.  All carts need to be of at least 10 [[quality]] before animals can be hitched to it or it can be embarked by a player, either as passenger or driver; [[Hell horse]]s are said to be the fastest of all cart drivers.
  
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]. It has a larger capacity than its smaller counterpart [[small cart]], it can be [[drag]]ged by a player or led by up to two [[animals]], and it can be locked with a [[large padlock]]. A large cart can have a commander and up to three additional passengers. A large cart must be at least 10 quality for commander or passengers to ride it.
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* '''Hitch''': Lead an animal with a [[rope]] and '''right-click''' the cart and select '''Hitch'''.
 +
* '''Unhitch one animal''': embark the cart as commander, '''right-click''' that animal and choose '''Unhitch'''.
 +
* '''Unhitch both''': '''right-click''' the cart and select '''Animals''' > '''Unhitch'''.
 +
==== Harnesses ====
 +
Many of Wurm's creatures may be harnessed to pull a cart or wagon.  Below is a complete list, in no particular order.
 +
* Adult [[Horse]]s
 +
* [[Bull]]s
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* [[Bison]]
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* [[Hell horse]], young and adolescent
 +
* [[Bear]]s, if [[tame]]d, both young and adolescent
 +
* [[Troll]]s when [[dominate]]d, young and adolescent
 +
The '''strength''' of a creature can prevent it from being hitched - [[Animal conditions|conditions]] such as "greenish" affect their strength.
 +
==== Notes ====
 +
* Non premium players can hitch animals to the cart but not command it.
 +
* A cart cannot be driven over tiles that have a total [[slope]] over any two adjacent edges of 39 or more.
 +
* Animal [[Horse#Traits|traits]] and conditions will affect the cart speed.
 +
* Commander [[stamina]] is drained while driving the cart, however having zero stamina has no effect on the cart movement itself.
 +
* Animals remain hitched to carts during server restarts.
 +
== Creation ==
 +
The cart compromises of two main sections, a [[small wheel axle]] and the bed or hold. Large carts can be difficult to start or continue at very low [[fine carpentry]] skill, so the higher the quality of the starting plank and the axle, the better the chances of succeeding the creation.
  
== Subcomponents ==
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The final piece of wood added will determine the wood type of the cart when attached.
* 1x [[small wheel axle]]
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=== Total materials ===
 
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This list includes all base materials needed to create the cart and the axle.
=== Total Materials ===
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* 1 [[yoke]]
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* 4 [[small nails]]
 
* 7 [[shaft]]
 
* 7 [[shaft]]
* 22 [[plank|planks]]
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* 22 [[plank]]s
* 4 [[small nails]]
 
* 1 [[yoke]]
 
 
 
Large carts can be difficult to start and continue at very low [[fine carpentry]] skill.
 
 
 
The last piece of wood will determine wood type of cart when attached.
 
 
 
== Hitching ==
 
*To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select "Hitch".
 
*To unhitch one of the animals, embark the cart as commander, right-click that animal and choose "Unhitch".
 
*To unhitch both animals from the cart, right-click the cart and select "Animals" > "Unhitch".
 
 
 
=== Hitching Notes ===
 
* Free players can hitch animals but cannot drive it.
 
* The large cart needs to be at least 10 [[quality]] before animals can be hitched to it.
 
* Hitching any animal will allow you to move the the cart slowly. Weight doesn't matter, only quantity. A second animal only makes it faster.
 
* [[Hell horse]]s are the fastest hitched animals yet discovered (use to be [[brown bear]]s)
 
* Animals cannot drag a cart over tiles that have a total [[slope]] of any two adjacent edges over 39.
 
* All the usual animal traits and statuses like hurting will affect their cart-dragging speed.
 
* Driver [[stamina]] is drained while driving the cart.  Running out of stamina has no effect on the speed.
 
* Animals remain hitched during a server restart.
 
 
 
=== Animals that can be hitched ===
 
* [[Horse]] (adult, not foal)
 
* [[Bull]] (not cows)
 
* [[Bison]]
 
* [[Hell horse]] (young and adolescent, fastest known)
 
* [[Brown bear]] when tamed (young and adolescent)
 
* [[Black bear]] when tamed (young and adolescent)
 
* [[Troll]] when dominated (young and adolescent)
 
 
 
Note : the strength of a creature can prevent it from being hitched - [[Animal conditions|conditions]] such as "greenish" affect their strength.
 
 
 
 
== Security ==
 
== Security ==
 +
The owner and any person with the '''Manage''' right can modify the usage permissions through a window available via the '''right-click''', '''Manage vehicle''' context menu. The permissions control '''Driver''' (embarking as commander), '''Mount''' (embarking as a passenger), '''Access inventory hold''' of the cart and '''Manage these settings'''. Each of these rights can be granted or denied to all '''Friends''', '''Villagers''' and '''Everyone'''. The owner will always have all permissions.
  
The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option.
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Any player can drag an non-hitched cart in the wilderness, regardless of whether or not it's locked. Correct [[Settlement|deed]] settings and local security will help prevent carts being dragged away, as will keeping animals hitched or having it above the weight possible to be dragged.
 
 
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the cart and ''managing the settings''.
 
Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. <span style="color:red;">'''The settings only take effect if the cart is locked, however.'''</span>
 
 
 
Anyone can attach a [[large padlock]] to it to enable permissions. The lock can be removed by anyone in possession of the key.
 
 
 
Another player can drag an unhitched locked cart regardless of what [[large padlock]] enabled management settings are used. Three simple solutions are 1) Leave it with a hitched animal or 2) put heavy things in your cart or 3) store the cart in a secure area. As an example, if you were to put a [[small barrel]] in a cart and then a bunch of 100 kg unfinished [[charcoal pile]]s in the barrel, it would make dragging more difficult. Furthermore, management options will prevent these others from accessing the inventory or using animals to drive the cart away.
 
 
 
Alternately, if someone other than the owner locks the cart, no one without drive permissions can drag it. When on a deed, even having the key will not allow you to take from the cart if you do not have inventory permissions.
 
  
On [[Freedom]] carts can not be [[Lockpicking|lockpicked]] unless you are the owner. Trying to do so will result in the following message: ''Stealing carts is punished with death penalty here. You decide not to''.
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'''Important''': Permissions only take effect when the cart is locked with a [[small padlock|small]] or [[large padlock]] and '''anyone''' can attach one to enable the permissions. The lock can be removed by anyone in possession of the key. Another player that cannot normally access the cart will gain full inventory and drive permissions as if they were added to the settings should they attach a lock. To this end, '''it's important to lock your own cart as soon after creation as possible'''.
  
== Useful capacity quantities ==
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On [[Freedom]] carts cannot be [[Lockpicking|lockpicked]] unless except by the owner. Attempting to do so will result in the following warning: ''Stealing carts is punished with death penalty here. You decide not to''.
 
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== Capacity ==
The capacity of a large cart can be adjusted by stacking other [[container]]s, such as [[raft]]s and [[large crate]], inside.  Up to 7 rafts can be added to a large cart or 3/5 large/small crates .  Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.
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{{cleanup}} <!-- Text above has been copyedited, everything below this section needs work, Marni -->
{| border="1" cellpadding="5" |
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A large cart normally holds the maximum of 100 items directly in the hold however the total capacity may be increased by stacking other [[container]]s, such as [[raft]]s and [[crate]]s, inside.  Up to 7 rafts can be added to a large cart or 3/5 large/small crates .  Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.
! Item !! No containers !! With 6 rafts !! With 7 rafts !! With 5 S.Crates & raft  !! With Large Crates
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{| class=wikitable |
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! Item !! No containers !! 6 rafts !! 7 rafts !! 5 small crates & raft  !! 3 large crates
 
|-
 
|-
 
| Any of:
 
| Any of:
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Quantities ending in a question mark are estimated or otherwise unconfirmed.  Quantities denoted as "??" are unknown and need to be tested.
 
Quantities ending in a question mark are estimated or otherwise unconfirmed.  Quantities denoted as "??" are unknown and need to be tested.
  
== Crate and Raft combinations ==
+
== Crate and raft combinations ==
 
+
There are various configurations of [[small crate]], [[large crate]] and [[small raft|rafts]] that can be placed together into a large cart.
There are various configurations of [[Small crate]], [[Large crate]] and [[Small raft|rafts]] that can be placed together into a large cart.
 
  
{| border="1" cellpadding="5" |
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{| class=wikitable |
 
! Large crates !! Small crates !! Rafts
 
! Large crates !! Small crates !! Rafts
 
|-
 
|-

Revision as of 09:58, 9 June 2015

Large cart
A Large cart
Creation
Total materials
Result
  • Large cart
Skill and improvement

Main / Skills / Carpentry / Fine carpentry / Large cart

A fairly large two wheel cart designed to be dragged by an animal.

A large cart is a mobile container used to transport cargo and players. It has a larger capacity than its smaller counterpart, the small cart and it can be dragged by a player or led by up to two animals. A large cart can have a commander and up to three passengers.

Usage

The cart may be dragged by a player or by animals and can store up to 100 items directly on the bed, by using a combination of other containers this limit may be increased.

Hitching

Carts may be driven by one animal, however hitching two will provide a faster pull. All carts need to be of at least 10 quality before animals can be hitched to it or it can be embarked by a player, either as passenger or driver; Hell horses are said to be the fastest of all cart drivers.

  • Hitch: Lead an animal with a rope and right-click the cart and select Hitch.
  • Unhitch one animal: embark the cart as commander, right-click that animal and choose Unhitch.
  • Unhitch both: right-click the cart and select Animals > Unhitch.

Harnesses

Many of Wurm's creatures may be harnessed to pull a cart or wagon. Below is a complete list, in no particular order.

The strength of a creature can prevent it from being hitched - conditions such as "greenish" affect their strength.

Notes

  • Non premium players can hitch animals to the cart but not command it.
  • A cart cannot be driven over tiles that have a total slope over any two adjacent edges of 39 or more.
  • Animal traits and conditions will affect the cart speed.
  • Commander stamina is drained while driving the cart, however having zero stamina has no effect on the cart movement itself.
  • Animals remain hitched to carts during server restarts.

Creation

The cart compromises of two main sections, a small wheel axle and the bed or hold. Large carts can be difficult to start or continue at very low fine carpentry skill, so the higher the quality of the starting plank and the axle, the better the chances of succeeding the creation.

The final piece of wood added will determine the wood type of the cart when attached.

Total materials

This list includes all base materials needed to create the cart and the axle.

Security

The owner and any person with the Manage right can modify the usage permissions through a window available via the right-click, Manage vehicle context menu. The permissions control Driver (embarking as commander), Mount (embarking as a passenger), Access inventory hold of the cart and Manage these settings. Each of these rights can be granted or denied to all Friends, Villagers and Everyone. The owner will always have all permissions.

Any player can drag an non-hitched cart in the wilderness, regardless of whether or not it's locked. Correct deed settings and local security will help prevent carts being dragged away, as will keeping animals hitched or having it above the weight possible to be dragged.

Important: Permissions only take effect when the cart is locked with a small or large padlock and anyone can attach one to enable the permissions. The lock can be removed by anyone in possession of the key. Another player that cannot normally access the cart will gain full inventory and drive permissions as if they were added to the settings should they attach a lock. To this end, it's important to lock your own cart as soon after creation as possible.

On Freedom carts cannot be lockpicked unless except by the owner. Attempting to do so will result in the following warning: Stealing carts is punished with death penalty here. You decide not to.

Capacity

Information icon.png
Cleanup-icon.gifTo meet Wurmpedia's quality standards, this article or section requires a cleanup by the Wurmpedia Team.

A large cart normally holds the maximum of 100 items directly in the hold however the total capacity may be increased by stacking other containers, such as rafts and crates, inside. Up to 7 rafts can be added to a large cart or 3/5 large/small crates . Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.

Item No containers 6 rafts 7 rafts 5 small crates & raft 3 large crates
Any of: 100 (320 combined) 312 312 750+40(1 raft)+7 900 + 38
Finished support beam 7 Does not fit in rafts?
Felled tree 18 12+1 (2 per) 14+? 0 ??
Slab 59 42+13 (7 per) 49+6 0+7(1 raft)+1 0 + 7
Log 73 71 70 750+9(1 raft)+1 900 + 9
Plank 100 600+94 (100 per) 700+93
Stone brick 100 564+94 (94 per) 658+76 750+94(1 raft)+18 900 + 90
Troll 3
Backpack 78

Quantities ending in a question mark are estimated or otherwise unconfirmed. Quantities denoted as "??" are unknown and need to be tested.

Crate and raft combinations

There are various configurations of small crate, large crate and rafts that can be placed together into a large cart.

Large crates Small crates Rafts
3 0 0
2 2 0
2 1 1
1 4 0
1 3 1
1 2 2
1 1 4
1 0 5
0 5 1
0 4 2
0 3 3
0 2 5
0 1 6
0 0 7

Loadable items

Not all items currently listed. All containers (except crates) must be empty before loading. You must be embarked as commander in order to load items. Right click item and select load.

Non-loadable items

See Load cargo for exhaustive list of loadable/non-loadable items by smallest vehicle type.

Notes

  • The type of wood currently does not effect the texture or color of the cart.
  • The quality of the cart affects its decay rate; there is no other bonuses from increasing the quality of carts.
  • The volume of items will affect what fits in the cart. See the container page for a item volume list.
  • Although carts cannot be dragged in water tiles, they can be pushed. They can be dragged through tiles with 5 slope of water or less.
  • 26.65 kg of dye is needed to paint a large cart.
  • The maximum weight a player can drag in a large cart is determined by the formula: (body strength * 7 - carried weight) * 10 - 240.
  • As of 1.0 it is no longer known if the following is true. Use caution when building in carts: Items can be stowed in large carts during construction, but will drop out when too heavy and will encumber the cart during construction. If the item becomes too heavy to remove and too heavy to finish, the cart will be useless and the item cannot be removed. If boats are being made in it, then it is advisable to take the cart to the water before finishing the boat.

See Also