Difference between revisions of "Metal lumps"

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m (→‎Description: removed: Metal lumps can not be put into a bulk storage bin unless they are cold.)
m (added metal properties)
Line 22: Line 22:
 
*[[Adamantine lump]] ([[:Category:Adamantine products|list of products]])
 
*[[Adamantine lump]] ([[:Category:Adamantine products|list of products]])
 
*[[Seryll lump]] ([[:Category:Seryll products|list of products]])
 
*[[Seryll lump]] ([[:Category:Seryll products|list of products]])
 +
 
==Notes==
 
==Notes==
 
* An enchanted lump can be combined with unenchanted lumps to maintain the enchant. Activate the enchanted lump, and combine with others.
 
* An enchanted lump can be combined with unenchanted lumps to maintain the enchant. Activate the enchanted lump, and combine with others.
  
==Reference==
+
==Properties==
*[[wikipedia:metal|Metal]]
+
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
 +
===Adamantine===
 +
<div class="mw-collapsible-content">
 +
'''Armour'''
 +
*5% DR
 +
*5% Movement Speed
 +
'''Weapons'''
 +
*10% Damage Dealt
 +
'''General'''
 +
*-60% Damage Taken
 +
*8x Trader Price
 +
*15% shatter resistance
 +
*-60% decay reduction
 +
*5% lockpicking bonus
 +
*15% Pendulum Area of Effect bonus
 +
*7.5% bash damage bonus
 +
*10% ql bonus to items created
 +
</div>
 +
</div>
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
 +
===Brass===
 +
<div class="mw-collapsible-content">
 +
'''Armour'''
 +
*1% DR bonus
 +
'''Weapon'''
 +
*-1% damage dealt
 +
*5% bonus to damage dealt to armour
 +
'''General'''
 +
*-5% damage taken
 +
*2.5% ql gain per improvement action
 +
*6x trader price
 +
*-5% decay damage
 +
*10% bonus to quality upon creation
 +
*2.5% bonus to repairing
 +
*2.5% bonus to pendulum area of effect
 +
*5% bonus to bash damage
 +
</div>
 +
</div>
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
 +
===Bronze===
 +
<div class="mw-collapsible-content">
 +
'''Armour'''
 +
*1% DR bonus
 +
'''Weapons'''
 +
*-1.5% damage dealt
 +
*7.5% bonus damage dealt to armour
 +
'''General'''
 +
*-10% damage taken
 +
*5x trader price
 +
*-15% decay damage
 +
*5% bonus to quality upon creation
 +
*5% bonus to pendulum area of effect
 +
*2.5% bonus to bash damage
 +
</div>
 +
</div>
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
 +
===Copper===
 +
<div class="mw-collapsible-content">
 +
'''Armour'''
 +
*-1% DR
 +
*1% movement speed bonus
 +
*-2% glance rate
 +
'''Weapon'''
 +
*Deals 35% less damage
 +
*Deals extra poison wound at 30% of damage after 35% reduction
 +
'''General'''
 +
*5x trader price
 +
*15% extra damage taken
 +
*-5% decay damage taken
 +
*5% bonus to quality gain per improvement action
 +
*2.5% bonus to repairing
 +
*-5% lockpicking penalty
 +
*-5% to pendulum area of effect
 +
*-10% to bash damage
 +
</div>
 +
</div>
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
 +
===Glimmersteel===
 +
<div class="mw-collapsible-content">
 +
'''Armour'''
 +
*5% DR Bonus
 +
*10% movement speed bonus
 +
'''Weapons'''
 +
*10% attack speed
 +
'''General'''
 +
*-40% damage taken
 +
*25% shatter resistance
 +
*10x Trader prices
 +
*-40% decay taken
 +
*5% bonus to repairing
 +
*5% lockpicking bonus
 +
*20% bonus to pendulum area of effect
 +
*10% ql bonus to items created
 +
</div>
 +
</div>
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
 +
===Gold===
 +
<div class="mw-collapsible-content">
 +
'''Armour'''
 +
*-1% DR
 +
*-5% movement speed
 +
*2.5% bonus to glance rate
 +
'''Weapons'''
 +
*-5% attack speed
 +
*-2.5% damage dealt
 +
*5% bonus to armour damage
 +
'''General'''
 +
*10x trader prices
 +
*20% extra damage taken
 +
*-60% decay damage taken
 +
*20% resistance to shatter
 +
*-5% penalty to repairing
 +
*-2.5 penalty to lockpicking
 +
*10% bonus to pendulum area of effect
 +
*15% bonus to bash damage
 +
*Can be used to make unicorn Shoes
 +
</div>
 +
</div>
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
 +
===Lead===
 +
<div class="mw-collapsible-content">
 +
'''Armour'''
 +
*-2.5% DR
 +
*-2.5% movement speed
 +
'''Weapons'''
 +
*-50% damage dealt
 +
*Deals extra poison wound at 75%% of damage after 50% reduction
 +
'''General'''
 +
*.75x trader prices
 +
*30% extra damage taken
 +
*-20% decay damage taken
 +
*10% bonus to quality gain per improvement action
 +
*5% bonus to quality upon creation
 +
*-10% repair speed
 +
*-5% penalty to lockpicking
 +
*-10% penalty to pendulum area of effect
 +
*20% bonus to bash damage
 +
</div>
 +
</div>
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
 +
===Seryll===
 +
<div class="mw-collapsible-content">
 +
'''Armour'''
 +
*5% DR
 +
*10% bonus to movement speed
 +
'''Weapons'''
 +
*5% attack speed
 +
*5% damage dealt
 +
'''General'''
 +
*12x trader prices
 +
*-50% damage taken
 +
*-50% decay damage taken
 +
*100% shatter resistance
 +
*5% bonus to repair speed
 +
*5% bonus to lockpicking
 +
*25% bonus to pendulum area of effect
 +
*7.5% bonus to bash damage
 +
</div>
 +
</div>
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
 +
===Silver===
 +
<div class="mw-collapsible-content">
 +
'''Armour'''
 +
*-.75% DR
 +
*-2% movement speed
 +
*1% glance rate bonus
 +
'''Weapons'''
 +
*10% damage to hunter mobs (most aggressive)
 +
*-2.5% parry rate
 +
'''General'''
 +
*8x Trader prices
 +
*2.5% extra damage taken
 +
*-30% decay damage taken
 +
*10% resistance to shatter
 +
*2.5% bonus to lockpicking
 +
*Can be used to make unicorn shoes
 +
*5% bonus to pendulum area of effect
 +
*10% bonus to bash damage
 +
</div>
 +
</div>
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
 +
===Steel===
 +
<div class="mw-collapsible-content">
 +
'''Armour'''
 +
*2.5% DR
 +
'''Weapons'''
 +
*2.5% extra damage to armour
 +
'''General'''
 +
*2.5x trader prices
 +
*-20% damage taken
 +
*-30% decay damage taken
 +
*2.5% bonus to repair speed
 +
*5% lockpicking bonus
 +
*2.5% bonus to pendulum area of effect
 +
*5% bonus to bash damage
 +
</div>
 +
</div>
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
 +
===Tin===
 +
<div class="mw-collapsible-content">
 +
'''Armour'''
 +
*-1.75% DR
 +
*2% bonus to movement speed
 +
'''Weapons'''
 +
*4% bonus to attack speed
 +
*-7.5% damage dealt
 +
*-5% parry rate
 +
'''General'''
 +
*20% bonus damage taken
 +
*-7.5% decay penalty
 +
*2.5% bonus to quality gain per improvement action
 +
*5% bonus to quality upon creation
 +
*-2.5% penalty to repair speed
 +
*-2.5% lockpicking penalty
 +
*-5% penalty to pendulum area of effect
 +
*-10% bash damage
 +
</div>
 +
</div>
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
 +
===Zinc===
 +
<div class="mw-collapsible-content">
 +
'''Armour'''
 +
*-2% DR
 +
*2.5% bonus to movement speed
 +
'''Weapons'''
 +
*5% attack speed
 +
*-10% damage dealt
 +
'''General'''
 +
*.9x trader prices
 +
*25% extra damage taken
 +
*20% extra decay damage taken
 +
*7.5% bonus to quality gain per improvement action
 +
*-5% repair speed
 +
*-2.5% lockpicking bonus
 +
*-5% penalty to pendulum area of effect
 +
*-15% bash damage
 +
</div>
 +
</div>
  
 
[[Category:Lumps]]
 
[[Category:Lumps]]

Revision as of 21:50, 8 March 2018

Main / Resources / Metal lumps

Description

A metal lump is the melted form of a metal resource usually made by melting the ore form but, in the case of metallurgy, resources from the combined form of two materials.

Base metals

Metallurgy metals

Special metals

Notes

  • An enchanted lump can be combined with unenchanted lumps to maintain the enchant. Activate the enchanted lump, and combine with others.

Properties

Adamantine

Armour

  • 5% DR
  • 5% Movement Speed

Weapons

  • 10% Damage Dealt

General

  • -60% Damage Taken
  • 8x Trader Price
  • 15% shatter resistance
  • -60% decay reduction
  • 5% lockpicking bonus
  • 15% Pendulum Area of Effect bonus
  • 7.5% bash damage bonus
  • 10% ql bonus to items created

Brass

Armour

  • 1% DR bonus

Weapon

  • -1% damage dealt
  • 5% bonus to damage dealt to armour

General

  • -5% damage taken
  • 2.5% ql gain per improvement action
  • 6x trader price
  • -5% decay damage
  • 10% bonus to quality upon creation
  • 2.5% bonus to repairing
  • 2.5% bonus to pendulum area of effect
  • 5% bonus to bash damage

Bronze

Armour

  • 1% DR bonus

Weapons

  • -1.5% damage dealt
  • 7.5% bonus damage dealt to armour

General

  • -10% damage taken
  • 5x trader price
  • -15% decay damage
  • 5% bonus to quality upon creation
  • 5% bonus to pendulum area of effect
  • 2.5% bonus to bash damage

Copper

Armour

  • -1% DR
  • 1% movement speed bonus
  • -2% glance rate

Weapon

  • Deals 35% less damage
  • Deals extra poison wound at 30% of damage after 35% reduction

General

  • 5x trader price
  • 15% extra damage taken
  • -5% decay damage taken
  • 5% bonus to quality gain per improvement action
  • 2.5% bonus to repairing
  • -5% lockpicking penalty
  • -5% to pendulum area of effect
  • -10% to bash damage

Glimmersteel

Armour

  • 5% DR Bonus
  • 10% movement speed bonus

Weapons

  • 10% attack speed

General

  • -40% damage taken
  • 25% shatter resistance
  • 10x Trader prices
  • -40% decay taken
  • 5% bonus to repairing
  • 5% lockpicking bonus
  • 20% bonus to pendulum area of effect
  • 10% ql bonus to items created

Gold

Armour

  • -1% DR
  • -5% movement speed
  • 2.5% bonus to glance rate

Weapons

  • -5% attack speed
  • -2.5% damage dealt
  • 5% bonus to armour damage

General

  • 10x trader prices
  • 20% extra damage taken
  • -60% decay damage taken
  • 20% resistance to shatter
  • -5% penalty to repairing
  • -2.5 penalty to lockpicking
  • 10% bonus to pendulum area of effect
  • 15% bonus to bash damage
  • Can be used to make unicorn Shoes

Lead

Armour

  • -2.5% DR
  • -2.5% movement speed

Weapons

  • -50% damage dealt
  • Deals extra poison wound at 75%% of damage after 50% reduction

General

  • .75x trader prices
  • 30% extra damage taken
  • -20% decay damage taken
  • 10% bonus to quality gain per improvement action
  • 5% bonus to quality upon creation
  • -10% repair speed
  • -5% penalty to lockpicking
  • -10% penalty to pendulum area of effect
  • 20% bonus to bash damage

Seryll

Armour

  • 5% DR
  • 10% bonus to movement speed

Weapons

  • 5% attack speed
  • 5% damage dealt

General

  • 12x trader prices
  • -50% damage taken
  • -50% decay damage taken
  • 100% shatter resistance
  • 5% bonus to repair speed
  • 5% bonus to lockpicking
  • 25% bonus to pendulum area of effect
  • 7.5% bonus to bash damage

Silver

Armour

  • -.75% DR
  • -2% movement speed
  • 1% glance rate bonus

Weapons

  • 10% damage to hunter mobs (most aggressive)
  • -2.5% parry rate

General

  • 8x Trader prices
  • 2.5% extra damage taken
  • -30% decay damage taken
  • 10% resistance to shatter
  • 2.5% bonus to lockpicking
  • Can be used to make unicorn shoes
  • 5% bonus to pendulum area of effect
  • 10% bonus to bash damage

Steel

Armour

  • 2.5% DR

Weapons

  • 2.5% extra damage to armour

General

  • 2.5x trader prices
  • -20% damage taken
  • -30% decay damage taken
  • 2.5% bonus to repair speed
  • 5% lockpicking bonus
  • 2.5% bonus to pendulum area of effect
  • 5% bonus to bash damage

Tin

Armour

  • -1.75% DR
  • 2% bonus to movement speed

Weapons

  • 4% bonus to attack speed
  • -7.5% damage dealt
  • -5% parry rate

General

  • 20% bonus damage taken
  • -7.5% decay penalty
  • 2.5% bonus to quality gain per improvement action
  • 5% bonus to quality upon creation
  • -2.5% penalty to repair speed
  • -2.5% lockpicking penalty
  • -5% penalty to pendulum area of effect
  • -10% bash damage

Zinc

Armour

  • -2% DR
  • 2.5% bonus to movement speed

Weapons

  • 5% attack speed
  • -10% damage dealt

General

  • .9x trader prices
  • 25% extra damage taken
  • 20% extra decay damage taken
  • 7.5% bonus to quality gain per improvement action
  • -5% repair speed
  • -2.5% lockpicking bonus
  • -5% penalty to pendulum area of effect
  • -15% bash damage