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== Introduction == | == Introduction == |
Revision as of 08:19, 3 August 2016
Main Page / Rift
Introduction
Rifts are a very new mechanic only recently implemented into the game. The premise behind them is to be a full scale invasion system the plagues the Wurm Online servers.
When a beacon appears you may walk through it for the Rift Investigator achievement and when the rift is closed you will get the Rift Defender and Rifter titles.
The rifts work off of a points system. Depending on the amount of kills the player participated in they can get a higher participation ranking. The rankings are from minimal to phenomenal. Before the rift is closed you may type /rift to get the participation ranking list, however, you have to be standing inside the rift area. After the rift is closed the command can be issued anywhere to view the ranking list.
When a rift is closed The Rift that has plagued <server name> has been shut! will be broadcast server wide as an event message to all. If the 20 hearts are sacrificed before all the rift mobs are dead than the mobs will de-spawn and leave a pile of ash in their spot. At the closing of the rift every player who participated in at least 10 kills will get a lump of random material, quality, and weight. Some examples are:
- 20ql .40kg rare Adamantine lump
- 70ql .40kg rare steel lump
- 77ql .25kg seryll lump
How Do They Work?
Rifts are very simple, they just have a lot of moving parts.
First is the light, or beacon as some may call it. The light will appear on a server (one beam per server at one time) 2 days before the rift will open on PvE and 3 hours on PvP. The location is random every time and the intervals at which they spawn are still unknown. The actual size of right appears to be a radius of 20 tiles in all directions from the beacon, or a 41x41 tile perimeter.
Second is the actual rift opening. As mentioned before the rift will open 2 days after the beacon appears on PvE and 3 hours on PvP. When the rift opens it will clear all the trees within its borders and turn all terrain into dirt. Also, when the rift opens it will spawn a number of decoration type things from rift stones to rift crystals and even trees. These decorations cannot be interacted with, only bashed, and they cannot be moved. You also cannot terraform inside the rift area until it has been closed. Also, rift mobs will attack all the creatures in the rift area at the time of the rift opening weather said creatures of passive or aggressive. The only time the rift mobs will not attack creatures is if they are being ridden. Note: This does not apply to hitched animals which will still be attacked.
Now the mobs that the rift will spawn. When the rift opens many different kinds of mobs will spawn. These mobs come in waves of increasing difficulty and they include Rift Beasts, Rift Casters and Rift Summoners, Rift Jackals and Rift Ogres, Ogre Mages, and lastly the Warmaster. In order to advance to the next wave of creatures you must sacrifice 20 rift mob hearts that are obtained by butchering the mobs at the Rift Altar, an altar that the rift will spawn on its own and it does not look like a normal altar. Note: These hearts are not like normal hearts. They cannot be put into a food storage bin and create healing covers of useless potency. When a mob is killed every player has a 5% chance to get a loot item that can include but are not limited to shoulder pads and jewelry with special abilities. Please visit this guide on the rift loot for any questions.
Notes
- When a rift opens it can spawn different types of traps inside the rift area. These traps can and will exist after the rift is already closed so be cautioned if you are walking through an old rift area.