Difference between revisions of "Path of Power"

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(Confirmed immunity to lava with elemental immunity, confirmed cooldown.)
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Gained at level 9
 
Gained at level 9
  
You get the option on your Body (in your inventory). This will make you immune to elemental damage (fire, ice, acid and water ; natural or spells) for 30 minutes.  
+
You get the option on your Body (in your inventory). This will make you immune to elemental damage (fire, ice, acid and water ; natural or spells) for 30 minutes. This includes immunity to lava and drowning. It has a cooldown of 18 hours.
It does make you immune to lava (tested 11 Feb 2015).
 
  
 
==== Stamina of the Vibrant Light====
 
==== Stamina of the Vibrant Light====

Revision as of 08:54, 7 January 2017

Main / Meditating

Description

The Path of Power is one of the paths you can join by meditating.

Path of Power tiles

Power path tiles are usually found on flat tiles at high elevations (i.e. on mountains).

You should be able to create your own power path tile by flattening tiles when high above sea level, then testing them.

As with all paths, meditating on the tile gives the message "This is indeed a special place" after meditation is complete, and shows that you have found a special tile that belongs to a path.

Bonus

Trap Immunity

Gained at level 4

You get the option on your Body (in your inventory). This will make you immune to traps for 30 minutes.

Erupt/Freeze

Gained at level 7

You get the "Erupt" option on rock and cliff tiles. The tile is transformed into a lava tile. Can't be used on a tile too close (less than 2 tiles) to a Magranon altar. Timer: 40 seconds.

You get the "Freeze" option on lava tiles. The tile is transformed into a rock tile (even if it was an 'erupted' cliff tile before). Timer: 1 minute 40 seconds.

Cave walls that are under the tile that is erupted will change into lava walls. This includes reinforced cave walls and ore veins. These lava walls can be changed into regular cave walls with the freeze ability.

The resulting lava tile above-ground and lava wall below-ground are separate from each other, and must be frozen separately using two different uses of "Freeze".

"Erupt" and "Freeze" are the same path power and share the same timer. Only one can be used once every 24 hours.

Only usable inside Magranon's domain, and in areas with no domain of any deity.

You may not use the "Erupt" ability outside of your own kingdom.

Elemental Immunity

Gained at level 9

You get the option on your Body (in your inventory). This will make you immune to elemental damage (fire, ice, acid and water ; natural or spells) for 30 minutes. This includes immunity to lava and drowning. It has a cooldown of 18 hours.

Stamina of the Vibrant Light

Gained at level 11

All your stamina losses are reduced by 30%.

Recall Home

Gained at level 12

You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. This cooldown is lowered by 1 hour for every level past 12. It only works if you have been part of the village for more than 24 hours.

  • You close your eyes and let your spirit fly home.

Final Breath

Gained at level 13

Your willpower now gives you the ability to deal a powerful short range blow to the enemies.

Final Breath deals medium infection wounds on the opponent.

You sharpen your thoughts into a shining arrow of energy with which you assault Young troll.
You thought pulse Young troll very hard in the crotch and harm it.
Your thought pulse affects Young troll.
You see a wound with ominously red edges and some yellow pus at the crotch.

Final Breath has a 2 hour cooldown. This cooldown is reduced by 6 minutes for every level past 13.

Questions & Answers

The answers for the path questions can be found here.