Difference between revisions of "Wurm Server Release Notes 2016"

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==[http://www.wurmonline.com/2016/06/30/patch-notes-30-june-2016/ 160630] Patch Notes 30/June/16 ==
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 +
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*New Domain system added!
 +
*Altars will now extend their domain depending on quality.
 +
- Underground and above ground zones are no longer separate, instead domains will have a 50% reduction in their power in the opposing layer.
 +
- Metal and wood altars may now be pushed/pulled.
 +
- Altar creation restrictions were removed.
 +
*Creature spawn counts altered
 +
- Bison,  dogs, roosters, pheasants and hens will be a smaller amount of the total population
 +
- Spawn cap for horses has been increased
 +
- Bred creatures now have a 1 in 20 chance of giving a rare coin when killed, as opposed to the former 1 in 50 chance.
 +
*A minimum cool down period of one hour was added to the meditation ability Final Breath.
 +
*Path of Insanity followers can change path one time with no penalty via an option on the meditation rug.
 +
*Reduced the amount of terrain variation caused by rifts, should now not occur on corners with fences, walls, etc.
 +
*Tile borders will now show slope information again when examined.
 +
*Non-premium characters that have previously been premium will now keep their characteristic stats up to 30 on PvE servers.
 +
*Enchanted grass chance of reverting to grass on deeds with good ratio has been halved to have a 1 in 240 chance when an animal grazes. If the deed has a bad ratio (less than 15 tiles per animal) it has the usual 1 in 120 chance of reverting to grass. Off deed enchanted grass now has a 1 in 80 chance to revert to grass when an animal grazes.
 +
 +
*Bugfix: Boulders from volcanoes will no longer become part of an item pile.
 +
*Bugfix: Fixed text error for brass brass ribbon on unfinished birdcage examine.
 +
*Bugfix: Fixed a permission bug which allowed some paving without permissions set.
 +
*Bugfix: Corrected the fix for source crystals being removed from veins.
 +
*Bugfix: Focus icon mouseover text will now update properly when focus is lost during combat.
 +
*Bugfix: Text error for examine of rift beast heart was fixed.
 +
*Bugfix: You can no longer cast dirt on a smelter.
 +
*Bugfix: Pick up items and pick up planted permission are no longer needed in order to fill a lamp inside a building.
 +
*Bugfix: Plugged a few loopholes for trading new player tents.
 +
*Bugfix: Fixed a text error with socketed rings.
 +
*Bugfix: Traders and Merchants will once again stay on the the same story where placed instead of falling to the ground level.
 +
*Bugfix: Fixed a text error when burying a body at sea.
 +
*Bugfix: Attempting to send mail to a server that is offline will no longer attempt to send and then destroy your mail.
 +
*Bugfix: Fixed a bug with no drop items remaining in locked chests upon death.
 +
*Bugfix: Fix for cakes not cooling down when removed from a heat source.
 +
*Bugfix: Increased the tolerance for lag when moving on vehicles, random dismounts when riding on a horse or other vehicle should occur less often.
 +
*Bugfix: Fixed a bug to prevent rejected mail being auto-sent back to the person who rejected it if not picked up by the original sender. If the original sender does not retrieve the rejected mail, it will be deleted after 2 weeks.
 +
*Bugfix: Fixed a respawn issue on Deliverance and added code to prevent it from happening elsewhere. If a spawn point does not satisfy requirements (above water, not too steep, empty) It will not show.
 +
*Bugfix: Dirt spell will no longer terraform Rift terrain.
 +
*Bugfix: Can no longer cast dirt in a tent while in inventory.
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*Bugfix: Converting to HOTS only sets you to Libila and faith to 1 if you are coming from Fo, Magranon or Vynora.
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==[http://www.wurmonline.com/2016/06/22/patch-notes-22-june-2016/ 160622] Patch Notes 22/June/16 ==
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*Rift loot range has been slightly increased.
 +
 +
*In order to be eligible for loot upon killing a Rift creature you need to be engaged in active combat and within range of the creature as it dies. This means any strategies of “tagging” or scoring hits and moving on to increase participation will severely reduce chances of getting loot.
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==[http://www.wurmonline.com/2016/06/17/patch-notes-07-june-2016/ 160617] Patch Notes 17/June/16 ==
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*Added a message to /rift to give an approximate time of the Rift opening if it is not already open.
 +
*Source crystals can no longer be mined from veins. This is to prevent excess crystals being mined in a short timeframe.
 +
 +
*Bugfix:  Fixed a few capitalization issues.
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*Bugfix:  Rift loot will no longer be required for missions.
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*Bugfix:  Fixed a bug where higher nutrition was not properly giving the healing bonus to wounds.
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*Bugfix:  Fixed a bug with Village Healing bonus which could have increased damage instead of heal damage.
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*Bugfix:  Fixed a bug with the dirt spell sometimes giving 7 dirt.
 +
*Bugfix:  Fixed an issue with planning/building an inner wall in a cave dwelling if there was a wall or fence on the same tile border above ground.
 +
*Bugfix:  Tools should no longer take massive damage when destroying unfinished fences.
 +
*Bugfix: Fixed adamantine weapon bonus to actually be +10%.
 +
*Bugfix:  Fix for randomized tunnel height calculations so that the distribution is now symmetrical.
 +
*Bugfix: Possible fix for lost items when mailing across servers.
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== [http://www.wurmonline.com/2016/06/07/5287/ 160607] Patch Notes 07/June/16 ==
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*Later waves of Rifts should now scale to the number of people in the Rift zone.
 +
*Traders have been disabled for underground dwelling, merchants will stay in their underground abodes.
 +
 +
 +
 +
*Text fix – Corrected message seen by watchers when burying a corpse.
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*Bug fix – Corrected an issue allowing corpses to be looted on PvE servers.
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*Bug fix – Fixed the bug where traders and merchants who were placed underground popped to the surface.
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*Bug fix – Locks removed from locked gates after today’s update can now be attached correctly to other gates.
 +
  
 
== [http://www.wurmonline.com/2016/06/02/patch-notes-2jun16/ 160602] Patch Notes 02/June/16 ==
 
== [http://www.wurmonline.com/2016/06/02/patch-notes-2jun16/ 160602] Patch Notes 02/June/16 ==

Revision as of 14:53, 10 November 2016

Main / Wurm Server Release Notes 2016

WurmLogoLarge.png


Release notes by year:
2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004



160630 Patch Notes 30/June/16

  • New Domain system added!
  • Altars will now extend their domain depending on quality.
- Underground and above ground zones are no longer separate, instead domains will have a 50% reduction in their power in the opposing layer.
- Metal and wood altars may now be pushed/pulled.
- Altar creation restrictions were removed.
  • Creature spawn counts altered
- Bison,  dogs, roosters, pheasants and hens will be a smaller amount of the total population
- Spawn cap for horses has been increased
- Bred creatures now have a 1 in 20 chance of giving a rare coin when killed, as opposed to the former 1 in 50 chance.
  • A minimum cool down period of one hour was added to the meditation ability Final Breath.
  • Path of Insanity followers can change path one time with no penalty via an option on the meditation rug.
  • Reduced the amount of terrain variation caused by rifts, should now not occur on corners with fences, walls, etc.
  • Tile borders will now show slope information again when examined.
  • Non-premium characters that have previously been premium will now keep their characteristic stats up to 30 on PvE servers.
  • Enchanted grass chance of reverting to grass on deeds with good ratio has been halved to have a 1 in 240 chance when an animal grazes. If the deed has a bad ratio (less than 15 tiles per animal) it has the usual 1 in 120 chance of reverting to grass. Off deed enchanted grass now has a 1 in 80 chance to revert to grass when an animal grazes.
  • Bugfix: Boulders from volcanoes will no longer become part of an item pile.
  • Bugfix: Fixed text error for brass brass ribbon on unfinished birdcage examine.
  • Bugfix: Fixed a permission bug which allowed some paving without permissions set.
  • Bugfix: Corrected the fix for source crystals being removed from veins.
  • Bugfix: Focus icon mouseover text will now update properly when focus is lost during combat.
  • Bugfix: Text error for examine of rift beast heart was fixed.
  • Bugfix: You can no longer cast dirt on a smelter.
  • Bugfix: Pick up items and pick up planted permission are no longer needed in order to fill a lamp inside a building.
  • Bugfix: Plugged a few loopholes for trading new player tents.
  • Bugfix: Fixed a text error with socketed rings.
  • Bugfix: Traders and Merchants will once again stay on the the same story where placed instead of falling to the ground level.
  • Bugfix: Fixed a text error when burying a body at sea.
  • Bugfix: Attempting to send mail to a server that is offline will no longer attempt to send and then destroy your mail.
  • Bugfix: Fixed a bug with no drop items remaining in locked chests upon death.
  • Bugfix: Fix for cakes not cooling down when removed from a heat source.
  • Bugfix: Increased the tolerance for lag when moving on vehicles, random dismounts when riding on a horse or other vehicle should occur less often.
  • Bugfix: Fixed a bug to prevent rejected mail being auto-sent back to the person who rejected it if not picked up by the original sender. If the original sender does not retrieve the rejected mail, it will be deleted after 2 weeks.
  • Bugfix: Fixed a respawn issue on Deliverance and added code to prevent it from happening elsewhere. If a spawn point does not satisfy requirements (above water, not too steep, empty) It will not show.
  • Bugfix: Dirt spell will no longer terraform Rift terrain.
  • Bugfix: Can no longer cast dirt in a tent while in inventory.
  • Bugfix: Converting to HOTS only sets you to Libila and faith to 1 if you are coming from Fo, Magranon or Vynora.



160622 Patch Notes 22/June/16

  • Rift loot range has been slightly increased.
  • In order to be eligible for loot upon killing a Rift creature you need to be engaged in active combat and within range of the creature as it dies. This means any strategies of “tagging” or scoring hits and moving on to increase participation will severely reduce chances of getting loot.


160617 Patch Notes 17/June/16

  • Added a message to /rift to give an approximate time of the Rift opening if it is not already open.
  • Source crystals can no longer be mined from veins. This is to prevent excess crystals being mined in a short timeframe.
  • Bugfix: Fixed a few capitalization issues.
  • Bugfix: Rift loot will no longer be required for missions.
  • Bugfix: Fixed a bug where higher nutrition was not properly giving the healing bonus to wounds.
  • Bugfix: Fixed a bug with Village Healing bonus which could have increased damage instead of heal damage.
  • Bugfix: Fixed a bug with the dirt spell sometimes giving 7 dirt.
  • Bugfix: Fixed an issue with planning/building an inner wall in a cave dwelling if there was a wall or fence on the same tile border above ground.
  • Bugfix: Tools should no longer take massive damage when destroying unfinished fences.
  • Bugfix: Fixed adamantine weapon bonus to actually be +10%.
  • Bugfix: Fix for randomized tunnel height calculations so that the distribution is now symmetrical.
  • Bugfix: Possible fix for lost items when mailing across servers.


160607 Patch Notes 07/June/16

  • Later waves of Rifts should now scale to the number of people in the Rift zone.
  • Traders have been disabled for underground dwelling, merchants will stay in their underground abodes.


  • Text fix – Corrected message seen by watchers when burying a corpse.
  • Bug fix – Corrected an issue allowing corpses to be looted on PvE servers.
  • Bug fix – Fixed the bug where traders and merchants who were placed underground popped to the surface.
  • Bug fix – Locks removed from locked gates after today’s update can now be attached correctly to other gates.


160602 Patch Notes 02/June/16

  • The “Disabled for non-premiums” message no longer shows when a player enters local of a non premium player on PvP servers.
Unstable client updated with more fixes!
  • Bugfix – Underground buildings no longer show up as off deed if they are on deed.
  • Bugfix – Wild growth can no longer push camellia hedges past medium height.
  • Bugfix – Birthday cakes should now be available.
  • Bugfix – Rift loot and crude knives removed from future mission requirements.

040516 Patch Notes 04/May/16

Updates

  • Updated deed permissions. “Destroy any building” is now a permission that can be set for any role other than ‘non citizen’.
  • Nathan and Tosiek followers and priests may now pray at the Bone Altar and butcher. Keeping negative alignment will also be easier.
  • Only players with “Modify Building” will be able to catapult a friendly house
  • Archery penalty is no longer affected by helms.
  • Changed archery penalty for heavier armours from a flat fail % to added difficulty depending on armour.
  • Combat tab now shows offensive, karma and healing spells (+ creature targeted dispel) Meditation messages are yet to come.
  • Throw has been removed from valrei mobs, uniques will still throw.
  • Shield of the Gone has been reduced to a 30% Damage reduction. An option to transfer one time from Path of Insanity will come in a future update.

Text Fixes

  • Fixed example cost when mailing (1c rather than 10c).
  • Corrected instances of “alot” to “a lot”.
  • Corrected the message when chosing HotS on Chaos as a new player from Golden Valley.
  • Corrected capitalisation on some titles.

Bug fixes.

  • PvP Enemies will can now properly take from any structure they gain access to.
  • Casting dirt in loaded crates is now possible again.
  • Corrected Worm Brains precondition check.
  • Only one unit weight will be used when levelling with concrete (1 3kg unit per individual raising action)

160427 Patch Notes 27/Apr/16

  • Bugfix – Changing the contents of the mailbox while sending will now abort the sending process.
  • Bugfix – Corrected double period text with ‘Get Info’ Skill.
  • Bugfix – You are no longer able to cast ‘Dirt’ on Bulk Storage Bins in your inventory.

160421 Patch Notes 21/Apr/16

  • Bugfix – Salt, flint and gems will now land in the same pile as shards.
  • Bugfix – Floor reinforcements can now be removed even when the tile is at maximum mining depth.
  • Bugfix – During some actions checks for errors should now occur before giving skill gain.
  • Bugfix – Allowed the ability to always lead animals on a PvP server.
  • Bugfix – Expelling kingdom members has been improved, with feedback given upon failures.
  • Bugfix – Combat Rating calculation for Player Vs Player has been corrected to 1 CR point per 5 fight skill.

160414 Patch Notes 14/Apr/16

  • Information Minister territory messages have been removed.
  • Branches, Rock Iron and slate/marble shards can now be discarded from inventory.
  • Bugfix – Some reported height problems with creating bridges have been resolved. If you were affected by this bug please log a support ticket for material reimbursement.
  • Bugfix – Many grammar and spelling issues corrected.
    • “After breeding you will start stop leading.” is now “After you finish breeding you will stop leading.”
    • “Rumours of The Unique Name is starting to spread.” is now “Rumours of The Unique Name are starting to spread.”

160407 Patch Notes 07/Apr/16

  • Made chance on getting rock when foraging depend on inverse skill. e.g. more likely to get it on low skill.
  • Added flatten and level actions to ceilings.
  • Removed the one-per-tile limitation on FSBs and BSBs.
  • Added strength requirement of 23 in order to cast Break Altar on the White light and Black light huge altars.
  • Change for harvest times so more likely to be in default week.
  • Status Effect icon for Resurrection Stone added.
  • Bugfix – Items dropped when on a bridge should no longer exceed the 100 limit.
  • Bugfix – Kingdom offices can now be set when the current holder is offline.
  • Bugfix – Non-citizens or allies with appropriate permissions now get the faster timers when moving and loading items on a deed on Freedom.
  • Bugfix – Fire vulnerability power now correctly displayed in spell status window.
  • Bugfix – Damage imbues will now dispel properly.
  • Bugfix – Hedges will now show dye values.
  • Bugfix – Multi part items now have a correct chance of rarity when starting with rare components.

160331 Patch Notes 31/Mar/16

  • Due to popular demand, Valrei creatures will spawn on Freedom with less difficulty, keep your eyes peeled!
  • Hammocks now a functional item, crafting requires certain situations though!
  • Hedges can now be painted like fences!

160324 Patch Notes 24/Mar/16

  • Easter! The Easter bunny will spawn automatically outside starter deeds at the appropriate time.
  • Items enchanted with Circle of Cunning, Wind of Ages, or Blessings of the Dark can no longer be stored in a bulk container.
  • Fences will now display RGB if dyed.
  • Unfinished walls will now take regular decay, continuing to build the wall will reset damage.
  • Failed skill rolls when woodcutting will no longer give high quality trees.

160316 Patch Notes 16/Mar/16

  • Only passengers on vehicles are blocked from trading with npcs.
  • Mounted players can now trade correctly.
  • Dispel now uses the correct enchantment ID, demise enchantments can now be dispelled.
  • Animals bred in captivity will no longer flee from players.
  • Overly aggressive creatures are now able to express their feelings, they will randomly bite on emotes as intended.
  • Old appointment window now sets offices correctly.
  • Kings may now expel members that are offline or off-server with both the old method and the new member list feature.
  • Added /mykingdoms so players can see their kingdom affiliations on both Chaos and Epic from any server.
  • Fix for cave ins not happening in middle of an area without reinforced cave floors.
  • Mining now puts shards on the tile you’re standing at in order to properly calculate max number of items.
  • Item piles now close correctly when there is insufficient items to make a pile.
  • You may no longer put more than 100 coins and items in a container except your inventory. Note – You will also no longer receive coins in inventory while praying if it has more than 100 items.
  • Kingdom Member List (not live yet, but will be enabled when finished testing)
– Available on the royal scepter/staff of office/claw when activated and right-clicked.
– Provides a detailed list of members within a player-made kingdom
– Shows last on, current village, and when joined.
– Action buttons allow for appointing and expelling members by selecting them.
– New Appoint window interface for the member list
– Allows for filtering of the resulting list by player name using wildcards.
– Legacy management options will remain intact.
  • Client – Fix for passengers not reattaching to vehicles, most notably when crossing server borders.
  • Client – Fix for an issue with reconnecting or connecting to a new server. This issue could have caused many symptoms, including “Refreshing…” constantly and crashing on reconnect.
  • Client – Account ordering is now case insensitive.

160311 Patch Notes 11/Mar/16

  • Fix for guard towers bugging out when capturing them in PvP.

160310 Patch Notes 10/Mar/16

  • Possible fix for summoned skeletons attacking each other.
  • Corrected gender pronouns during confessions.
  • Fixed a typo in merchant screen.
  • Removed ability to trade with merchants and traders while mounted due to an exploit – Trading with players is still possible.

160307 Patch Notes 7/Mar/16

  • Unfinished boat models can now be unloaded from ship transporters.
  • Equipment slots for creatures on Xanadu will now show correctly.

160302 Kingdom changes

  • Custom kingdom items no longer should revert to template kingdom when the kingdom disbands. Most Black Legion items have returned.
  • Appointments no longer work for kingdoms with too low population (under 25 premium players).
  • Fix for building house walls above or below a fence.

160229 Transmutation Liquids live

  • Transmutation Liquid which convert tiles and make it possible to create resources such as clay are now live on Epic and Freedom, but currently disabled on Chaos until we’ve evaluated the effects a bit more. Epic requires kingdom influence to create.
  • Changed animal pregnancy examine message to show that it is the days remaining.
  • Fix for double pray in menu when deity is mountain god and water god.
  • Fix for fences blocking surface mining when they should not.
  • Prevented some crude items being used for sacrifice missions.
  • Fixed an issue with unload_cargo, where you could use the bind on the contents of a crate, which would bug it out.

160218 Fixes and Loot planted stuff

  • Fix for village invitations and team management popups (part 2).
  • Changed so can pack tiles as deep as you can pave them. Only NW corner is checked.
  • Archery fix so you can kill horses on enemy deeds on PvP servers.
  • Made permissions so that enemy of the planter can take the planted item.
  • Possible fix for entering and leaving caves on carts.

160216 Item movement/Loading changes. Fix for Team and Village invitations

  • Made item movement 5 times faster while character is on deed and have proper permissions.
  • Made load/unload 2 times faster off deed and 10 times faster on deed.
  • Made planting off deed slightly faster and on deed much faster.
  • Fix for village invitations and team management popups.
  • Fix for permissions check for archery.
  • Fixed a bug with converting deeds to a PMK where it wouldn’t properly check if there is any enemy influence or village nearby.
  • Change so floors act like walls for Vynora.
  • Lowered height at which fences can be built.
  • Fixed bug preventing rose seedlings from spawning on tall and wild grass.
  • Low quality iron can be found while foraging on grass.
  • Added small chance to rummage flint from rock times.
  • Fix so cannot cast dirt spell on containers that have liquid in.
  • Fix for replacing a lock to gates off deed if a lock is already attached. Note: attaching a lock gives you the ownership of the gate.

160211 Permissions, Magical Walls, Fires, Sounds, and Fog Spiders

  • Lowered volume of wooden beam to better match volume of log it is made from.
  • Removed Magic Wall creation from source salt due to balancing issues and redundancy.
  • Fix for snuffing fireplaces not removing the fire effect.
  • Fix so cannot surface mine next to a fence.
  • Fix for archery killing any animal regardless of deed permissions.
  • Trellis Size changes to be more realistic (was same as collossus) – only affects new trellis.
  • Limited take broadcast spam to 10 tiles. Only really affects very large items (e.g. old trellis).
  • Added changing settlement name to the settlement settings screen, still requires the resize permission.
  • Fix so cannot create a campfire if there is already a lit one on same tile.
  • Corrected the sounds played when you start making a wood mine door and floor boards.
  • Changed it so cant do a confession on an invulnerable player, e.g. they must have moved.
  • Added rarity description to examine of unfinished items.
  • Removed smithing sounds when making wool hats.
  • Fog spiders should now show up properly.
  • Rummaged rock iron now smelts to a 0.8kg lump instead of a 0.2kg lump.

160201 Movement code updated successfully

  • In an update today most movement related issues were cleared out and you should notice any remaining glitches only rarely if at all. Precision in positioning is now increased and moves are propagated more frequently from the server. Rejoice!

160129 Movement progressing and other stuff

  • A few movement issues may remain but most have been tackled and no serious ones should be live. Thank you for your patience with this – the game should be a lot more responsive and accurate when it comes to player positioning in the future.
  • Fix for auto-lighting fireplaces.
  • Fix so server is shown per message again in ca help.
  • Weaving magical walls now costs a lot more.
  • Fix for village destroy permission to work on structures.

160128 Sleep Bonus

  • Another minor/large update today removed most of the remaining movement lag. We are still working on reasons for being disembarked etc.
  • Sleep bonus was awarded for these last days of extra downtime.
  • Proper checks were added to make sure altars can only be used on ground. A problem with Sermons not working will be in the next update (Friday expected).
  • More smelting tweaks.

160127 Movement changes

  • We are using a more direct movement system now, which should reduce round trip time and eventually improve accuracy. It will be easier to debug issues as well. Thank you for your patience with the number of restarts these last days, and the wonky movement situation especially on Xanadu. We’ll add sleep bonus in the next restart for your troubles!
  • Smelting received an update so items should yield more proper amounts again.
  • Allow anyone with pickup planted permissions to turn/move planted items where those permissions are valid. E.g. it uses structure permissions in houses and village role in village . Only owner can turn/move items off deed.
  • Unplant items that have over 70 damage or their relative Ql is under 10QL. Also will not be able to plant items with under 10ql or items with over 70 damage.
  • Allow “on deed” open fireplaces to auto-light and auto-fill if an oil barrel is on same deed. Note, Don’t need guards for auto-fill as on your deed.
  • Fix for Hell Horse breath weapon.
  • Allow flags (including banners) to just show description.
  • Fix so creating a campfire using a kindling in a backpack will not spam event tab.
  • Update so sounds start earlier for actions.
  • Removed low nutrition penalty.
  • Unloading catapults will now check if you’re able to carry the item you’re trying to unload.

160118 Guards and Reinforcement fix

  • Fix so guards can once again teleport into caves.
  • (EPIC) Fix so unlawful citizens cannot remove mine reinforcements.
  • Cave tiles that are reinforced (floors) now reduce the possibility of cave ins.
  • Fixed an issue where you could load artifacts in to a catapult.
  • Fix for invalid kingdoms on Chaos and HOTS kingdom on new players.
  • Players on Epic can no longer move corpses when there are enemies nearby.
  • Removed a warning from all players that had one since the majority of them were several years old.

160115 Mining fix

  • Fixed some issues with mining within deeds.
  • Moved the spawn point of Nathan to Spring Valleys for balancing.

160114 Mail fix

  • Fix for sending combined items not having the proper cost.


160111 Life Transfer fix

  • Removed Life Transfer effect from armors due to unintended behaviour.
  • Fix for floor, staircases and roof QL when just made.
  • Fix so can continue building floors using menu.
  • Removed “build staircase” option when no floor below is present.
  • Fix for planting sign cooldown, so it ignores own village.
  • Update so PLAN BUILDING is always available, and feedback is given when selected.

160107 Minor PvP fix

  • An issue with Unlock and Lockpick options on PvP servers fixed.
  • Enabled repair keybind to work on floors and bridge parts.
  • Fix so cannot continue on a planned or completed floor.

160105 Structure decay tweak and other fixes

  • Bug Fix: Moving items from bulk containers now checks the item size
  • Bug Fix: Trading settlement deed to a villager of the same settlement no longer checks village change timer.
  • Bug Fix: Rice wine can now get you drunk!
  • Added a warning at 5 minutes of sleep bonus inactivity.
  • Fix for harvest times.
  • Made marble round and rectangular tables able to be picked up, this is so they can be sold on merchants. Also did wood bedside table. This also means they can be planted.
  • Fix for loosing permissions on server reset after crossing servers.
  • Corrected capitalization for some titles.
  • Mycelium spreading fixes.
  • Fix so people cannot repair/improve buildings in deeds perimeters without deeds permission.
  • Mushrooms can be stored in Food Storage Bin now.
  • Fix for active player building decay rate.
  • Fix so merchants should remember which way they were facing on server restarts.
  • Removing damage for floors when Ritual of Sun is cast.
  • Removed decay of floor plans.
  • Removed the QL and Damage from examine of floor plans.
  • Fix so roof material is correct in messages.