Difference between revisions of "Wurm Server Release Notes 2016"
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+ | ==[http://www.wurmonline.com/2016/11/22/wurm-online-1-3-update-patch-notes-22nov16/ 161122] Wurm Online 1.3 update Patch Notes (22/NOV/16) == | ||
+ | |||
+ | *Miscellaneous Changes: | ||
+ | :*Gender specific sorcery spells can now be cast by both genders. | ||
+ | :*Surface mining success chance has been increased based on mining skill. | ||
+ | :*PvP: Remove max drain amount after x consecutive drains. | ||
+ | :*The item mailing limit of 10 times has been removed. | ||
+ | :*You can no longer send mail with enemies nearby. | ||
+ | :*Large magic chests can now be used when loaded. | ||
+ | :*Decorations on deed will not decay if the deed has 30+ days upkeep. | ||
+ | :*Damage reduction modifiers have been swapped for Chain and studded armours. | ||
+ | :*Favour sacrifice changes: | ||
+ | ::*Chopped food is a universal favor item for sacrificing at ql/20 favour. | ||
+ | ::*Favor given from alchemy items scale with the potency level of the item (ql / 33 * potency) | ||
+ | ::*Gods with a bonus for food (Fo, Tosiek, Paawheeler) will now receive higher favour from meals, based on quality and complexity. | ||
+ | ::*Nahjo priests will be able to change deities without losing faith by typing /transfer. | ||
+ | :*Battle Rank gain has been removed from missions, tower capping and HotA pillars. | ||
+ | :*Added additional checks for BL player gods to address alignment issues when changing gods. | ||
+ | :*Deed export view will now include perimeter tiles. | ||
+ | :*Shield skill now is faster and more dependent on damage blocked. Will also take quality into skill check rolls. | ||
+ | :*Snowballs! Collect snow during winter to throw at other players or to stock your larder to greatly reduce decay. | ||
+ | *Message board | ||
+ | :*The message board can be used to leave notices for your village or individual members | ||
+ | :*Any citizen can post a message to another citizen. | ||
+ | :*Only citizens with “manage items” permission may post notices for all villagers | ||
+ | :*Non villager functions will come in a later update | ||
+ | *Epic Adjustments | ||
+ | :*Epic: Mining and digging will now give body stamina skill gains. | ||
+ | :*Epic: improved Scenario point reward for slaying missions | ||
+ | :*Epic: Improved scenario end reward system. | ||
+ | :*Epic: Restrictions on dragon armour imping have been removed. Dragon armours are now improved with leather like Freedom servers. | ||
+ | *Valrei Mission Changes: | ||
+ | :*Mission Bugfix: Rift reward items have been removed from ritual missions. | ||
+ | :*Mission Bugfix: Possible fix for traitors losing the ‘traitor’ from their name. | ||
+ | :*Mission Bugfix: Domestic creatures should be removed from sacrifice missions. | ||
+ | :*Mission Bugfix: Sacrifice missions removed from enemy home servers. | ||
+ | :*Mission Bugfix: Some items removed from sacrifice item missions list. | ||
+ | ::*all gems | ||
+ | ::*white dotted flowers | ||
+ | ::*turtle shells | ||
+ | ::*turtle shields | ||
+ | :*Mission Bugfix: Various generic create missions have been more clearly defined. | ||
+ | :*Mission Bugfix: Some items removed from the create item missions list, including boats which never completed missions. | ||
+ | :*Mission Bugfix: Recalculated the number of items needed for sacrifice missions. Required amount of items should now be fewer. | ||
+ | :*Mission Bugfix: Valrei mission items will now float if they are spawned in water. | ||
+ | :*Mission Bugfix: Scenario karma rewards from kill missions will be given to a random attacker instead of the first in the list. | ||
+ | *Bug Fixes: | ||
+ | :*Bugfix: Fixed nutrition percentages gained from eating, no nutrition lost on first bite when eating at low food. | ||
+ | :*Bugfix: Fixed timing of error message when trying to improve a wooden shingle roof with an underweight plank. | ||
+ | :*Bugfix: There is now a small chance that a bred horse will have a single name. | ||
+ | :*Bugfix: Fixed so that combined thatch and grass will only use up one unit when planted. | ||
+ | :*Bugfix: Fixed an error when trying to drag liquid from a fountain into a smaller container in inventory. | ||
+ | :*Bugfix: Only show “someone” on examined planted items when original planter no longer exists. | ||
+ | :*Bugfix: Shaker Orb now properly checks cave layer. | ||
+ | :*Bugfix: Incorrect steal option will no longer appear on planted banners on Freedom. | ||
+ | *Cooking changes | ||
+ | Thanks to the special efforts of Pandalet we have an awesome handy guide for those who wish to read up on what to do or how things work, check it out here.*( | ||
+ | *General | ||
+ | :*Standard meals can still be made, however junk items such as nails are not used as an ingredient and if present in a container, they will stop the food item being made. | ||
+ | :*Meats now have a material, e.g. Meat, Dragon and Meat, Game. As you can see it does not use the animal type, but a category as we have so many animal types. Some of the categories are: (there are 16 total) | ||
+ | ::*Dragon | ||
+ | ::*Game | ||
+ | ::*Human | ||
+ | ::*Humanoid | ||
+ | ::*Snake | ||
+ | :*Meat and fillets can now be put in FSB and Crates. | ||
+ | :*Fish and fillets can now be put in FSB and Crates. | ||
+ | :*Existing Zombified milk will lose its zombie status. New zombie milk should be fine. | ||
+ | :*You will be able to seal some containers so long as they only have one liquid in them, this will stop the liquids decay. | ||
+ | ::*Small and Large Amphora | ||
+ | ::*Pottery Jar | ||
+ | ::*Pottery Flask | ||
+ | ::*Water Skin | ||
+ | ::*Small Barrel | ||
+ | ::*Wine Barrel (sealed with a peg) | ||
+ | :*Cooking will now be from recipes, this does not mean that you cannot continue cooking like you used to though, although some recipes will have changed. | ||
+ | :*A personal cookbook is now available which has the recipes that you know about in. | ||
+ | :*Hens' eggs can now be found when foraging on grass tiles. And you will be able to put them in FSB, but that makes them infertile. The egg count on a server will be only the fertile ones. | ||
+ | :*Old containers and tools – now with more use. | ||
+ | ::*Sauce pan – had to change size of this, but that means some recipes need a new one which is larger. | ||
+ | ::*Pottery bowl – can now be used to hold liquids as well, a lot of recipes use this. | ||
+ | ::*Hand – used to make some mixes, and other things. Note if a recipe says a hand must be used, actually any active item will work. | ||
+ | ::*Fork – how else were you going to mix some stuff! | ||
+ | ::*Knife – used a lot in food preparation. | ||
+ | ::*Spoon – An alternative way to mix things (so same ingredients can be used in multiple recipes. Also can be used to scoop. | ||
+ | ::*Press – can be used to squash something. | ||
+ | ::*Branch – branching out, could be used as a spit … | ||
+ | :*New containers and tools | ||
+ | ::*Stoneware. – used to make things like breads, biscuits etc | ||
+ | ::*Cake tin – used to make cakes | ||
+ | ::*Pie dish – used to make pies and tarts | ||
+ | ::*Roasting dish – used to roast food. | ||
+ | ::*Plate – used to make salads and sandwiches on. | ||
+ | ::*Mortar+Pestle – used to grind small things (e.g. spices) | ||
+ | ::*Measuring Jug – used to get a specific amount of liquid, its volume can be adjusted (volume is same as weight for this). | ||
+ | ::*Still – used for distilling. | ||
+ | ::*Larder – used to reduce decay of food items in it, so long as it has ice. | ||
+ | :*New crops | ||
+ | ::*Carrots | ||
+ | ::*Cabbage | ||
+ | ::*Tomatos | ||
+ | ::*Sugar Beet | ||
+ | ::*Lettuce | ||
+ | ::*Peas | ||
+ | ::*Cucumbers | ||
+ | ::*New Bush | ||
+ | ::*Hazelnut bush – now you know where the hazelnuts come from. | ||
+ | :*New Tree | ||
+ | ::*Orange Tree – because it seemed like a good idea. | ||
+ | :*Spices | ||
+ | ::*All can be planted in a planter, except Nutmeg. | ||
+ | ::*Cumin | ||
+ | ::*Ginger | ||
+ | ::*Nutmeg. | ||
+ | ::*Paprika | ||
+ | ::*Turmeric | ||
+ | :*New Herbs | ||
+ | :*all Herbs can be planted in a planter. | ||
+ | ::*Fennel | ||
+ | ::*Mint | ||
+ | :*New items that are only found by forage / botanize. | ||
+ | :*Note all above spices and herbs and the new vegs can be found this way as well) | ||
+ | ::*Cocoa bean | ||
+ | ::*Nutmeg (note this is a spice but cannot be planted in a planter) | ||
+ | ::*Raspberries | ||
+ | ::*Hazelnut sprout. | ||
+ | ::*Orange sprout. | ||
+ | :*Rocksalt | ||
+ | ::*Rock tiles that would of produced salt when mining will now be shown as Rocksalt veins (this may take a day or two to show), but have a limited life (e.g. you get 45-50 rocksalt from one). | ||
+ | ::*The Rocksalt can then be ground into salt using a grindstone. You can get more than one salt from each Rocksalt depending on your milling skill. | ||
+ | ::*Veins that had salt in, will be unaffected, e.g.you will still be able to get the random salt when mining them.. | ||
+ | :*Trellis | ||
+ | ::*A new trellis has been added for hops. | ||
+ | ::*Trellis can now be harvested when their produce is in season (except ivy ones which don’t have a season). | ||
+ | ::*To help plant your trellis in nice straight lines, you can plant them using a wall, fence or tile border. And have three options, on left, center and on right. | ||
+ | ::*There is a limit of 4 planted trellis per tile. Any extras that are currently planted on same tile will become unplanted. | ||
+ | ::*A trellis must be planted to be able to be harvested. | ||
+ | :*Flowers | ||
+ | ::*Flowers can now be used in some recipes and rose petals, oleander, lavender and camellia. | ||
+ | :*Milking | ||
+ | ::*Milking is now a multi-step process, e.g. the more skill you have the more milk you can get, but does also depend on the creature’s age. | ||
+ | :*Harvesting | ||
+ | ::*Harvesting fruit from trees and bushes are now also a multi-step process, again depends on your skill and the tree / bush age as to the maximum harvested. Also the result QL is now closer to your skill level (at higher levels). | ||
+ | ::*Harvesting trellis is very similar, but uses your skill and the QL of the trellis. | ||
+ | ::*Harvesting fields will also use this way to calculate the QL of the yield. | ||
+ | The goodness of food | ||
+ | ::*Each meal made will have a bonus attached to it, so the same type of ingredients making the same meal (in same type of cooker and same type of container) will end up with this same bonus. | ||
+ | ::*This bonus will give a timed affinity to a skill, the skill can be different per player, e.g. fish and chips may give a temp weaponsmithing affinity to Joe, but to Tom it gives carpentry, (also may not give it to any skill). | ||
+ | ::*Nutrition has not been changed. | ||
+ | :*Bees | ||
+ | ::*Wild bee hives will appear in spring at random locations and they will vanish at the end of the year (in winter). Note they will be in different locations each year. | ||
+ | ::*As time passes honey will be made in hives together with bees wax, the amount will depend on nearby flowers, fields and trees. | ||
+ | ::*Each wild hive will start with one queen bee, this may increase by one every wurm month, to a maximum of two, so long as the hive has over a certain amount of honey in it. When there is two queen ::*bees if there is a domestic hive nearby it may migrate to it. | ||
+ | ::*A single queen may migrate to a nearby domestic hive if it is a better ql. | ||
+ | ::*Domestic hives will be loadable. Even with a queen in it. So you can move it to somewhere, e.g. your own deed. Watch out as bees sting! | ||
+ | ::*Bees in hives in a vehicle still need food, so if no honey of sugar they may die if there for a long time. | ||
+ | ::*Domestic hives that had a queen in it, will go dormant over the winter period and will become active again in spring. But it is possible for the queen to die over winter if no honey is left in the hive (Note can put sugar in hive to keep the queen alive. | ||
+ | ::*Honey (and beeswax) can be collectable from hives.. But you may need a bee smoker.. So bees do not sting you, note that this bee smoker is useful at other times, like if you want to chop down a tree that has a hive, or load/unload a domestic hive which has a queen in it. | ||
+ | :*Recipes | ||
+ | ::*Instead of examining a food container to see what it will make, you now can use Lore, to see what it will make or to get hints on what ingredient you could add into the container to be able to make something. | ||
+ | ::*Some more specialised recipes will call for a meat of a specific category, or a specific fish, but most will use any meat or any fish or even any veg. | ||
+ | ::*Most new recipes only require one of each item, main exception is making sandwiches which normally requires 2 slices of bread. | ||
+ | ::*Some recipes are an intermediate step, or some sauce which is used later e.g. there is cake mix and white sauce. | ||
+ | ::*Lots of new food category types e.g. | ||
+ | :::*Biscuits | ||
+ | :::*Cookies | ||
+ | :::*Curry | ||
+ | :::*Pie | ||
+ | :::*Pizza | ||
+ | :::*Salads | ||
+ | :::*Scones | ||
+ | :::*Tarts | ||
+ | ::*And some of your old favorites like. | ||
+ | :::*Cakes | ||
+ | :::*Meal | ||
+ | :::*Sandwiches | ||
+ | :::*Tea | ||
+ | :::*Wine | ||
+ | ::*And there are some new drinks which will need distilling, e.g. different spirits. | ||
+ | ::*Note you will need to experiment to find their recipes, but do note some items need a mix before adding other items, e.g. you will now need a cake mix to make cakes. | ||
+ | ::*Some ingredients will only be found doing forage/botanize actions, whilst others, once found, they may be able to be planted as a crop or even in a planter (e.g. most spices and herbs can be planted in a planter). | ||
+ | ::*Fresh is an attribute of an item when just found from foraging or picking, if you put it in a FSB it loses that attribute. | ||
+ | ::*Some recipes are nameable this means that whoever is the first to make the item for that recipe, will have their name added to the front of that recipe name, e.g. if Pifa was first to make a meat curry (assuming that was nameable) then it would show to everyone, when they discover it, as “Pifa’s meat curry”. | ||
+ | ::*These recipes can be named on each server. E.g. the same recipe can be name by multiple people so long as different servers. | ||
+ | ::*Note only one recipe can be named per person. | ||
+ | ::*Some recipes are pre-named. | ||
+ | ::*Some recipes may only be makeable once you have that recipe in your cookbook, these recipes are only available from killing certain creatures. | ||
+ | ::*Recipes can be inscribed onto papryus (or paper), to do this you need to be looking at the recipe in your cookbook, and then use the reed pen on a blank papryus (or paper). | ||
+ | ::*You can then mail these or trade them to others, where they can add it to their cookbook, if they don’t know it, by either reading the recipe and selecting to add to their cookbook or activate it and r-click on the cookbook menu option. | ||
+ | ::*Some old items are still make the old way, e.g. sandwiches, those are now called endurance sandwiches, and will not give any CCFP or timed affinity. These can still be used for the climbing as you may take a bite from them even when full. | ||
+ | :*Planter | ||
+ | ::*Items can be planted in a planter, e.g. a herb or a spice (not all spices). | ||
+ | ::*The planted item will start growing. | ||
+ | ::*After a while it will be available to be harvested. | ||
+ | ::*Harvesting will be available daily. | ||
+ | ::*Each time you harvest it will prolong its life | ||
+ | ::*Eventually it will get too woody to be harvested, then it is time to start afresh. | ||
+ | :*Lore | ||
+ | ::*Using Lore on a container, will let you know what could be made | ||
+ | ::*If the contents match a known recipe (known by you that is). You would get a message like: | ||
+ | :::*“The Ingredients in the frying pan would make an omelette when cooked.” | ||
+ | ::*If the contents match an unknown recipe. Message would be like: | ||
+ | :::*“You think this may well work when cooked” | ||
+ | ::*If the ingredients would make any recipe but has an incorrect amount of a liquid then you would get something like: | ||
+ | :::*“The ingredients in the saucepan would make tea when cooked, but…there is too much water, try between 300g and 400g.” | ||
+ | :*Partial Matches | ||
+ | ::*It performs checks in this order | ||
+ | ::*Unknown recipe that is not nameable. | ||
+ | ::*Unknown recipe that is nameable. | ||
+ | ::*Known recipe that is not nameable. | ||
+ | ::*Known recipe this is nameable. | ||
+ | ::*If the contents form part of any recipe, it will give a hint as to what to add to make that recipe. E.g. “have you tried adding a chopped onion?”. | ||
+ | ::*Note the recipe is picked at random from a list of possible recipes and so is the shown ingredient. | ||
+ | :*Cookbook | ||
+ | ::*Every person has a cookbook, where your known recipes are shown. | ||
+ | ::*The cookbook is client-side, and this means it is more responsive (and dynamic). | ||
+ | ::*The recipe list is shown at start and each recipe is coloured depending on; | ||
+ | :::*If it is a favourite (shown in goldenrod) | ||
+ | :::*If it is globally known (shown in green) | ||
+ | :::*Rarity colour (if applicable). | ||
+ | :::*If known by you (shown in white) | ||
+ | :::*And If unknown it will be in red. This is shown when the recipe is a requirement for a known recipe. | ||
+ | ::*When you expand a recipe you see what is needed to make it, You can drill down if an ingredient matches a known recipe. Note it is possible that an ingredient that is a result of another recipe not to be shown as a container, this is because there is not an exact match. E.g. wort, used in making beer, can be made from several different recipes and it is then used to make further recipes, But the final recipe just says it needs unfermented beer, not the actual recipe. | ||
+ | ::*Right-click menu options | ||
+ | :::*You can set any recipe as favourite. | ||
+ | :::*You can add a note to any recipe. | ||
+ | :::*You can mark a recipe to be written to paper (only one can be written at any time, and will be reset if you relog) | ||
+ | :::*Once you have marked a recipe to be written, you then need use the right-click menu option on the paper/papryus with an active filled pen. | ||
+ | :::*You can search the recipes by their name (similar to how crafting recipes works), or by any notes | ||
+ | :::*You can also filter the list to just show favourite recipes. | ||
+ | :*Nutrition | ||
+ | ::*The existing nutrition system has been augmented by the calories/carbs/fats/proteins system (CCFP). | ||
+ | ::*Every edible item has a set of CCFP values. These are combined when creating a result item to give the result item CCFP values of its own. When eating something, the CCFP values increase the player’s CCFP ::*bars, with the amount of increase being based on the amount of food consumed (where the maximum amount of food a player can consume is determined by current food bar value). | ||
+ | ::*The elements of CCFP affect the player as follows: | ||
+ | :::*Calories – high bar reduces stamina drain | ||
+ | :::*Carbs – high bar reduces water usage | ||
+ | :::*Fats – high bar increases favour regeneration also used to reduce sleep bar drain. | ||
+ | :::*Proteins – high bar reduces food usage | ||
+ | ::*When a player’s food bar is full, no further food may be eaten: | ||
+ | :::*Exception is that an endurance sandwich can always be eaten. | ||
+ | :::*A second exception is sleep powder. | ||
+ | ::*Similarly, when a player’s water (thirst) bar is full, no further drinks may be drunk. | ||
+ | :*Temporary affinities | ||
+ | ::*When a player consumes a prepared food, they will be granted a temporary affinity. This gives a 10% bonus to skill gain in a specific skill for a short period. | ||
+ | ::*The duration of the temporary affinity is set by how much of a food item is consumed – the more that is eaten, the longer the temporary affinity will last. | ||
+ | *Runes | ||
+ | :*Runes can be created from the resources left behind from rifts, rift crystals, rift stones, and rift wood. Most of these runes can be attached to another item to give that item a bonus, while others can be used one time to activate their effect. | ||
+ | :*Crafting together a piece of these resources and a lump of metal will give the option of 5 runes: | ||
+ | ::*Fo | ||
+ | ::*Magranon | ||
+ | ::*Vyn | ||
+ | ::*Libila | ||
+ | ::*Jackal. | ||
+ | :*Crafting runes will use one of three skills depending on the rift resource used: | ||
+ | ::*Fine Carpentry for rift wood. | ||
+ | ::*Jewelrysmithing for rift crystal. | ||
+ | ::*Stonecutting for rift stone. | ||
+ | :*The combination of metal type and god type will determine the effect of a rune, while the rift resource used will determine what the resulting rune can be attached to or used on. | ||
+ | :*Barring some exclusions, the following material types are used on their corresponding group: | ||
+ | ::*runes made from rift wood can be used on wooden items. | ||
+ | ::*Runes made from rift crystal can be used on metal items | ||
+ | ::*Runes made from rift stone can be used on stone, pottery, cloth and leather items. | ||
+ | :*There are a total of 65 different rune effects available, via the 13 different metals and 5 possible god types available. | ||
==[http://www.wurmonline.com/2016/10/13/patch-notes-13oct16/ 161013] Patch Notes 13/October/16 == | ==[http://www.wurmonline.com/2016/10/13/patch-notes-13oct16/ 161013] Patch Notes 13/October/16 == |
Revision as of 03:16, 9 January 2017
Main / Wurm Server Release Notes 2016
Release notes by year:
2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004
2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004
Contents
- 1 161122 Wurm Online 1.3 update Patch Notes (22/NOV/16)
- 2 161013 Patch Notes 13/October/16
- 3 161006 Patch Notes 06/October/16
- 4 160913 Patch Notes 13/September/16
- 5 160908 Patch Notes 08/September/16
- 6 160816 Patch Notes 16/August/16
- 7 160722 Patch Notes 22/July/16
- 8 160721 Patch Notes 21/July/16
- 9 160714 Patch Notes 14/July/16
- 10 160704 Patch Notes 04/July/16
- 11 160630 Patch Notes 30/June/16
- 12 160622 Patch Notes 22/June/16
- 13 160617 Patch Notes 17/June/16
- 14 160607 Patch Notes 07/June/16
- 15 160602 Patch Notes 02/June/16
- 16 040516 Patch Notes 04/May/16
- 17 160427 Patch Notes 27/Apr/16
- 18 160421 Patch Notes 21/Apr/16
- 19 160414 Patch Notes 14/Apr/16
- 20 160407 Patch Notes 07/Apr/16
- 21 160331 Patch Notes 31/Mar/16
- 22 160324 Patch Notes 24/Mar/16
- 23 160316 Patch Notes 16/Mar/16
- 24 160311 Patch Notes 11/Mar/16
- 25 160310 Patch Notes 10/Mar/16
- 26 160307 Patch Notes 7/Mar/16
- 27 160302 Kingdom changes
- 28 160229 Transmutation Liquids live
- 29 160218 Fixes and Loot planted stuff
- 30 160216 Item movement/Loading changes. Fix for Team and Village invitations
- 31 160211 Permissions, Magical Walls, Fires, Sounds, and Fog Spiders
- 32 160201 Movement code updated successfully
- 33 160129 Movement progressing and other stuff
- 34 160128 Sleep Bonus
- 35 160127 Movement changes
- 36 160118 Guards and Reinforcement fix
- 37 160115 Mining fix
- 38 160114 Mail fix
- 39 160111 Life Transfer fix
- 40 160107 Minor PvP fix
- 41 160105 Structure decay tweak and other fixes
161122 Wurm Online 1.3 update Patch Notes (22/NOV/16)
- Miscellaneous Changes:
- Gender specific sorcery spells can now be cast by both genders.
- Surface mining success chance has been increased based on mining skill.
- PvP: Remove max drain amount after x consecutive drains.
- The item mailing limit of 10 times has been removed.
- You can no longer send mail with enemies nearby.
- Large magic chests can now be used when loaded.
- Decorations on deed will not decay if the deed has 30+ days upkeep.
- Damage reduction modifiers have been swapped for Chain and studded armours.
- Favour sacrifice changes:
- Chopped food is a universal favor item for sacrificing at ql/20 favour.
- Favor given from alchemy items scale with the potency level of the item (ql / 33 * potency)
- Gods with a bonus for food (Fo, Tosiek, Paawheeler) will now receive higher favour from meals, based on quality and complexity.
- Nahjo priests will be able to change deities without losing faith by typing /transfer.
- Battle Rank gain has been removed from missions, tower capping and HotA pillars.
- Added additional checks for BL player gods to address alignment issues when changing gods.
- Deed export view will now include perimeter tiles.
- Shield skill now is faster and more dependent on damage blocked. Will also take quality into skill check rolls.
- Snowballs! Collect snow during winter to throw at other players or to stock your larder to greatly reduce decay.
- Message board
- The message board can be used to leave notices for your village or individual members
- Any citizen can post a message to another citizen.
- Only citizens with “manage items” permission may post notices for all villagers
- Non villager functions will come in a later update
- Epic Adjustments
- Epic: Mining and digging will now give body stamina skill gains.
- Epic: improved Scenario point reward for slaying missions
- Epic: Improved scenario end reward system.
- Epic: Restrictions on dragon armour imping have been removed. Dragon armours are now improved with leather like Freedom servers.
- Valrei Mission Changes:
- Mission Bugfix: Rift reward items have been removed from ritual missions.
- Mission Bugfix: Possible fix for traitors losing the ‘traitor’ from their name.
- Mission Bugfix: Domestic creatures should be removed from sacrifice missions.
- Mission Bugfix: Sacrifice missions removed from enemy home servers.
- Mission Bugfix: Some items removed from sacrifice item missions list.
- all gems
- white dotted flowers
- turtle shells
- turtle shields
- Mission Bugfix: Various generic create missions have been more clearly defined.
- Mission Bugfix: Some items removed from the create item missions list, including boats which never completed missions.
- Mission Bugfix: Recalculated the number of items needed for sacrifice missions. Required amount of items should now be fewer.
- Mission Bugfix: Valrei mission items will now float if they are spawned in water.
- Mission Bugfix: Scenario karma rewards from kill missions will be given to a random attacker instead of the first in the list.
- Bug Fixes:
- Bugfix: Fixed nutrition percentages gained from eating, no nutrition lost on first bite when eating at low food.
- Bugfix: Fixed timing of error message when trying to improve a wooden shingle roof with an underweight plank.
- Bugfix: There is now a small chance that a bred horse will have a single name.
- Bugfix: Fixed so that combined thatch and grass will only use up one unit when planted.
- Bugfix: Fixed an error when trying to drag liquid from a fountain into a smaller container in inventory.
- Bugfix: Only show “someone” on examined planted items when original planter no longer exists.
- Bugfix: Shaker Orb now properly checks cave layer.
- Bugfix: Incorrect steal option will no longer appear on planted banners on Freedom.
- Cooking changes
Thanks to the special efforts of Pandalet we have an awesome handy guide for those who wish to read up on what to do or how things work, check it out here.*(
- General
- Standard meals can still be made, however junk items such as nails are not used as an ingredient and if present in a container, they will stop the food item being made.
- Meats now have a material, e.g. Meat, Dragon and Meat, Game. As you can see it does not use the animal type, but a category as we have so many animal types. Some of the categories are: (there are 16 total)
- Dragon
- Game
- Human
- Humanoid
- Snake
- Meat and fillets can now be put in FSB and Crates.
- Fish and fillets can now be put in FSB and Crates.
- Existing Zombified milk will lose its zombie status. New zombie milk should be fine.
- You will be able to seal some containers so long as they only have one liquid in them, this will stop the liquids decay.
- Small and Large Amphora
- Pottery Jar
- Pottery Flask
- Water Skin
- Small Barrel
- Wine Barrel (sealed with a peg)
- Cooking will now be from recipes, this does not mean that you cannot continue cooking like you used to though, although some recipes will have changed.
- A personal cookbook is now available which has the recipes that you know about in.
- Hens' eggs can now be found when foraging on grass tiles. And you will be able to put them in FSB, but that makes them infertile. The egg count on a server will be only the fertile ones.
- Old containers and tools – now with more use.
- Sauce pan – had to change size of this, but that means some recipes need a new one which is larger.
- Pottery bowl – can now be used to hold liquids as well, a lot of recipes use this.
- Hand – used to make some mixes, and other things. Note if a recipe says a hand must be used, actually any active item will work.
- Fork – how else were you going to mix some stuff!
- Knife – used a lot in food preparation.
- Spoon – An alternative way to mix things (so same ingredients can be used in multiple recipes. Also can be used to scoop.
- Press – can be used to squash something.
- Branch – branching out, could be used as a spit …
- New containers and tools
- Stoneware. – used to make things like breads, biscuits etc
- Cake tin – used to make cakes
- Pie dish – used to make pies and tarts
- Roasting dish – used to roast food.
- Plate – used to make salads and sandwiches on.
- Mortar+Pestle – used to grind small things (e.g. spices)
- Measuring Jug – used to get a specific amount of liquid, its volume can be adjusted (volume is same as weight for this).
- Still – used for distilling.
- Larder – used to reduce decay of food items in it, so long as it has ice.
- New crops
- Carrots
- Cabbage
- Tomatos
- Sugar Beet
- Lettuce
- Peas
- Cucumbers
- New Bush
- Hazelnut bush – now you know where the hazelnuts come from.
- New Tree
- Orange Tree – because it seemed like a good idea.
- Spices
- All can be planted in a planter, except Nutmeg.
- Cumin
- Ginger
- Nutmeg.
- Paprika
- Turmeric
- New Herbs
- all Herbs can be planted in a planter.
- Fennel
- Mint
- New items that are only found by forage / botanize.
- Note all above spices and herbs and the new vegs can be found this way as well)
- Cocoa bean
- Nutmeg (note this is a spice but cannot be planted in a planter)
- Raspberries
- Hazelnut sprout.
- Orange sprout.
- Rocksalt
- Rock tiles that would of produced salt when mining will now be shown as Rocksalt veins (this may take a day or two to show), but have a limited life (e.g. you get 45-50 rocksalt from one).
- The Rocksalt can then be ground into salt using a grindstone. You can get more than one salt from each Rocksalt depending on your milling skill.
- Veins that had salt in, will be unaffected, e.g.you will still be able to get the random salt when mining them..
- Trellis
- A new trellis has been added for hops.
- Trellis can now be harvested when their produce is in season (except ivy ones which don’t have a season).
- To help plant your trellis in nice straight lines, you can plant them using a wall, fence or tile border. And have three options, on left, center and on right.
- There is a limit of 4 planted trellis per tile. Any extras that are currently planted on same tile will become unplanted.
- A trellis must be planted to be able to be harvested.
- Flowers
- Flowers can now be used in some recipes and rose petals, oleander, lavender and camellia.
- Milking
- Milking is now a multi-step process, e.g. the more skill you have the more milk you can get, but does also depend on the creature’s age.
- Harvesting
- Harvesting fruit from trees and bushes are now also a multi-step process, again depends on your skill and the tree / bush age as to the maximum harvested. Also the result QL is now closer to your skill level (at higher levels).
- Harvesting trellis is very similar, but uses your skill and the QL of the trellis.
- Harvesting fields will also use this way to calculate the QL of the yield.
The goodness of food
- Each meal made will have a bonus attached to it, so the same type of ingredients making the same meal (in same type of cooker and same type of container) will end up with this same bonus.
- This bonus will give a timed affinity to a skill, the skill can be different per player, e.g. fish and chips may give a temp weaponsmithing affinity to Joe, but to Tom it gives carpentry, (also may not give it to any skill).
- Nutrition has not been changed.
- Bees
- Wild bee hives will appear in spring at random locations and they will vanish at the end of the year (in winter). Note they will be in different locations each year.
- As time passes honey will be made in hives together with bees wax, the amount will depend on nearby flowers, fields and trees.
- Each wild hive will start with one queen bee, this may increase by one every wurm month, to a maximum of two, so long as the hive has over a certain amount of honey in it. When there is two queen ::*bees if there is a domestic hive nearby it may migrate to it.
- A single queen may migrate to a nearby domestic hive if it is a better ql.
- Domestic hives will be loadable. Even with a queen in it. So you can move it to somewhere, e.g. your own deed. Watch out as bees sting!
- Bees in hives in a vehicle still need food, so if no honey of sugar they may die if there for a long time.
- Domestic hives that had a queen in it, will go dormant over the winter period and will become active again in spring. But it is possible for the queen to die over winter if no honey is left in the hive (Note can put sugar in hive to keep the queen alive.
- Honey (and beeswax) can be collectable from hives.. But you may need a bee smoker.. So bees do not sting you, note that this bee smoker is useful at other times, like if you want to chop down a tree that has a hive, or load/unload a domestic hive which has a queen in it.
- Recipes
- Instead of examining a food container to see what it will make, you now can use Lore, to see what it will make or to get hints on what ingredient you could add into the container to be able to make something.
- Some more specialised recipes will call for a meat of a specific category, or a specific fish, but most will use any meat or any fish or even any veg.
- Most new recipes only require one of each item, main exception is making sandwiches which normally requires 2 slices of bread.
- Some recipes are an intermediate step, or some sauce which is used later e.g. there is cake mix and white sauce.
- Lots of new food category types e.g.
- Biscuits
- Cookies
- Curry
- Pie
- Pizza
- Salads
- Scones
- Tarts
- And some of your old favorites like.
- Cakes
- Meal
- Sandwiches
- Tea
- Wine
- And there are some new drinks which will need distilling, e.g. different spirits.
- Note you will need to experiment to find their recipes, but do note some items need a mix before adding other items, e.g. you will now need a cake mix to make cakes.
- Some ingredients will only be found doing forage/botanize actions, whilst others, once found, they may be able to be planted as a crop or even in a planter (e.g. most spices and herbs can be planted in a planter).
- Fresh is an attribute of an item when just found from foraging or picking, if you put it in a FSB it loses that attribute.
- Some recipes are nameable this means that whoever is the first to make the item for that recipe, will have their name added to the front of that recipe name, e.g. if Pifa was first to make a meat curry (assuming that was nameable) then it would show to everyone, when they discover it, as “Pifa’s meat curry”.
- These recipes can be named on each server. E.g. the same recipe can be name by multiple people so long as different servers.
- Note only one recipe can be named per person.
- Some recipes are pre-named.
- Some recipes may only be makeable once you have that recipe in your cookbook, these recipes are only available from killing certain creatures.
- Recipes can be inscribed onto papryus (or paper), to do this you need to be looking at the recipe in your cookbook, and then use the reed pen on a blank papryus (or paper).
- You can then mail these or trade them to others, where they can add it to their cookbook, if they don’t know it, by either reading the recipe and selecting to add to their cookbook or activate it and r-click on the cookbook menu option.
- Some old items are still make the old way, e.g. sandwiches, those are now called endurance sandwiches, and will not give any CCFP or timed affinity. These can still be used for the climbing as you may take a bite from them even when full.
- Planter
- Items can be planted in a planter, e.g. a herb or a spice (not all spices).
- The planted item will start growing.
- After a while it will be available to be harvested.
- Harvesting will be available daily.
- Each time you harvest it will prolong its life
- Eventually it will get too woody to be harvested, then it is time to start afresh.
- Lore
- Using Lore on a container, will let you know what could be made
- If the contents match a known recipe (known by you that is). You would get a message like:
- “The Ingredients in the frying pan would make an omelette when cooked.”
- If the contents match an unknown recipe. Message would be like:
- “You think this may well work when cooked”
- If the ingredients would make any recipe but has an incorrect amount of a liquid then you would get something like:
- “The ingredients in the saucepan would make tea when cooked, but…there is too much water, try between 300g and 400g.”
- Partial Matches
- It performs checks in this order
- Unknown recipe that is not nameable.
- Unknown recipe that is nameable.
- Known recipe that is not nameable.
- Known recipe this is nameable.
- If the contents form part of any recipe, it will give a hint as to what to add to make that recipe. E.g. “have you tried adding a chopped onion?”.
- Note the recipe is picked at random from a list of possible recipes and so is the shown ingredient.
- Cookbook
- Every person has a cookbook, where your known recipes are shown.
- The cookbook is client-side, and this means it is more responsive (and dynamic).
- The recipe list is shown at start and each recipe is coloured depending on;
- If it is a favourite (shown in goldenrod)
- If it is globally known (shown in green)
- Rarity colour (if applicable).
- If known by you (shown in white)
- And If unknown it will be in red. This is shown when the recipe is a requirement for a known recipe.
- When you expand a recipe you see what is needed to make it, You can drill down if an ingredient matches a known recipe. Note it is possible that an ingredient that is a result of another recipe not to be shown as a container, this is because there is not an exact match. E.g. wort, used in making beer, can be made from several different recipes and it is then used to make further recipes, But the final recipe just says it needs unfermented beer, not the actual recipe.
- Right-click menu options
- You can set any recipe as favourite.
- You can add a note to any recipe.
- You can mark a recipe to be written to paper (only one can be written at any time, and will be reset if you relog)
- Once you have marked a recipe to be written, you then need use the right-click menu option on the paper/papryus with an active filled pen.
- You can search the recipes by their name (similar to how crafting recipes works), or by any notes
- You can also filter the list to just show favourite recipes.
- Nutrition
- The existing nutrition system has been augmented by the calories/carbs/fats/proteins system (CCFP).
- Every edible item has a set of CCFP values. These are combined when creating a result item to give the result item CCFP values of its own. When eating something, the CCFP values increase the player’s CCFP ::*bars, with the amount of increase being based on the amount of food consumed (where the maximum amount of food a player can consume is determined by current food bar value).
- The elements of CCFP affect the player as follows:
- Calories – high bar reduces stamina drain
- Carbs – high bar reduces water usage
- Fats – high bar increases favour regeneration also used to reduce sleep bar drain.
- Proteins – high bar reduces food usage
- When a player’s food bar is full, no further food may be eaten:
- Exception is that an endurance sandwich can always be eaten.
- A second exception is sleep powder.
- Similarly, when a player’s water (thirst) bar is full, no further drinks may be drunk.
- Temporary affinities
- When a player consumes a prepared food, they will be granted a temporary affinity. This gives a 10% bonus to skill gain in a specific skill for a short period.
- The duration of the temporary affinity is set by how much of a food item is consumed – the more that is eaten, the longer the temporary affinity will last.
- Runes
- Runes can be created from the resources left behind from rifts, rift crystals, rift stones, and rift wood. Most of these runes can be attached to another item to give that item a bonus, while others can be used one time to activate their effect.
- Crafting together a piece of these resources and a lump of metal will give the option of 5 runes:
- Fo
- Magranon
- Vyn
- Libila
- Jackal.
- Crafting runes will use one of three skills depending on the rift resource used:
- Fine Carpentry for rift wood.
- Jewelrysmithing for rift crystal.
- Stonecutting for rift stone.
- The combination of metal type and god type will determine the effect of a rune, while the rift resource used will determine what the resulting rune can be attached to or used on.
- Barring some exclusions, the following material types are used on their corresponding group:
- runes made from rift wood can be used on wooden items.
- Runes made from rift crystal can be used on metal items
- Runes made from rift stone can be used on stone, pottery, cloth and leather items.
- There are a total of 65 different rune effects available, via the 13 different metals and 5 possible god types available.
161013 Patch Notes 13/October/16
- Added additional checks to prevent unattended combat skill gain. Skill gain will now stop after a period of time with a cooldown per animal.
- Added additional checks for BL player gods to address alignment issues when changing gods.
- Zombie infestation can no longer be cast on PvE servers.
- Bugfix: Removed “add to crafting window” option on trebuchet.
- Bugfix: Disabled battle camp and dueling ring push/pull actions which had no effect.
- Bugfix: Can now repair a boat while commanding it.
- Bugfix: Aiming ability is now recalculated correctly after switching weapons in combat.
- Bugfix: Corrected characteristic skills showing as 20 instead of 30 for characters that have lost premium.
- Bugfix: Corrected several text grammar and spacing mistakes.
- Bugfix: Planting flowers will no longer use all flowers if queued on a single tile.
161006 Patch Notes 06/October/16
- Added title for 100 Chain Armour Smithing.
- Scaled down damage done to armor from arrows.
- Equip timers have been removed from combat until a better PvE solution has been found.
- Reversed the stop leading priority fix so that you can again lead, breed, stop leading.
- Bugfix: Fixed bug which did not prevent traders from being placed underground.
- Bugfix: Fixed an uncommon bug which resulted in skill loss when destroying a building wall due to a conflict of deed and building permissions.
- Bugfix: Fixed a bug which allowed a mayor of one village become a citizen of another via the /recruit method.
- Bugfix: Logs from chopping rift trees now display the proper wood type in a pile.
- Bugfix: Fix so that anti-looting with enemies in local checks above and below ground.
- Bugfix: Converting to Libila while in a HoTS PMK will not also convert you to HoTS.
- Bugfix: Fix to allow converting to a player god as a HoTS template PMK.
- Bugfix: Tweaked the build distance for walls and fences.
- Bugfix: A better fix for being able to stop leading a hell horse if it attacks without affecting the lead, breed, stop leading queue priority which suffered with the first fix.
- Bugfix: Fixed a bug that would not allow you to continue building floors, roofs and stairs in the crafting window for buildings on deed.
- Bugfix: Fixed a bug where some items which were not lockable displayed the attach lock option while being held in inventory.
- Bugfix: Addressed potential causes of items giving the ‘cannot used while banked’ message. Improved tracking of banked items to help with further diagnosis if necessary. If you wind up with an item giving that error message please log a support ticket ingame.
160913 Patch Notes 13/September/16
- The total amount of hide from dragon hatchling kills prior to being distributed has been doubled.
- Marble planters can now be planted.
- Bugfix: You can now successfully repair an unfinished torch without a 54 minute timer.
- Bugfix: Fix for stun not applying/clearing properly and the imbalanced message.
- Bugfix: Fix for bashing a fence outside a mine from inside.
- Bugfix: Corrected stun resistance icon and message, replacing “You are resistant to something undefined.”
- Bugfix: Fixed the issue where gathering rift resources ignored the inventory limit.
- Bugfix: Fixed possible exploits with draining the token from upper levels of a house.
160908 Patch Notes 08/September/16
Boat Changes
- Offline players embarked on a boat no longer count towards adding speed to the boat.
- Changed the calculations for boat speed bonuses. Each boat has a set speed bonus, PvP servers will get 9/12 of the total possible bonus from seats occupied, and 3/12 bonus from QL. PvE servers will get 3/12 of the total possible bonus from seats occupied, and 9/12 bonus from QL.
Armour Changes
- Rebalanced DR values of armour types. Cloth, Leather, Studded Leather and Chain base DR has been raised slightly.
- Armours now have different DR modifiers against certain attack types.
Cloth:
- Higher DR vs Crush & Cold
- Lower DR vs Bite, Slash & Burn
- Equal DR vs Pierce & Acid
Leather:
- Higher DR vs Slash & Burn
- Lower DR vs Bite, Pierce & Acid
- Equal DR vs Crush & Cold
Studded:
- Higher DR vs Bite, Crush & Acid
- Lower DR vs Pierce & Cold
- Equal DR vs Slash & Burn
Chain:
- Higher DR vs Bite, Pierce & Burn
- Lower DR vs Slash & Cold
- Equal DR vs Crush & Acid
Plate:
- Higher DR vs Bite, Slash & Acid
- Lower DR vs Crush & Burn
- Equal DR vs Pierce & Cold
Drake:
- Higher DR vs Crush & Cold
- Lower DR vs Slash & Acid
- Equal DR vs Bite, Pierce & Burn
Scale:
- Higher DR vs Pierce & Burn
- Lower DR vs Crush & Cold
- Equal DR vs Bite, Slash & Acid
Aggressive hitched creatures changes:
- Non-domestic creatures will become unhitched when they age and become unruly.
- To accommodate for this, Hell horses and other non-domestic hitch-able animals can now be hitched up to the last Aged stage.
- If the hitched vehicle is occupied when the creature ages, it will bypass the unhitching check until next age.
Rift Resource Collection!
- Collect resources from the mysterious rift remains.
- Mine to collect stone shards from Rift stones.
- Prospect the crystals to collect fragments.
- Use your woodcutting knowledge to cut down the trees and collect wood.
- Rift resources are currently for collection only, their uses will become apparent in time.
- Collection of these resources is not guaranteed, you may produce resources with no special properties.
- These resources can only be collected once the rift is closed.
- To counter bypassing requiring the raw material, improvable items that can be placed in a bulk bin will no longer randomize the next action needed upon taking out. They will now require the raw material.
- The 5 minute cooldown timer for toggling sleep bonus off has been removed.
- Toggling sleep bonus will now have a 5 minute cooldown timer for toggling it on.
- Heal spell now heals a percentage of health according to the spell’s cast power.
- Light of Fo spell now heals each of the 5 random wounds for a total of 1/5th of the spell’s power. A minimum of 6-7 damage per wound will be healed.
- Locate spell now succeeds or fails based on the spell’s power compared to the power of the No Locate spell on the target, if there is one.
- Spell resistances now last approx. 5 minutes, up from 30 seconds.
- Critical attacks now do 1.5x damage, down from 2x.
- Karma and Meditation teleports to villages can only be used after being a part of a village for at least 24 hours.
- Equipping armour during combat will now come with a short timer of a few seconds. After two minutes of being out of combat the equipping will be instant again.
- Removed priest characteristic gain nerfs.
- Lowered difficulty of archery.
- Tweaked special move damage values to be a bit more in line with their difficulty and stamina usage.
- Reduced stun timers from special moves significantly. From 3-9sec to 2-4sec.
- Added a stun resistance similar to spell resistances, with a shorter 2.5 minute timer.
- Increased difficulty of blocking arrows with a shield when positioned in the right angle to the attacker.
- Blocking arrows with shields now takes the shield QL and damage into account.
- Swing timer modifier from Web Armour now a multiplier of base swing timer instead of flat seconds added.
- Web Armour de-buff should now apply for a more reliable time instead of clearing semi-randomly.
- Added a curve modifier to damage reduction gained from Body Strength in PvP combat.
- Added additional information gathered when prospecting at skill 80 and even more at skill 90.
- Prospecting 80 gives exact quality (overrides prospecting 20 message),
- prospecting 90 gives exact remaining hits (overrides prospecting 60 message)
- Bugfix: Fixed an issue where cupboards could not be locked.
- Bugfix: Tapestry stand now correctly states wood type.
- Bugfix: Fixed reversed messages which some items gave when trying to put them into an Food Storage Bin.
- Bugfix: Fixed issue with stamina regeneration when in a boat close to terrain with a steep slope.
- Bugfix: Fix for lockpick timer resetting when someone walked through the door/gate during the 10 minute timer.
- Bugfix: Removed knapsack from mission item list.
- Bugfix: The steel staff now properly fits in the polearms rack instead of the weapons rack.
- Bugfix: Added missing shear option for sheep on the select bar when available through the menu with scissors activated and sheep selected.
- Bugfix: You can no longer cast spells on bulk items inside bulk containers.
- Bugfix: Fixed the issue which gave aggressive fight skill when in defensive stance.
- Bugfix: Possible fix for not being able to stop leading a hell horse if it attacks while being led.
- Bugfix: You can no longer take a portal while while in combat or there is enemy presence.
- Bugfix: Possible fix for Epic cluster population tally via the /who command.
- Bugfix: Fixed the bug where the wrong amount of lye and hide was used when making leather if the lye container was full.
- Bugfix: Fixed the issue where the volume varied on finished products if you used combined resources during creation.
- Bugfix: Fixed an issue with candle making where more than 1kg of fat was used if combined.
- Bugfix: Fixed the issue where combined lumps were not being used up properly when creating brass and bronze.
- Bugfix: Using a trowel to build fences is now correctly reflected in the crafting window instead of just the right click menu.
- Bugfix: Reworded the description of cedar and maple arrows to more accurately describe their properties.
- Bugfix: Special moves now do the correct damage to the correct body locations.
- Bugfix: Possible fix for village invite being blocked when inside an unrelated village.
- Bugfix: Fix for catapulting friendly kingdom villages in PvP servers.
- Bugfix: Fix range limit of continuing on buildings to 2 tiles.
160816 Patch Notes 16/August/16
- Small copper braziers can be planted and turned now.
- Candelabras can be planted.
- Hauling stuff up/down is now affected by deed speed bonus for item movement actions.
- Pillars can be rotated.
- Added Rift spawning message to Area History.
- The capital deed of a kingdom can no longer convert to another PMK until it is no longer the capital.
- Attempting to convert someone to your kingdom will now give error messages if it fails
- New clothing!
- Black cloth sleeves
- Plain white cloth pants
- Plain white cloth sleeves
- With the addition of the plain white sleeves and pants, the recipes for the sleeves and pants from a recent update have been changed. They now begin with the plain white version of the item and water and then require items to add coloring.
- Bugfix: You should now be able to become champ of a WL deity if it favours your kingdom, correcting issues that stopped it before.
- Bugfix: Fix to cap affinities properly at 5.
- Bugfix: Mayors (or those with pick up planted permission) can now pick up planted lamps on bridges on their deed.
- Bugfix: Village invite via the right click method is no longer blocked if inviter is standing in another village.
- Bugfix: Corrected new clothing having too high of a creation quality.
160722 Patch Notes 22/July/16
- Corrected an issue with off deed gates not being lockable.
160721 Patch Notes 21/July/16
- Source crystal drop rate from cave walls was increased.
- Rift loot chances increased slightly.
- Permissions change: Attaching a lock to an on deed gate used to automatically give citizens of that deed May Pass permission, even of the deed role did not allow citizens to pass gates. It will now only give the person placing the lock permission to pass, and sets the controlled by deed flag.
- If you restrict access to gates to citizens, please check individual gates to ensure the correct permissions are set.
- Bugfix: Rift altars should no longer decay if the rift is still active.
- Bugfix: You can no longer lock an unlocked gate for which you have no permissions
160714 Patch Notes 14/July/16
- Rift loot Tweaks
- Tweaked distance to killing a rift creature to 4 tiles from 5 to get participation.
- Participation levels tweaked from 10/20/40 to 15/20/60 points.
- Following healing spells will now have a chance to gain participation when user or target are within the rift zone: Cure Light, Cure :*Medium, Cure Serious, Light of Fo, Heal, Scorn of Libila
- Drain Health will have a small chance if the target is a Rift creature
- Final loot table is now random between seryll, glimmer and adamantine lumps. Lump weight will be dependant on participation in the same :*manner as QL.
- Rift creatures (except for champions and the warmaster) no longer have a chance to drop rift loot.
- Rift loot will now have a chance to drop when the Rift is closed based on participation levels. Higher participation level will mean more chances to get a loot drop.
- New Clothing
- green cloth tunic
- red cloth tunic
- black belted vest
- Each item requires a cloth shirt and water to start, and coloring components with a leather belt to finish. Recommended Cloth Tailoring skill is ~ 15-20
- green cloth sleeve
- red cloth sleeve
- brown striped breeches
- black cloth pants
- green cloth pants
- Each item requires a needle and cloth square to start, with coloring components to finish. Recommended Cloth Tailoring skill is ~ 15-20 as well
- patchwork pants
- Requires needle + wool square, skill is trivial
- Removed small axe Combat Rating nerf.
- Client update 3.99 zc http://www.wurmonline.com/2016/07/14/client-update-3-99-zc/
- Bugfix – Text fix when creating new unfinished items, no more extra space and capital U
160704 Patch Notes 04/July/16
- Bugfix – Corrected an issue with rifts that caused the server to crash upon opening.
160630 Patch Notes 30/June/16
- New Domain system added!
- Altars will now extend their domain depending on quality.
- Underground and above ground zones are no longer separate, instead domains will have a 50% reduction in their power in the opposing layer.
- Metal and wood altars may now be pushed/pulled.
- Altar creation restrictions were removed.
- Creature spawn counts altered
- Bison, dogs, roosters, pheasants and hens will be a smaller amount of the total population
- Spawn cap for horses has been increased
- Bred creatures now have a 1 in 20 chance of giving a rare coin when killed, as opposed to the former 1 in 50 chance.
- A minimum cool down period of one hour was added to the meditation ability Final Breath.
- Path of Insanity followers can change path one time with no penalty via an option on the meditation rug.
- Reduced the amount of terrain variation caused by rifts, should now not occur on corners with fences, walls, etc.
- Tile borders will now show slope information again when examined.
- Non-premium characters that have previously been premium will now keep their characteristic stats up to 30 on PvE servers.
- Enchanted grass chance of reverting to grass on deeds with good ratio has been halved to have a 1 in 240 chance when an animal grazes. If the deed has a bad ratio (less than 15 tiles per animal) it has the usual 1 in 120 chance of reverting to grass. Off deed enchanted grass now has a 1 in 80 chance to revert to grass when an animal grazes.
- Bugfix: Boulders from volcanoes will no longer become part of an item pile.
- Bugfix: Fixed text error for brass brass ribbon on unfinished birdcage examine.
- Bugfix: Fixed a permission bug which allowed some paving without permissions set.
- Bugfix: Corrected the fix for source crystals being removed from veins.
- Bugfix: Focus icon mouseover text will now update properly when focus is lost during combat.
- Bugfix: Text error for examine of rift beast heart was fixed.
- Bugfix: You can no longer cast dirt on a smelter.
- Bugfix: Pick up items and pick up planted permission are no longer needed in order to fill a lamp inside a building.
- Bugfix: Plugged a few loopholes for trading new player tents.
- Bugfix: Fixed a text error with socketed rings.
- Bugfix: Traders and Merchants will once again stay on the the same story where placed instead of falling to the ground level.
- Bugfix: Fixed a text error when burying a body at sea.
- Bugfix: Attempting to send mail to a server that is offline will no longer attempt to send and then destroy your mail.
- Bugfix: Fixed a bug with no drop items remaining in locked chests upon death.
- Bugfix: Fix for cakes not cooling down when removed from a heat source.
- Bugfix: Increased the tolerance for lag when moving on vehicles, random dismounts when riding on a horse or other vehicle should occur less often.
- Bugfix: Fixed a bug to prevent rejected mail being auto-sent back to the person who rejected it if not picked up by the original sender. If the original sender does not retrieve the rejected mail, it will be deleted after 2 weeks.
- Bugfix: Fixed a respawn issue on Deliverance and added code to prevent it from happening elsewhere. If a spawn point does not satisfy requirements (above water, not too steep, empty) It will not show.
- Bugfix: Dirt spell will no longer terraform Rift terrain.
- Bugfix: Can no longer cast dirt in a tent while in inventory.
- Bugfix: Converting to HOTS only sets you to Libila and faith to 1 if you are coming from Fo, Magranon or Vynora.
160622 Patch Notes 22/June/16
- Rift loot range has been slightly increased.
- In order to be eligible for loot upon killing a Rift creature you need to be engaged in active combat and within range of the creature as it dies. This means any strategies of “tagging” or scoring hits and moving on to increase participation will severely reduce chances of getting loot.
160617 Patch Notes 17/June/16
- Added a message to /rift to give an approximate time of the Rift opening if it is not already open.
- Source crystals can no longer be mined from veins. This is to prevent excess crystals being mined in a short timeframe.
- Bugfix: Fixed a few capitalization issues.
- Bugfix: Rift loot will no longer be required for missions.
- Bugfix: Fixed a bug where higher nutrition was not properly giving the healing bonus to wounds.
- Bugfix: Fixed a bug with Village Healing bonus which could have increased damage instead of heal damage.
- Bugfix: Fixed a bug with the dirt spell sometimes giving 7 dirt.
- Bugfix: Fixed an issue with planning/building an inner wall in a cave dwelling if there was a wall or fence on the same tile border above ground.
- Bugfix: Tools should no longer take massive damage when destroying unfinished fences.
- Bugfix: Fixed adamantine weapon bonus to actually be +10%.
- Bugfix: Fix for randomized tunnel height calculations so that the distribution is now symmetrical.
- Bugfix: Possible fix for lost items when mailing across servers.
160607 Patch Notes 07/June/16
- Later waves of Rifts should now scale to the number of people in the Rift zone.
- Traders have been disabled for underground dwelling, merchants will stay in their underground abodes.
- Text fix – Corrected message seen by watchers when burying a corpse.
- Bug fix – Corrected an issue allowing corpses to be looted on PvE servers.
- Bug fix – Fixed the bug where traders and merchants who were placed underground popped to the surface.
- Bug fix – Locks removed from locked gates after today’s update can now be attached correctly to other gates.
160602 Patch Notes 02/June/16
- The “Disabled for non-premiums” message no longer shows when a player enters local of a non premium player on PvP servers.
- Unstable client updated with more fixes!
- Bugfix – Underground buildings no longer show up as off deed if they are on deed.
- Bugfix – Wild growth can no longer push camellia hedges past medium height.
- Bugfix – Birthday cakes should now be available.
- Bugfix – Rift loot and crude knives removed from future mission requirements.
040516 Patch Notes 04/May/16
Updates
- Updated deed permissions. “Destroy any building” is now a permission that can be set for any role other than ‘non citizen’.
- Nathan and Tosiek followers and priests may now pray at the Bone Altar and butcher. Keeping negative alignment will also be easier.
- Only players with “Modify Building” will be able to catapult a friendly house
- Archery penalty is no longer affected by helms.
- Changed archery penalty for heavier armours from a flat fail % to added difficulty depending on armour.
- Combat tab now shows offensive, karma and healing spells (+ creature targeted dispel) Meditation messages are yet to come.
- Throw has been removed from valrei mobs, uniques will still throw.
- Shield of the Gone has been reduced to a 30% Damage reduction. An option to transfer one time from Path of Insanity will come in a future update.
Text Fixes
- Fixed example cost when mailing (1c rather than 10c).
- Corrected instances of “alot” to “a lot”.
- Corrected the message when chosing HotS on Chaos as a new player from Golden Valley.
- Corrected capitalisation on some titles.
Bug fixes.
- PvP Enemies will can now properly take from any structure they gain access to.
- Casting dirt in loaded crates is now possible again.
- Corrected Worm Brains precondition check.
- Only one unit weight will be used when levelling with concrete (1 3kg unit per individual raising action)
160427 Patch Notes 27/Apr/16
- Bugfix – Changing the contents of the mailbox while sending will now abort the sending process.
- Bugfix – Corrected double period text with ‘Get Info’ Skill.
- Bugfix – You are no longer able to cast ‘Dirt’ on Bulk Storage Bins in your inventory.
160421 Patch Notes 21/Apr/16
- Bugfix – Salt, flint and gems will now land in the same pile as shards.
- Bugfix – Floor reinforcements can now be removed even when the tile is at maximum mining depth.
- Bugfix – During some actions checks for errors should now occur before giving skill gain.
- Bugfix – Allowed the ability to always lead animals on a PvP server.
- Bugfix – Expelling kingdom members has been improved, with feedback given upon failures.
- Bugfix – Combat Rating calculation for Player Vs Player has been corrected to 1 CR point per 5 fight skill.
160414 Patch Notes 14/Apr/16
- Information Minister territory messages have been removed.
- Branches, Rock Iron and slate/marble shards can now be discarded from inventory.
- Bugfix – Some reported height problems with creating bridges have been resolved. If you were affected by this bug please log a support ticket for material reimbursement.
- Bugfix – Many grammar and spelling issues corrected.
- “After breeding you will start stop leading.” is now “After you finish breeding you will stop leading.”
- “Rumours of The Unique Name is starting to spread.” is now “Rumours of The Unique Name are starting to spread.”
160407 Patch Notes 07/Apr/16
- Made chance on getting rock when foraging depend on inverse skill. e.g. more likely to get it on low skill.
- Added flatten and level actions to ceilings.
- Removed the one-per-tile limitation on FSBs and BSBs.
- Added strength requirement of 23 in order to cast Break Altar on the White light and Black light huge altars.
- Change for harvest times so more likely to be in default week.
- Status Effect icon for Resurrection Stone added.
- Bugfix – Items dropped when on a bridge should no longer exceed the 100 limit.
- Bugfix – Kingdom offices can now be set when the current holder is offline.
- Bugfix – Non-citizens or allies with appropriate permissions now get the faster timers when moving and loading items on a deed on Freedom.
- Bugfix – Fire vulnerability power now correctly displayed in spell status window.
- Bugfix – Damage imbues will now dispel properly.
- Bugfix – Hedges will now show dye values.
- Bugfix – Multi part items now have a correct chance of rarity when starting with rare components.
160331 Patch Notes 31/Mar/16
- Due to popular demand, Valrei creatures will spawn on Freedom with less difficulty, keep your eyes peeled!
- Hammocks now a functional item, crafting requires certain situations though!
- Hedges can now be painted like fences!
160324 Patch Notes 24/Mar/16
- Easter! The Easter bunny will spawn automatically outside starter deeds at the appropriate time.
- Items enchanted with Circle of Cunning, Wind of Ages, or Blessings of the Dark can no longer be stored in a bulk container.
- Fences will now display RGB if dyed.
- Unfinished walls will now take regular decay, continuing to build the wall will reset damage.
- Failed skill rolls when woodcutting will no longer give high quality trees.
160316 Patch Notes 16/Mar/16
- Only passengers on vehicles are blocked from trading with npcs.
- Mounted players can now trade correctly.
- Dispel now uses the correct enchantment ID, demise enchantments can now be dispelled.
- Animals bred in captivity will no longer flee from players.
- Overly aggressive creatures are now able to express their feelings, they will randomly bite on emotes as intended.
- Old appointment window now sets offices correctly.
- Kings may now expel members that are offline or off-server with both the old method and the new member list feature.
- Added /mykingdoms so players can see their kingdom affiliations on both Chaos and Epic from any server.
- Fix for cave ins not happening in middle of an area without reinforced cave floors.
- Mining now puts shards on the tile you’re standing at in order to properly calculate max number of items.
- Item piles now close correctly when there is insufficient items to make a pile.
- You may no longer put more than 100 coins and items in a container except your inventory. Note – You will also no longer receive coins in inventory while praying if it has more than 100 items.
- Kingdom Member List (not live yet, but will be enabled when finished testing)
– Available on the royal scepter/staff of office/claw when activated and right-clicked. – Provides a detailed list of members within a player-made kingdom – Shows last on, current village, and when joined. – Action buttons allow for appointing and expelling members by selecting them. – New Appoint window interface for the member list – Allows for filtering of the resulting list by player name using wildcards. – Legacy management options will remain intact.
- Client – Fix for passengers not reattaching to vehicles, most notably when crossing server borders.
- Client – Fix for an issue with reconnecting or connecting to a new server. This issue could have caused many symptoms, including “Refreshing…” constantly and crashing on reconnect.
- Client – Account ordering is now case insensitive.
160311 Patch Notes 11/Mar/16
- Fix for guard towers bugging out when capturing them in PvP.
160310 Patch Notes 10/Mar/16
- Possible fix for summoned skeletons attacking each other.
- Corrected gender pronouns during confessions.
- Fixed a typo in merchant screen.
- Removed ability to trade with merchants and traders while mounted due to an exploit – Trading with players is still possible.
160307 Patch Notes 7/Mar/16
- Unfinished boat models can now be unloaded from ship transporters.
- Equipment slots for creatures on Xanadu will now show correctly.
160302 Kingdom changes
- Custom kingdom items no longer should revert to template kingdom when the kingdom disbands. Most Black Legion items have returned.
- Appointments no longer work for kingdoms with too low population (under 25 premium players).
- Fix for building house walls above or below a fence.
160229 Transmutation Liquids live
- Transmutation Liquid which convert tiles and make it possible to create resources such as clay are now live on Epic and Freedom, but currently disabled on Chaos until we’ve evaluated the effects a bit more. Epic requires kingdom influence to create.
- Changed animal pregnancy examine message to show that it is the days remaining.
- Fix for double pray in menu when deity is mountain god and water god.
- Fix for fences blocking surface mining when they should not.
- Prevented some crude items being used for sacrifice missions.
- Fixed an issue with unload_cargo, where you could use the bind on the contents of a crate, which would bug it out.
160218 Fixes and Loot planted stuff
- Fix for village invitations and team management popups (part 2).
- Changed so can pack tiles as deep as you can pave them. Only NW corner is checked.
- Archery fix so you can kill horses on enemy deeds on PvP servers.
- Made permissions so that enemy of the planter can take the planted item.
- Possible fix for entering and leaving caves on carts.
160216 Item movement/Loading changes. Fix for Team and Village invitations
- Made item movement 5 times faster while character is on deed and have proper permissions.
- Made load/unload 2 times faster off deed and 10 times faster on deed.
- Made planting off deed slightly faster and on deed much faster.
- Fix for village invitations and team management popups.
- Fix for permissions check for archery.
- Fixed a bug with converting deeds to a PMK where it wouldn’t properly check if there is any enemy influence or village nearby.
- Change so floors act like walls for Vynora.
- Lowered height at which fences can be built.
- Fixed bug preventing rose seedlings from spawning on tall and wild grass.
- Low quality iron can be found while foraging on grass.
- Added small chance to rummage flint from rock times.
- Fix so cannot cast dirt spell on containers that have liquid in.
- Fix for replacing a lock to gates off deed if a lock is already attached. Note: attaching a lock gives you the ownership of the gate.
160211 Permissions, Magical Walls, Fires, Sounds, and Fog Spiders
- Lowered volume of wooden beam to better match volume of log it is made from.
- Removed Magic Wall creation from source salt due to balancing issues and redundancy.
- Fix for snuffing fireplaces not removing the fire effect.
- Fix so cannot surface mine next to a fence.
- Fix for archery killing any animal regardless of deed permissions.
- Trellis Size changes to be more realistic (was same as collossus) – only affects new trellis.
- Limited take broadcast spam to 10 tiles. Only really affects very large items (e.g. old trellis).
- Added changing settlement name to the settlement settings screen, still requires the resize permission.
- Fix so cannot create a campfire if there is already a lit one on same tile.
- Corrected the sounds played when you start making a wood mine door and floor boards.
- Changed it so cant do a confession on an invulnerable player, e.g. they must have moved.
- Added rarity description to examine of unfinished items.
- Removed smithing sounds when making wool hats.
- Fog spiders should now show up properly.
- Rummaged rock iron now smelts to a 0.8kg lump instead of a 0.2kg lump.
160201 Movement code updated successfully
- In an update today most movement related issues were cleared out and you should notice any remaining glitches only rarely if at all. Precision in positioning is now increased and moves are propagated more frequently from the server. Rejoice!
160129 Movement progressing and other stuff
- A few movement issues may remain but most have been tackled and no serious ones should be live. Thank you for your patience with this – the game should be a lot more responsive and accurate when it comes to player positioning in the future.
- Fix for auto-lighting fireplaces.
- Fix so server is shown per message again in ca help.
- Weaving magical walls now costs a lot more.
- Fix for village destroy permission to work on structures.
160128 Sleep Bonus
- Another minor/large update today removed most of the remaining movement lag. We are still working on reasons for being disembarked etc.
- Sleep bonus was awarded for these last days of extra downtime.
- Proper checks were added to make sure altars can only be used on ground. A problem with Sermons not working will be in the next update (Friday expected).
- More smelting tweaks.
160127 Movement changes
- We are using a more direct movement system now, which should reduce round trip time and eventually improve accuracy. It will be easier to debug issues as well. Thank you for your patience with the number of restarts these last days, and the wonky movement situation especially on Xanadu. We’ll add sleep bonus in the next restart for your troubles!
- Smelting received an update so items should yield more proper amounts again.
- Allow anyone with pickup planted permissions to turn/move planted items where those permissions are valid. E.g. it uses structure permissions in houses and village role in village . Only owner can turn/move items off deed.
- Unplant items that have over 70 damage or their relative Ql is under 10QL. Also will not be able to plant items with under 10ql or items with over 70 damage.
- Allow “on deed” open fireplaces to auto-light and auto-fill if an oil barrel is on same deed. Note, Don’t need guards for auto-fill as on your deed.
- Fix for Hell Horse breath weapon.
- Allow flags (including banners) to just show description.
- Fix so creating a campfire using a kindling in a backpack will not spam event tab.
- Update so sounds start earlier for actions.
- Removed low nutrition penalty.
- Unloading catapults will now check if you’re able to carry the item you’re trying to unload.
160118 Guards and Reinforcement fix
- Fix so guards can once again teleport into caves.
- (EPIC) Fix so unlawful citizens cannot remove mine reinforcements.
- Cave tiles that are reinforced (floors) now reduce the possibility of cave ins.
- Fixed an issue where you could load artifacts in to a catapult.
- Fix for invalid kingdoms on Chaos and HOTS kingdom on new players.
- Players on Epic can no longer move corpses when there are enemies nearby.
- Removed a warning from all players that had one since the majority of them were several years old.
160115 Mining fix
- Fixed some issues with mining within deeds.
- Moved the spawn point of Nathan to Spring Valleys for balancing.
160114 Mail fix
- Fix for sending combined items not having the proper cost.
160111 Life Transfer fix
- Removed Life Transfer effect from armors due to unintended behaviour.
- Fix for floor, staircases and roof QL when just made.
- Fix so can continue building floors using menu.
- Removed “build staircase” option when no floor below is present.
- Fix for planting sign cooldown, so it ignores own village.
- Update so PLAN BUILDING is always available, and feedback is given when selected.
160107 Minor PvP fix
- An issue with Unlock and Lockpick options on PvP servers fixed.
- Enabled repair keybind to work on floors and bridge parts.
- Fix so cannot continue on a planned or completed floor.
160105 Structure decay tweak and other fixes
- Bug Fix: Moving items from bulk containers now checks the item size
- Bug Fix: Trading settlement deed to a villager of the same settlement no longer checks village change timer.
- Bug Fix: Rice wine can now get you drunk!
- Added a warning at 5 minutes of sleep bonus inactivity.
- Fix for harvest times.
- Made marble round and rectangular tables able to be picked up, this is so they can be sold on merchants. Also did wood bedside table. This also means they can be planted.
- Fix for loosing permissions on server reset after crossing servers.
- Corrected capitalization for some titles.
- Mycelium spreading fixes.
- Fix so people cannot repair/improve buildings in deeds perimeters without deeds permission.
- Mushrooms can be stored in Food Storage Bin now.
- Fix for active player building decay rate.
- Fix so merchants should remember which way they were facing on server restarts.
- Removing damage for floors when Ritual of Sun is cast.
- Removed decay of floor plans.
- Removed the QL and Damage from examine of floor plans.
- Fix so roof material is correct in messages.