Difference between revisions of "Rotting Touch"
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[[Category:Enchantment spells]] | [[Category:Enchantment spells]] | ||
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[[Category:Nathan spells]] | [[Category:Nathan spells]] | ||
[[category:Spells]] | [[category:Spells]] | ||
[[Category:Tosiek spells]] | [[Category:Tosiek spells]] | ||
[[Category:Babel/R]] | [[Category:Babel/R]] |
Revision as of 22:51, 15 April 2017
Main / Religion / Spells / Libila spells / Rotting Touch
Stats |
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Faith: 33 |
God |
Description
This spell enables the item cast upon to cause more damage to people. Unlike Flaming Aura and Frost Brand, which cause extra damage in additional wounds, the extra damage from a Rotting Touch weapons stacks with the base damage from the weapon into one wound. Rotting Touch is available to priests with at least 33 Faith. It costs 40 favor to cast.
Notes
- This spell is stackable with Aura of Shared Pain, Circle of Cunning, Wind of Ages.
- This spell will not stack with: Venom, Frostbrand, Flaming aura or Life transfer
- Can be reflected back by Aura of Shared Pain.
- The power and effect of spell is given in the bracket [x] Ranging from 1 to 100. The spell can be cast multiple times to try to improve the effect of it. Success of casting the spell depends on your channeling skill.
Additional Information
The additional damage type caused by Rotten Touch is extremely difficult to heal by conventional first aid. Healing covers are often a necessity on RT wounds, as they degrade much faster than normal wounds, rumored to increase in potency as much as 2-3x the normal rate per server tick. In contrast to Flaming aura, RT deals larger amounts of damage over an extended period of time, likely after the fight is well and truly finished. It hinges purely on the hope that the opponent cannot heal the wounds caused by RT, however - where FA simply causes a larger lump of damage at the time. RT wounds stack much more viciously than FA wounds however, and are far deadlier as higher level wounds. A severe RT wound can kill a person if it is allowed to tick only once. RT wounds continue to damage for several ticks after the wound is made unless you either heal the wound completely or place a Healing Cover with a potency greater than the wound's severity.