Difference between revisions of "Blood"
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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}''' | [[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}''' | ||
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== Description == | == Description == | ||
+ | ''Blood from special creatures is said to have magic enchanting powers.'' | ||
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[[Blood]] from a [[unique]] creature that, when combined with [[source salt]], makes a potion specific to the creature it came from to enhance [[tools]]. | [[Blood]] from a [[unique]] creature that, when combined with [[source salt]], makes a potion specific to the creature it came from to enhance [[tools]]. | ||
Revision as of 10:26, 10 February 2018
Main / Skills / Alchemy / Natural substances / Blood
Creation |
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Obtained by being in local range and having premium when a unique creature is slain. |
Result |
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Skill and improvement |
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Properties |
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Description
Blood from special creatures is said to have magic enchanting powers.
Blood from a unique creature that, when combined with source salt, makes a potion specific to the creature it came from to enhance tools.
Creatures and potions
- Goblin Leader - Potion of mining
- Kyklops - Potion of leatherworking
- Forest Giant - Potion of woodcutting
- Troll King - Ointment of stonecutting
Dragons
- Black Dragon - Oil of the armour smith
- Blue Dragon - Fletching potion
- Green Dragon - Ointment of tailoring
- Red Dragon - Oil of the weapon smith
- White Dragon - Potion of blacksmithing
Hatchlings
- Black Dragon Hatchling - Oil of the armour smith
- Blue Dragon Hatchling - Fletching potion
- Green Dragon Hatchling - Potion of acid
- Red Dragon Hatchling - Oil of the weapon smith
- White Dragon Hatchling - Salve of frost
Notes
- 0.10 kg of blood is given to all premium characters in local when a unique is slain. It is not treated as a liquid by the game so it does not have to be held within a container.
- Examine line of enhanced tools says: It has been imbued with special abilities, and it improves (one of the following depending on type: [leather working, carpentry, mining, etc]) max ql [0-100]
- The effect gradually wears off with use. The greater the strength of imbuement, the longer the effects will last.