Difference between revisions of "Faith"

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m (Totally remodeled/rewrote page down to "Sermons" section. Will resume work there next --)
m (Reworded some items in "Prayer" section and completely remodeled the remaining "Sermons" section)
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*To gain faith (and also [[favor]]), a player can [[praying|pray]] at an [[altar]] or upon a favored tile type of their particular god. In order to do this, however, one must first choose and [[converting|convert]] to a [[religion]].  
 
*To gain faith (and also [[favor]]), a player can [[praying|pray]] at an [[altar]] or upon a favored tile type of their particular god. In order to do this, however, one must first choose and [[converting|convert]] to a [[religion]].  
  
*Praying may take place in back-to-back sessions, but a 20-minute cool-down period is needed between prayers in order for each subsequent prayer to count toward further faith skill gain. While prayers between these 5 prayers will not raise [[faith]] they will increase the player's [[prayer]] skill.
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*Praying may take place in back-to-back sessions, but a 20-minute cool-down period is needed between prayers in order for each subsequent prayer to count toward further faith skill gain. While additional prayer attempts between these cool-down periods will not raise faith, they will increase the player's prayer skill.
  
 
==Faith-Based Abilities==
 
==Faith-Based Abilities==
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==Sermons==
 
==Sermons==
Holding a sermon will reward a preacher with a faith related bonus when preaching to a group of listeners. A valid listener is a [[premium]] player of the same [[kingdom]] (both follower '''or''' priest), who has not done any actions that normally give [[alignment]] gain in the past 30 minutes and is near the preacher (4 tiles).
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*Sermons give 0.02 faith per valid listener (priest included) in the area, minimum listeners for faith gain is 4.
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Holding a sermon is yet one more way in which a player may gain faith-related bonuses. This involves holding a service and preaching to a group of nearby listeners.  
*The priest giving the sermon does NOT count as a listener. So you need 7 players total to reset the prays for the day (the preacher and 6 valid listeners).
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*Sermons reset the prayer counter for the preacher if 6 valid listeners attended. This counts only for Freedom servers, preachers on '''Epic servers do not get this benefit.'''
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**If you did not gain at least 0.12 faith from the sermon itself, you did not have enough valid listeners to reset your prayer counter.
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'''Procedure'''
**Sermons do not reset the prayer ''timer''
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*Followers of sermons now count as long as you have a deity and are in the same kingdom (since update of 2/05/2012)
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*A valid listener is a [[premium]] player of the same [[kingdom]] and of any religion, who is within 4 tiles of the one giving the sermon (being mounted or on foot within this distance does not matter; being embarked on any type of vehicle or cart, however, invalidates the listener). They must also have not gained any [[alignment]] within the past 30 minutes.
*A sermon has a three hour cooldown for the preacher. Within this time, the preacher cannot give another sermon. Although, within this window that same preacher can be a listener in another priest's sermon.
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**Server day reset does not reset the 3h cool down
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*The minimum number of listeners for faith-gain to take place is 4.
**If your listeners have less than 100.00 alignment they may gain up to 4 alignment depending on the number of listeners (+ for [[Whitelighter|WL]], - for [[Blacklighter|BL]])
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*Sermons made by different priests need to be spaced 30 mins apart to count.
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*The priest giving the sermon does not count as a listener.
*A player with an alignment gain in the last 30mins doesn`t count toward towards a sermon (they won't cause a Sermon to fail but they wont count so make sure you have enough listeners excluding them)
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**Alignment gains exceeding 100.00 still count as a gain for sermon purposes. Even if you have 100.00 alignment, doing any actions that would normally give alignment gain will still invalidate you as a listener.  
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*Sermons have a three hour cool-down period for the sermon-giver, and within this time, the player cannot give another sermon. Within this cool-down period, however, the same preacher can effectively serve as a listener in another priest's sermon.
*A mounted player ''can'' count as a listener (mounted on horse, but not embarked on a cart)
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*Sermons indicate how much praying is required until the god's ritual ([[Ritual of the Sun]], [[Rite of Spring]], [[Holy Crop]], and [[Rite of Death]]) is ready. In order from right after casting the ritual to the ritual being almost ready (some messages may be missing, please add if you see some):
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*Note: if you did not gain at least 0.12 faith from the sermon itself, there were not enough valid listeners present to reset your prayer counter.
**''Priestname'' explains how ''Godname'' is in the waning crescent and needs you to do more for him so that he may manifest his powers.
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**''Priestname'' explains how ''Godname'' is still waning and needs you to keep working for her so that she may manifest her powers.
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**''Priestname'' explains how ''Godname'' is strong but still needs you to work faithfully so that she may manifest her powers.
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'''Listener Benefits'''
**''Priestname'' speaks of miracles soon to come.
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*If listeners have less than 100.00 alignment, they may gain up to 4 alignment depending on the number of listeners (+ for [[Whitelighter|WL]], - for [[Blacklighter|BL]])
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*Note: sermons given by different priests need to be spaced at least 30 minutes apart in order to continue to benefit the listener.
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'''Additional Priest Benefits'''
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*Sermons reset the prayer counter for the preacher if 6 valid listeners attended. This counts only for Freedom servers. Preachers on Epic servers do not get this benefit.
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*Sermons also indicate how much praying is required until the chosen god's ritual ([[Ritual of the Sun]], [[Rite of Spring]], [[Holy Crop]], or [[Rite of Death]]) is ready to be performed.
  
 
== [[Tools]] ==
 
== [[Tools]] ==

Revision as of 17:54, 7 March 2018

Main / Religion / Faith

Description

Faith is the ethereal power of religious belief. In Wurm, it also gives priests the ability to cast spells and commit to other unique activities.

Prayer

  • To gain faith (and also favor), a player can pray at an altar or upon a favored tile type of their particular god. In order to do this, however, one must first choose and convert to a religion.
  • Praying may take place in back-to-back sessions, but a 20-minute cool-down period is needed between prayers in order for each subsequent prayer to count toward further faith skill gain. While additional prayer attempts between these cool-down periods will not raise faith, they will increase the player's prayer skill.

Faith-Based Abilities

As a player gains faith along their religious journey, they can expect to also discover new, faith-based abilities. The following are some but not all of those reported abilities:

- At 10 faith, it becomes possible to desecrate altars.

- At 20 faith, god-specific bonuses become available. (Vynora-Small Exp. gain / Fo-Healing bonus / Magranon-Fight skill bonus / Libila--Fight skill bonus)

- At 30 faith, it becomes possible to become a priest of your chosen god. For additional information on the process of achieving such priesthood at this point, see priest.

- At 40 faith, it becomes possible to identify to which god an item was blessed: examining a blessed item will have "It bears an aura of <god>" in its description.

- At 50 faith, one can become a champion of their chosen god. For more detailed information on championhood, see champion.

Additional Notes

  • In a single, real-life, 24-hour day, a player may gain up to a maximum of 5 faith.
  • Without becoming a priest, it is not possible to raise faith above 30.
  • Faith-gain is not affected any differently by sleep bonus or by praying at different altar or tile types; all faith-gain is the same.
  • Faith is not lost when a player dies.

Sermons

Holding a sermon is yet one more way in which a player may gain faith-related bonuses. This involves holding a service and preaching to a group of nearby listeners.


Procedure

  • A valid listener is a premium player of the same kingdom and of any religion, who is within 4 tiles of the one giving the sermon (being mounted or on foot within this distance does not matter; being embarked on any type of vehicle or cart, however, invalidates the listener). They must also have not gained any alignment within the past 30 minutes.
  • The minimum number of listeners for faith-gain to take place is 4.
  • The priest giving the sermon does not count as a listener.
  • Sermons have a three hour cool-down period for the sermon-giver, and within this time, the player cannot give another sermon. Within this cool-down period, however, the same preacher can effectively serve as a listener in another priest's sermon.
  • Note: if you did not gain at least 0.12 faith from the sermon itself, there were not enough valid listeners present to reset your prayer counter.


Listener Benefits

  • If listeners have less than 100.00 alignment, they may gain up to 4 alignment depending on the number of listeners (+ for WL, - for BL)
  • Note: sermons given by different priests need to be spaced at least 30 minutes apart in order to continue to benefit the listener.


Additional Priest Benefits

  • Sermons reset the prayer counter for the preacher if 6 valid listeners attended. This counts only for Freedom servers. Preachers on Epic servers do not get this benefit.

Tools

Note : The value returned by the tool below is much too high. Dividing the answer by 2 will give you an approximate estimate.
Online Faith gain Calculator

Titles

  • Padre/Norn at 50 faith
  • Devout/Mystic at 70 faith
  • Enlightened at 90 faith