Difference between revisions of "Starter tent"
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Mordoskull (talk | contribs) m (Cleanup, addition of note about hitched animal status, addition of "See Also" section) |
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==Usage== | ==Usage== | ||
− | A starter tent can be used by players as a spawn point, as temporary storage, and as a hitching post for one animal. To place the tent, | + | A starter tent can be used by players as a spawn point, as temporary storage, and as a hitching post for one animal. To place the tent, right-click it in your inventory and select "drop". You will need at least a 2 x 2 area that is free of items for successful placement. |
− | |||
− | |||
You can: | You can: | ||
* Lock them with a [[small padlock|small]] or [[large padlock]]. | * Lock them with a [[small padlock|small]] or [[large padlock]]. | ||
− | * Store items inside | + | * Store items inside them. |
* Place them in mines. | * Place them in mines. | ||
+ | * Hitch an animal to them (the animal will stay online when the player logs out and remain vulnerable to aggressive creatures' attacks). | ||
You cannot: | You cannot: | ||
* Place them on deeds or deed perimeters. | * Place them on deeds or deed perimeters. | ||
* [[Dye]] tents. | * [[Dye]] tents. | ||
− | * Load onto vehicles using the [[load cargo|load]] ability. | + | * Load them onto vehicles using the [[load cargo|load]] ability. |
==Notes== | ==Notes== | ||
− | * | + | * All new players automatically receive a starter tent as part of their starter kit, and it cannot be created by a player at any point later. If you lose your tent or it decays, you will need to get a different tent if you wish to replace it. |
− | * To use as a [[respawn]] point on PvP servers, it must be placed in your kingdom's area of influence. | + | * To use it as a [[respawn]] point on PvP servers, it must be placed in your kingdom's area of influence. |
− | * | + | * It starts at 10QL and cannot be repaired or improved. |
* Certain actions, such as throwing, may cause a large amount of damage to the tent and destroy it. | * Certain actions, such as throwing, may cause a large amount of damage to the tent and destroy it. | ||
+ | |||
+ | ==See Also== | ||
+ | |||
+ | * [[Pavilion]] | ||
+ | * [[Explorer tent]] | ||
+ | * [[Military tent]] | ||
[[Category:Tents]] | [[Category:Tents]] | ||
[[Category:Babel/S]] | [[Category:Babel/S]] |
Revision as of 01:51, 8 August 2018
Creation |
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This item cannot be crafted. |
Result |
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Skill and improvement |
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Main / Items / No-drop / Tent (Starter tent) A small but useful tent. Nobody may take the things inside even if it is unlocked. You may tie a creature to it and nobody will be able to steal it. If left on the ground, an undamaged tent will decay within a few weeks. The name of the owner, XXX, has been etched on a pole.
Usage
A starter tent can be used by players as a spawn point, as temporary storage, and as a hitching post for one animal. To place the tent, right-click it in your inventory and select "drop". You will need at least a 2 x 2 area that is free of items for successful placement.
You can:
- Lock them with a small or large padlock.
- Store items inside them.
- Place them in mines.
- Hitch an animal to them (the animal will stay online when the player logs out and remain vulnerable to aggressive creatures' attacks).
You cannot:
Notes
- All new players automatically receive a starter tent as part of their starter kit, and it cannot be created by a player at any point later. If you lose your tent or it decays, you will need to get a different tent if you wish to replace it.
- To use it as a respawn point on PvP servers, it must be placed in your kingdom's area of influence.
- It starts at 10QL and cannot be repaired or improved.
- Certain actions, such as throwing, may cause a large amount of damage to the tent and destroy it.