Difference between revisions of "Ship"
Mordoskull (talk | contribs) m (Rewrote note on factors used in determining ship speed (it involves more than just crew count and ship quality)) |
Mordoskull (talk | contribs) m (Total page restructure ~additional work to finalize page coming soon~) |
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− | + | == Description == | |
− | + | A floating, wooden vessel - outfitted with an array of nautical materials and mechanisms to make it controllable. A ship is used to sail the seven seas. | |
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== Security == | == Security == | ||
− | {{infobox|'''Important''' : Without an attached [[boat lock]] anyone can use a ship. If the ship is not [[mooring anchor|moored]] it can be pushed away. | + | {{infobox|'''Important''' : Without an attached [[boat lock]] that is appropriately set with permissions, anyone can use a ship. If the ship is not [[mooring anchor|moored]] it can also be pushed away. |
− | + | It is therefore highly recommended that players lock AND moor their ships for ultimate security.}} | |
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− | }} | ||
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''' | ''' | ||
+ | *Ownership can be transferred by the owner in the vehicle management window. | ||
− | + | *The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option. | |
− | + | *The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the ship, "dragging" the ship and ''managing the item''. | |
+ | Each of these rights can be granted or denied to any individual character. The rights except "manage item" can also be assigned by group, such as "citizens", "alliance" or "everyone". The owner always has all permissions. The permissions window is available only if the ship is locked however. | ||
− | + | *To secure a ship from being pushed away you can moor it with a [[mooring anchor]]. A ship can be moored by the commander and any passenger but only the commander can raise the anchor. | |
− | + | *On [[Freedom]] ships can not be [[Lockpicking|lockpicked]]. Trying so will result in the message ''Stealing boats is punished with death penalty here. You decide not to''. | |
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− | + | *Non-premium accounts should avoid crossing to Chaos on boats requiring >20 mind logic. Characteristics for non-premium accounts are capped at 20 on PVP rather than 30, meaning you will lack the skill to pilot the vessel. | |
− | + | == Creation == | |
− | + | *Ships are made using [[ship building]], usually started by combining two [[keel section]]s. | |
+ | *The person to attach the last piece to an unfinished ship becomes the owner when it is finished. | ||
+ | *Trying to build a ship in a (large) cart will present the message "[01:06:39] You can't work with the Unfinished small rowing boat in the large cart.", it is therefore not possible. | ||
+ | *When ships are created, a default 1 ql lock is automatically attached to the ship, the ship is locked, and permissions are enabled. The owner of the ship can change the [[boat lock]], which may be necessary for security on PvP servers. The lock can only removed and reattached by the owner on PvE servers. | ||
− | + | == Operation == | |
− | + | *Most ships require some [[mind logic|Mind logic]] (see [[#Vessel Details|Vessel Details]]) | |
− | * | + | *Ships with a [[quality]] of less than 10 cannot be commanded. This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality). |
*The achievable speed of a ship at any one time is determined by 5 factors: the quality of the ship, the type of ship it is, the number of crew (players) aboard the ship, weather/wind factors, and any runes mounted on the ship. The exact weight given and formula attributed to each of these speed-deciding factors need further confirmation by staff. | *The achievable speed of a ship at any one time is determined by 5 factors: the quality of the ship, the type of ship it is, the number of crew (players) aboard the ship, weather/wind factors, and any runes mounted on the ship. The exact weight given and formula attributed to each of these speed-deciding factors need further confirmation by staff. | ||
− | * | + | *Server crossing: on '''Freedom servers''' you need permission to command the boat, set individually for you, to sail to another server (anyone can cross as passengers), on '''Epic servers''' you can cross servers as friend too - the ownership transfers to the commander then. |
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− | + | == Additional Notes == | |
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*Can be transported over land using [[ship_transporter|ship transporter]]s. | *Can be transported over land using [[ship_transporter|ship transporter]]s. | ||
− | * | + | *Note: The [[small raft]] floats, but cannot be boarded, so does not even count as a boat. |
− | ==Vessel Details== | + | ==Vessel Details Chart== |
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: <sup>[5]</sup> ''Measured above water level to the main deck.'' | : <sup>[5]</sup> ''Measured above water level to the main deck.'' | ||
: <sup>[6]</sup> ''Measured below water level to the keel.'' | : <sup>[6]</sup> ''Measured below water level to the keel.'' | ||
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== Images == | == Images == |
Revision as of 15:35, 11 August 2018
Contents
Description
A floating, wooden vessel - outfitted with an array of nautical materials and mechanisms to make it controllable. A ship is used to sail the seven seas.
Security
Important : Without an attached boat lock that is appropriately set with permissions, anyone can use a ship. If the ship is not moored it can also be pushed away.
It is therefore highly recommended that players lock AND moor their ships for ultimate security.
***The person who finishes the ship becomes the owner.
***To prevent someone from stealing or finishing your unfinished boat make sure no one but you can get access by building it in a small temporary house.
- Ownership can be transferred by the owner in the vehicle management window.
- The owner and any person with the Manage right can manage the usage permissions through a window available via the Manage vehicle menu option.
- The permissions control drive (embarking as commander), mount (embarking as a passenger), accessing the inventory hold of the ship, "dragging" the ship and managing the item.
Each of these rights can be granted or denied to any individual character. The rights except "manage item" can also be assigned by group, such as "citizens", "alliance" or "everyone". The owner always has all permissions. The permissions window is available only if the ship is locked however.
- To secure a ship from being pushed away you can moor it with a mooring anchor. A ship can be moored by the commander and any passenger but only the commander can raise the anchor.
- On Freedom ships can not be lockpicked. Trying so will result in the message Stealing boats is punished with death penalty here. You decide not to.
- Non-premium accounts should avoid crossing to Chaos on boats requiring >20 mind logic. Characteristics for non-premium accounts are capped at 20 on PVP rather than 30, meaning you will lack the skill to pilot the vessel.
Creation
- Ships are made using ship building, usually started by combining two keel sections.
- The person to attach the last piece to an unfinished ship becomes the owner when it is finished.
- Trying to build a ship in a (large) cart will present the message "[01:06:39] You can't work with the Unfinished small rowing boat in the large cart.", it is therefore not possible.
- When ships are created, a default 1 ql lock is automatically attached to the ship, the ship is locked, and permissions are enabled. The owner of the ship can change the boat lock, which may be necessary for security on PvP servers. The lock can only removed and reattached by the owner on PvE servers.
Operation
- Most ships require some Mind logic (see Vessel Details)
- Ships with a quality of less than 10 cannot be commanded. This includes ships whose damage percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).
- The achievable speed of a ship at any one time is determined by 5 factors: the quality of the ship, the type of ship it is, the number of crew (players) aboard the ship, weather/wind factors, and any runes mounted on the ship. The exact weight given and formula attributed to each of these speed-deciding factors need further confirmation by staff.
- Server crossing: on Freedom servers you need permission to command the boat, set individually for you, to sail to another server (anyone can cross as passengers), on Epic servers you can cross servers as friend too - the ownership transfers to the commander then.
Additional Notes
- Can be transported over land using ship transporters.
- Note: The small raft floats, but cannot be boarded, so does not even count as a boat.
Vessel Details Chart
Vessel | Mind Logic | Total Occupants [1] | Maximum Solo Speed (km/h) | Maximum speed (full crew) | Commander Propulsion (km/h) [2] | Hold Capacity (Volume) [3] | Hold Capacity (Rafts) | Hold Capacity (Sm Crates) | Hold Capacity (Lg Crates) | Size [4] | Height [5] | Draft [6] | Minimum Passable Depth | Creature Cage Capacity | Weight (Kg) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rowing Boat | <19.5(?) | 3 | 12.05 | ? | ~7.2 | 756 | 0 | 0 | 0 | 2x1x1 | 3 Dirt | 5 Dirt | 5 | 0 | 120 |
Small Sailing Boat | 20.1 | 5 | 20.7 | 21.34 | ~7.2 | 756 | 0 | 0 | 0 | 2x1x2 | 3 Dirt | 5 Dirt | 5 | 0 | 140 |
Corbita | 21.05 | 7 | 28 | 28 | ~1.4 | ?? | 100 | 85 | 49 | 6x2x5 | 25 Dirt | ?? | 20 | 5 | 1400 |
Cog | 22 | 9 | 31.5 | 33.22 | ~1.43 | >=50,685 | 67 | 51 | 29 | 5x2x7 | 29 Dirt | ?? | 20 | 6 | 800 |
Knarr | 23 | 13 | 27 | ? | ~6.5 | ?? | 100 | 75 | 43 | 4x2x3 | 8 Dirt (?) | ?? | 5 | 4 | 2000 |
Caravel | 24 | 14 | 28.5 | 34.13 | ?? | 75600 | 100 | 100 | 62 | 7x2x7 | 35 Dirt (?) | ?? | 20 | 8 | 2450 |
- [1] This includes the captain.
- [2] This is the amount a commander can influence the speed of a boat (in either forward or reverse) when it is otherwise un-crewed.
- [3] To calculate how many of something fit inside, divide the ship's volume by the item's volume per unit. Stacking containers, an example is small barrels in rafts, will make room for more than 100 items.
- [4] Measured in tiles and multistory. Length x Width x Height
- [5] Measured above water level to the main deck.
- [6] Measured below water level to the keel.